d17811c814
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file. This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins. The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality: - `_supports_platform`: returns true if the plugin supports the given platform - `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin - `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies - `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin - `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest - `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest - `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
661 lines
27 KiB
C++
661 lines
27 KiB
C++
/**************************************************************************/
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/* editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_plugin.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/export/editor_export.h"
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#include "editor/gui/editor_title_bar.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering_server.h"
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void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
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EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
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}
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void EditorPlugin::remove_custom_type(const String &p_type) {
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EditorNode::get_editor_data().remove_custom_type(p_type);
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}
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void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
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if (p_path.begins_with("res://")) {
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EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
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} else {
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const Ref<Script> plugin_script = static_cast<Ref<Script>>(get_script());
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ERR_FAIL_COND(plugin_script.is_null());
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const String script_base_path = plugin_script->get_path().get_base_dir();
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EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, script_base_path.path_join(p_path));
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}
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}
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void EditorPlugin::remove_autoload_singleton(const String &p_name) {
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EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
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}
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Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
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ERR_FAIL_NULL_V(p_control, nullptr);
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return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
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}
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void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
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}
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void EditorPlugin::remove_control_from_docks(Control *p_control) {
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ERR_FAIL_NULL(p_control);
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EditorNode::get_singleton()->remove_control_from_dock(p_control);
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}
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void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
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ERR_FAIL_NULL(p_control);
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EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
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}
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void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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switch (p_location) {
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case CONTAINER_TOOLBAR: {
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EditorNode::get_title_bar()->add_child(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_MENU: {
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Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
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Node3DEditor::get_singleton()->add_control_to_left_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
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Node3DEditor::get_singleton()->add_control_to_right_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
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Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_MENU: {
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
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CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
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CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_BOTTOM: {
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CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
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} break;
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case CONTAINER_INSPECTOR_BOTTOM: {
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InspectorDock::get_singleton()->get_addon_area()->add_child(p_control);
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} break;
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case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
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ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
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ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
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} break;
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case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
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ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
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ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
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} break;
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}
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}
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void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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switch (p_location) {
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case CONTAINER_TOOLBAR: {
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EditorNode::get_title_bar()->remove_child(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_MENU: {
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Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
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Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
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Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control);
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} break;
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case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
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Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_MENU: {
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CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
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CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
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CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_BOTTOM: {
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CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
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} break;
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case CONTAINER_INSPECTOR_BOTTOM: {
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InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control);
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} break;
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case CONTAINER_PROJECT_SETTING_TAB_LEFT:
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case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
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ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
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} break;
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}
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}
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void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) {
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EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
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}
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void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
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ERR_FAIL_NULL(p_submenu);
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EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
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}
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void EditorPlugin::remove_tool_menu_item(const String &p_name) {
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EditorNode::get_singleton()->remove_tool_menu_item(p_name);
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}
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PopupMenu *EditorPlugin::get_export_as_menu() {
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return EditorNode::get_singleton()->get_export_as_menu();
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}
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void EditorPlugin::set_input_event_forwarding_always_enabled() {
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input_event_forwarding_always_enabled = true;
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EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
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always_input_forwarding_list->add_plugin(this);
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}
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void EditorPlugin::set_force_draw_over_forwarding_enabled() {
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force_draw_over_forwarding_enabled = true;
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EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
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always_draw_over_forwarding_list->add_plugin(this);
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}
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void EditorPlugin::notify_scene_changed(const Node *scn_root) {
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emit_signal(SNAME("scene_changed"), scn_root);
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}
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void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
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if (screen_name == last_main_screen_name) {
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return;
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}
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emit_signal(SNAME("main_screen_changed"), screen_name);
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last_main_screen_name = screen_name;
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}
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void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
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emit_signal(SNAME("scene_closed"), scene_filepath);
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}
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void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
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emit_signal(SNAME("resource_saved"), p_resource);
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}
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bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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bool success = false;
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GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success);
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return success;
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}
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void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
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GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay);
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}
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void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
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GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay);
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}
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// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
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int EditorPlugin::update_overlays() const {
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if (Node3DEditor::get_singleton()->is_visible()) {
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int count = 0;
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for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
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Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
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if (vp->is_visible()) {
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vp->update_surface();
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count++;
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}
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}
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return count;
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} else {
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// This will update the normal viewport itself as well
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CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
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return 1;
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}
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}
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EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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int success = EditorPlugin::AFTER_GUI_INPUT_PASS;
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GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success);
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return static_cast<EditorPlugin::AfterGUIInput>(success);
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}
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void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) {
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GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay);
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}
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void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) {
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GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay);
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}
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String EditorPlugin::get_name() const {
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String name;
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GDVIRTUAL_CALL(_get_plugin_name, name);
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return name;
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}
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const Ref<Texture2D> EditorPlugin::get_icon() const {
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Ref<Texture2D> icon;
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GDVIRTUAL_CALL(_get_plugin_icon, icon);
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return icon;
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}
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String EditorPlugin::get_plugin_version() const {
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return plugin_version;
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}
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void EditorPlugin::set_plugin_version(const String &p_version) {
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plugin_version = p_version;
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}
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bool EditorPlugin::has_main_screen() const {
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bool success = false;
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GDVIRTUAL_CALL(_has_main_screen, success);
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return success;
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}
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void EditorPlugin::make_visible(bool p_visible) {
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GDVIRTUAL_CALL(_make_visible, p_visible);
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}
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void EditorPlugin::edit(Object *p_object) {
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GDVIRTUAL_CALL(_edit, p_object);
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}
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bool EditorPlugin::handles(Object *p_object) const {
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bool success = false;
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GDVIRTUAL_CALL(_handles, p_object, success);
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return success;
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}
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Dictionary EditorPlugin::get_state() const {
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Dictionary state;
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GDVIRTUAL_CALL(_get_state, state);
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return state;
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}
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void EditorPlugin::set_state(const Dictionary &p_state) {
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GDVIRTUAL_CALL(_set_state, p_state);
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}
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void EditorPlugin::clear() {
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GDVIRTUAL_CALL(_clear);
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}
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String EditorPlugin::get_unsaved_status(const String &p_for_scene) const {
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String ret;
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GDVIRTUAL_CALL(_get_unsaved_status, p_for_scene, ret);
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return ret;
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}
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void EditorPlugin::save_external_data() {
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GDVIRTUAL_CALL(_save_external_data);
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}
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// if changes are pending in editor, apply them
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void EditorPlugin::apply_changes() {
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GDVIRTUAL_CALL(_apply_changes);
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}
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void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
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PackedStringArray arr;
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if (GDVIRTUAL_CALL(_get_breakpoints, arr)) {
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for (int i = 0; i < arr.size(); i++) {
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p_breakpoints->push_back(arr[i]);
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}
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}
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}
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bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
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return false;
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}
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void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) {
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EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable);
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}
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void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
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EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable);
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}
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void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
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ERR_FAIL_COND(!p_parser.is_valid());
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EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
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}
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void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
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ERR_FAIL_COND(!p_parser.is_valid());
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EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
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}
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void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) {
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ERR_FAIL_COND(!p_importer.is_valid());
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ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority);
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EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
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}
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void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
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ERR_FAIL_COND(!p_importer.is_valid());
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ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
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EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
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}
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void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
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ERR_FAIL_COND(!p_exporter.is_valid());
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EditorExport::get_singleton()->add_export_plugin(p_exporter);
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}
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void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
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ERR_FAIL_COND(!p_exporter.is_valid());
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EditorExport::get_singleton()->remove_export_plugin(p_exporter);
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}
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void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
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ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
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Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
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}
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void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
|
|
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
|
|
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
|
|
}
|
|
|
|
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
|
|
ERR_FAIL_COND(!p_plugin.is_valid());
|
|
EditorInspector::add_inspector_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
|
|
ERR_FAIL_COND(!p_plugin.is_valid());
|
|
EditorInspector::remove_inspector_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceImporterScene::add_importer(p_importer, p_first_priority);
|
|
}
|
|
|
|
void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceImporterScene::remove_importer(p_importer);
|
|
}
|
|
|
|
void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
|
|
ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority);
|
|
}
|
|
|
|
void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
|
|
ResourceImporterScene::remove_post_importer_plugin(p_plugin);
|
|
}
|
|
|
|
int find(const PackedStringArray &a, const String &v) {
|
|
const String *r = a.ptr();
|
|
for (int j = 0; j < a.size(); ++j) {
|
|
if (r[j] == v) {
|
|
return j;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void EditorPlugin::enable_plugin() {
|
|
// Called when the plugin gets enabled in project settings, after it's added to the tree.
|
|
// You can implement it to register autoloads.
|
|
GDVIRTUAL_CALL(_enable_plugin);
|
|
}
|
|
|
|
void EditorPlugin::disable_plugin() {
|
|
// Last function called when the plugin gets disabled in project settings.
|
|
// Implement it to cleanup things from the project, such as unregister autoloads.
|
|
GDVIRTUAL_CALL(_disable_plugin);
|
|
}
|
|
|
|
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
|
|
GDVIRTUAL_CALL(_set_window_layout, p_layout);
|
|
}
|
|
|
|
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
|
|
GDVIRTUAL_CALL(_get_window_layout, p_layout);
|
|
}
|
|
|
|
bool EditorPlugin::build() {
|
|
bool success = true;
|
|
GDVIRTUAL_CALL(_build, success);
|
|
return success;
|
|
}
|
|
|
|
void EditorPlugin::queue_save_layout() {
|
|
EditorNode::get_singleton()->save_editor_layout_delayed();
|
|
}
|
|
|
|
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
|
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
|
|
}
|
|
|
|
void EditorPlugin::hide_bottom_panel() {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
|
|
EditorInterface *EditorPlugin::get_editor_interface() {
|
|
return EditorInterface::get_singleton();
|
|
}
|
|
|
|
ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
|
|
return SceneTreeDock::get_singleton()->get_script_create_dialog();
|
|
}
|
|
|
|
void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
|
|
EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
|
|
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
|
|
EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
|
|
EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::_editor_project_settings_changed() {
|
|
emit_signal(SNAME("project_settings_changed"));
|
|
}
|
|
void EditorPlugin::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorPlugin::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
|
|
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
|
|
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
|
|
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
|
|
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
|
|
ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
|
|
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
|
|
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
|
|
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
|
|
ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu);
|
|
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
|
|
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
|
|
ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
|
|
|
|
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
|
|
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo);
|
|
ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
|
|
ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
|
|
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
|
|
ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::add_node_3d_gizmo_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
|
|
ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin);
|
|
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
|
|
ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
|
|
ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
|
|
ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
|
|
ClassDB::bind_method(D_METHOD("get_plugin_version"), &EditorPlugin::get_plugin_version);
|
|
|
|
GDVIRTUAL_BIND(_forward_canvas_gui_input, "event");
|
|
GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control");
|
|
GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control");
|
|
GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event");
|
|
GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control");
|
|
GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control");
|
|
GDVIRTUAL_BIND(_get_plugin_name);
|
|
GDVIRTUAL_BIND(_get_plugin_icon);
|
|
GDVIRTUAL_BIND(_has_main_screen);
|
|
GDVIRTUAL_BIND(_make_visible, "visible");
|
|
GDVIRTUAL_BIND(_edit, "object");
|
|
GDVIRTUAL_BIND(_handles, "object");
|
|
GDVIRTUAL_BIND(_get_state);
|
|
GDVIRTUAL_BIND(_set_state, "state");
|
|
GDVIRTUAL_BIND(_clear);
|
|
GDVIRTUAL_BIND(_get_unsaved_status, "for_scene");
|
|
GDVIRTUAL_BIND(_save_external_data);
|
|
GDVIRTUAL_BIND(_apply_changes);
|
|
GDVIRTUAL_BIND(_get_breakpoints);
|
|
GDVIRTUAL_BIND(_set_window_layout, "configuration");
|
|
GDVIRTUAL_BIND(_get_window_layout, "configuration");
|
|
GDVIRTUAL_BIND(_build);
|
|
GDVIRTUAL_BIND(_enable_plugin);
|
|
GDVIRTUAL_BIND(_disable_plugin);
|
|
|
|
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
|
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
|
|
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
|
|
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
|
|
ADD_SIGNAL(MethodInfo("project_settings_changed"));
|
|
|
|
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
|
|
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
|
|
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);
|
|
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM);
|
|
}
|
|
|
|
EditorUndoRedoManager *EditorPlugin::get_undo_redo() {
|
|
return EditorUndoRedoManager::get_singleton();
|
|
}
|
|
|
|
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
|
|
|
|
int EditorPlugins::creation_func_count = 0;
|