virtualx-engine/servers/rendering/renderer_rd/forward_clustered
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
..
render_forward_clustered.cpp Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
render_forward_clustered.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
scene_shader_forward_clustered.h Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
SCsub