02913f53d3
Third-party platforms (e.g. console ports) need to be able to disable JIT support in the regex module too, so it can't be hardcoded in the module SCsub. This is cleaner this way anyway. Fixes #19316.
176 lines
6.2 KiB
Python
176 lines
6.2 KiB
Python
import methods
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "UWP"
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def can_build():
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if (os.name == "nt"):
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# building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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if (os.getenv("ANGLE_SRC_PATH") is None):
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return False
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return True
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return False
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def get_opts():
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return [
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('msvc_version', 'MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)', None),
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]
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def get_flags():
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return [
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('tools', False),
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('xaudio2', True),
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('builtin_pcre2_with_jit', False),
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]
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def configure(env):
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env.msvc = True
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if (env["bits"] != "default"):
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print("Error: bits argument is disabled for MSVC")
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print("""
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Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
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(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
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argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
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""")
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sys.exit()
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## Build type
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if (env["target"] == "release"):
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env.Append(CCFLAGS=['/O2', '/GL'])
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env.Append(CCFLAGS=['/MD'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['/O2', '/Zi'])
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env.Append(CCFLAGS=['/MD'])
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['/Zi'])
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env.Append(CCFLAGS=['/MDd'])
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env.Append(CPPDEFINES=['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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## Compiler configuration
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env['ENV'] = os.environ
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vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
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# ANGLE
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angle_root = os.getenv("ANGLE_SRC_PATH")
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env.Prepend(CPPPATH=[angle_root + '/include'])
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jobs = str(env.GetOption("num_jobs"))
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angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
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if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
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env["build_angle"] = True
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## Architecture
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arch = ""
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if str(os.getenv('Platform')).lower() == "arm":
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print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
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arch = "arm"
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env["bits"] = "32"
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env.Append(LINKFLAGS=['/MACHINE:ARM'])
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env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
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angle_build_cmd += "ARM"
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
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else:
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compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
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if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
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env["bits"] = "64"
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print("Compiled program architecture will be a x64 executable (forcing bits=64).")
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elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
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env["bits"] = "32"
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print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
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else:
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print("Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
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env["bits"] = "32"
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if (env["bits"] == "32"):
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arch = "x86"
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angle_build_cmd += "Win32"
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env.Append(LINKFLAGS=['/MACHINE:X86'])
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env.Append(LIBPATH=[vc_base_path + 'lib/store'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
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else:
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arch = "x64"
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angle_build_cmd += "x64"
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env.Append(LINKFLAGS=['/MACHINE:X64'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
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env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
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env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
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## Compile flags
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env.Prepend(CPPPATH=['#platform/uwp', '#drivers/windows'])
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env.Append(CPPDEFINES=['UWP_ENABLED', 'WINDOWS_ENABLED', 'TYPED_METHOD_BIND'])
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env.Append(CPPDEFINES=['GLES_ENABLED', 'GL_GLEXT_PROTOTYPES', 'EGL_EGLEXT_PROTOTYPES', 'ANGLE_ENABLED'])
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winver = "0x0602" # Windows 8 is the minimum target for UWP build
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env.Append(CPPDEFINES=[('WINVER', winver), ('_WIN32_WINNT', winver), 'WIN32'])
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env.Append(CPPDEFINES=['__WRL_NO_DEFAULT_LIB__', ('PNG_ABORT', 'abort')])
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env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
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env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
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env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
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env.Append(CPPDEFINES=['_UNICODE', 'UNICODE', ('WINAPI_FAMILY', 'WINAPI_FAMILY_APP')])
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env.Append(CXXFLAGS=['/ZW'])
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env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
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## Link flags
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env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
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LIBS = [
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'WindowsApp',
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'mincore',
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'ws2_32',
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'libANGLE',
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'libEGL',
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'libGLESv2',
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'bcrypt',
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]
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env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
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# Incremental linking fix
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env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
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env['BUILDERS']['Program'] = methods.precious_program
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env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})
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