virtualx-engine/modules/gdnative/net/packet_peer_gdnative.h
Fabio Alessandrelli 15451479e5 Add [Packet/Stream/Multiplayer]PeerGDNative
They provide an interface to implement PacketPeer, StreamPeer, and
NetworkedMultiplayerPeer via GDNative.
2018-06-27 19:07:30 +02:00

59 lines
3 KiB
C++

/*************************************************************************/
/* packet_peer_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef PACKET_PEER_GDNATIVE_H
#define PACKET_PEER_GDNATIVE_H
#include "core/io/packet_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
class PacketPeerGDNative : public PacketPeer {
GDCLASS(PacketPeerGDNative, PacketPeer)
protected:
static void _bind_methods();
const godot_net_packet_peer *interface;
public:
PacketPeerGDNative();
~PacketPeerGDNative();
/* Sets the interface implementation from GDNative */
void set_native_packet_peer(const godot_net_packet_peer *p_impl);
/* Specific to PacketPeer */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
virtual int get_available_packet_count() const;
};
#endif // PACKET_PEER_GDNATIVE_H