virtualx-engine/modules/gltf
Rémi Verschelde 60f557c0c5
Merge pull request #86016 from demolke/master
Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
..
doc_classes
editor Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
extensions
structures Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #86016 from demolke/master 2024-01-08 11:52:16 +01:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.