virtualx-engine/scene/animation/animation_blend_tree.cpp
2023-09-29 08:23:57 +09:00

1589 lines
52 KiB
C++

/**************************************************************************/
/* animation_blend_tree.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animation_blend_tree.h"
#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
animation = p_name;
}
StringName AnimationNodeAnimation::get_animation() const {
return animation;
}
Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "animation" && get_editable_animation_list) {
Vector<String> names = get_editable_animation_list();
String anims;
for (int i = 0; i < names.size(); i++) {
if (i > 0) {
anims += ",";
}
anims += String(names[i]);
}
if (!anims.is_empty()) {
p_property.hint = PROPERTY_HINT_ENUM;
p_property.hint_string = anims;
}
}
}
double AnimationNodeAnimation::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_time = get_parameter(time);
if (!process_state->tree->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(node_state.parent);
if (tree) {
String node_name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), node_name, animation));
} else {
make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
}
return 0;
}
Ref<Animation> anim = process_state->tree->get_animation(animation);
double anim_size = (double)anim->get_length();
double step = 0.0;
double prev_time = cur_time;
Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
bool node_backward = play_mode == PLAY_MODE_BACKWARD;
double p_time = p_playback_info.time;
bool p_seek = p_playback_info.seeked;
bool p_is_external_seeking = p_playback_info.is_external_seeking;
if (p_playback_info.seeked) {
step = p_time - cur_time;
cur_time = p_time;
} else {
p_time *= backward ? -1.0 : 1.0;
cur_time = cur_time + p_time;
step = p_time;
}
bool is_looping = false;
if (anim->get_loop_mode() == Animation::LOOP_PINGPONG) {
if (!Math::is_zero_approx(anim_size)) {
if (prev_time >= 0 && cur_time < 0) {
backward = !backward;
looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
}
if (prev_time <= anim_size && cur_time > anim_size) {
backward = !backward;
looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
cur_time = Math::pingpong(cur_time, anim_size);
}
is_looping = true;
} else if (anim->get_loop_mode() == Animation::LOOP_LINEAR) {
if (!Math::is_zero_approx(anim_size)) {
if (prev_time >= 0 && cur_time < 0) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
}
if (prev_time <= anim_size && cur_time > anim_size) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
cur_time = Math::fposmod(cur_time, anim_size);
}
backward = false;
is_looping = true;
} else {
if (cur_time < 0) {
step += cur_time;
cur_time = 0;
} else if (cur_time > anim_size) {
step += anim_size - cur_time;
cur_time = anim_size;
}
backward = false;
// If ended, don't progress animation. So set delta to 0.
if (p_time > 0) {
if (play_mode == PLAY_MODE_FORWARD) {
if (prev_time >= anim_size) {
step = 0;
}
} else {
if (prev_time <= 0) {
step = 0;
}
}
}
// Emit start & finish signal. Internally, the detections are the same for backward.
// We should use call_deferred since the track keys are still being processed.
if (process_state->tree && !p_test_only) {
// AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
if (p_seek && !p_is_external_seeking && cur_time == 0) {
process_state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation);
}
// Finished.
if (prev_time < anim_size && cur_time >= anim_size) {
process_state->tree->call_deferred(SNAME("emit_signal"), "animation_finished", animation);
}
}
}
if (!p_test_only) {
AnimationMixer::PlaybackInfo pi = p_playback_info;
if (play_mode == PLAY_MODE_FORWARD) {
pi.time = cur_time;
pi.delta = step;
} else {
pi.time = anim_size - cur_time;
pi.delta = -step;
}
pi.weight = 1.0;
pi.looped_flag = looped_flag;
blend_animation(animation, pi);
}
set_parameter(time, cur_time);
return is_looping ? HUGE_LENGTH : anim_size - cur_time;
}
String AnimationNodeAnimation::get_caption() const {
return "Animation";
}
void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
play_mode = p_play_mode;
}
AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
return play_mode;
}
void AnimationNodeAnimation::set_backward(bool p_backward) {
backward = p_backward;
}
bool AnimationNodeAnimation::is_backward() const {
return backward;
}
void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
}
AnimationNodeAnimation::AnimationNodeAnimation() {
}
////////////////////////////////////////////////////////
void AnimationNodeSync::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
void AnimationNodeSync::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeSync::is_using_sync() const {
return sync;
}
AnimationNodeSync::AnimationNodeSync() {
}
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
r_list->push_back(PropertyInfo(Variant::BOOL, internal_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort,Fade Out"));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, fade_out_remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == request) {
return ONE_SHOT_REQUEST_NONE;
} else if (p_parameter == active || p_parameter == internal_active) {
return false;
} else if (p_parameter == time_to_restart) {
return -1;
} else {
return 0.0;
}
}
bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == internal_active) {
return true;
}
return false;
}
void AnimationNodeOneShot::set_fade_in_time(double p_time) {
fade_in = p_time;
}
double AnimationNodeOneShot::get_fade_in_time() const {
return fade_in;
}
void AnimationNodeOneShot::set_fade_out_time(double p_time) {
fade_out = p_time;
}
double AnimationNodeOneShot::get_fade_out_time() const {
return fade_out;
}
void AnimationNodeOneShot::set_fade_in_curve(const Ref<Curve> &p_curve) {
fade_in_curve = p_curve;
}
Ref<Curve> AnimationNodeOneShot::get_fade_in_curve() const {
return fade_in_curve;
}
void AnimationNodeOneShot::set_fade_out_curve(const Ref<Curve> &p_curve) {
fade_out_curve = p_curve;
}
Ref<Curve> AnimationNodeOneShot::get_fade_out_curve() const {
return fade_out_curve;
}
void AnimationNodeOneShot::set_auto_restart_enabled(bool p_enabled) {
auto_restart = p_enabled;
}
void AnimationNodeOneShot::set_auto_restart_delay(double p_time) {
auto_restart_delay = p_time;
}
void AnimationNodeOneShot::set_auto_restart_random_delay(double p_time) {
auto_restart_random_delay = p_time;
}
bool AnimationNodeOneShot::is_auto_restart_enabled() const {
return auto_restart;
}
double AnimationNodeOneShot::get_auto_restart_delay() const {
return auto_restart_delay;
}
double AnimationNodeOneShot::get_auto_restart_random_delay() const {
return auto_restart_random_delay;
}
void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
mix = p_mix;
}
AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
return mix;
}
String AnimationNodeOneShot::get_caption() const {
return "OneShot";
}
bool AnimationNodeOneShot::has_filter() const {
return true;
}
double AnimationNodeOneShot::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request));
bool cur_active = get_parameter(active);
bool cur_internal_active = get_parameter(internal_active);
double cur_time = get_parameter(time);
double cur_remaining = get_parameter(remaining);
double cur_fade_out_remaining = get_parameter(fade_out_remaining);
double cur_time_to_restart = get_parameter(time_to_restart);
set_parameter(request, ONE_SHOT_REQUEST_NONE);
bool is_shooting = true;
bool clear_remaining_fade = false;
bool is_fading_out = cur_active == true && cur_internal_active == false;
double p_time = p_playback_info.time;
bool p_seek = p_playback_info.seeked;
bool p_is_external_seeking = p_playback_info.is_external_seeking;
if (p_time == 0 && p_seek && !p_is_external_seeking) {
clear_remaining_fade = true; // Reset occurs.
}
bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE;
if (cur_request == ONE_SHOT_REQUEST_ABORT) {
set_parameter(internal_active, false);
set_parameter(active, false);
set_parameter(time_to_restart, -1);
is_shooting = false;
} else if (cur_request == ONE_SHOT_REQUEST_FADE_OUT && !is_fading_out) { // If fading, keep current fade.
if (cur_active) {
// Request fading.
is_fading_out = true;
cur_fade_out_remaining = fade_out;
} else {
// Shot is ended, do nothing.
is_shooting = false;
}
set_parameter(internal_active, false);
set_parameter(time_to_restart, -1);
} else if (!do_start && !cur_active) {
if (cur_time_to_restart >= 0.0 && !p_seek) {
cur_time_to_restart -= p_time;
if (cur_time_to_restart < 0) {
do_start = true; // Restart.
}
set_parameter(time_to_restart, cur_time_to_restart);
}
if (!do_start) {
is_shooting = false;
}
}
bool os_seek = p_seek;
if (clear_remaining_fade) {
os_seek = false;
cur_fade_out_remaining = 0;
set_parameter(fade_out_remaining, 0);
if (is_fading_out) {
is_fading_out = false;
set_parameter(internal_active, false);
set_parameter(active, false);
}
}
if (!is_shooting) {
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
}
if (do_start) {
cur_time = 0;
os_seek = true;
set_parameter(request, ONE_SHOT_REQUEST_NONE);
set_parameter(internal_active, true);
set_parameter(active, true);
}
real_t blend = 1.0;
bool use_blend = sync;
if (cur_time < fade_in) {
if (fade_in > 0) {
use_blend = true;
blend = cur_time / fade_in;
if (fade_in_curve.is_valid()) {
blend = fade_in_curve->sample(blend);
}
} else {
blend = 0; // Should not happen.
}
} else if (!do_start && !is_fading_out && cur_remaining <= fade_out) {
is_fading_out = true;
cur_fade_out_remaining = cur_remaining;
set_parameter(internal_active, false);
}
if (is_fading_out) {
use_blend = true;
if (fade_out > 0) {
blend = cur_fade_out_remaining / fade_out;
if (fade_out_curve.is_valid()) {
blend = 1.0 - fade_out_curve->sample(1.0 - blend);
}
} else {
blend = 0;
}
}
AnimationMixer::PlaybackInfo pi = p_playback_info;
double main_rem = 0.0;
if (mix == MIX_MODE_ADD) {
pi.weight = 1.0;
main_rem = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
} else {
pi.seeked &= use_blend;
pi.weight = 1.0 - blend;
main_rem = blend_input(0, pi, FILTER_BLEND, sync, p_test_only); // Unlike below, processing this edge is a corner case.
}
pi = p_playback_info;
if (os_seek) {
pi.time = cur_time;
}
pi.seeked = os_seek;
pi.weight = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;
double os_rem = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (do_start) {
cur_remaining = os_rem;
}
if (p_seek) {
cur_time = p_time;
} else {
cur_time += p_time;
cur_remaining = os_rem;
cur_fade_out_remaining -= p_time;
if (cur_remaining <= 0 || (is_fading_out && cur_fade_out_remaining <= 0)) {
set_parameter(internal_active, false);
set_parameter(active, false);
if (auto_restart) {
double restart_sec = auto_restart_delay + Math::randd() * auto_restart_random_delay;
set_parameter(time_to_restart, restart_sec);
}
}
}
set_parameter(time, cur_time);
set_parameter(remaining, cur_remaining);
set_parameter(fade_out_remaining, cur_fade_out_remaining);
return MAX(main_rem, cur_remaining);
}
void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fade_in_time);
ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fade_in_time);
ClassDB::bind_method(D_METHOD("set_fadein_curve", "curve"), &AnimationNodeOneShot::set_fade_in_curve);
ClassDB::bind_method(D_METHOD("get_fadein_curve"), &AnimationNodeOneShot::get_fade_in_curve);
ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fade_out_time);
ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fade_out_time);
ClassDB::bind_method(D_METHOD("set_fadeout_curve", "curve"), &AnimationNodeOneShot::set_fade_out_curve);
ClassDB::bind_method(D_METHOD("get_fadeout_curve"), &AnimationNodeOneShot::get_fade_out_curve);
ClassDB::bind_method(D_METHOD("set_autorestart", "active"), &AnimationNodeOneShot::set_auto_restart_enabled);
ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::is_auto_restart_enabled);
ClassDB::bind_method(D_METHOD("set_autorestart_delay", "time"), &AnimationNodeOneShot::set_auto_restart_delay);
ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_auto_restart_delay);
ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "time"), &AnimationNodeOneShot::set_auto_restart_random_delay);
ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_auto_restart_random_delay);
ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadein_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadein_curve", "get_fadein_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadeout_time", "get_fadeout_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadeout_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadeout_curve", "get_fadeout_curve");
ADD_GROUP("Auto Restart", "autorestart_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE);
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE);
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT);
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FADE_OUT);
BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
AnimationNodeOneShot::AnimationNodeOneShot() {
add_input("in");
add_input("shot");
}
////////////////////////////////////////////////
void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
}
Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
String AnimationNodeAdd2::get_caption() const {
return "Add2";
}
bool AnimationNodeAdd2::has_filter() const {
return true;
}
double AnimationNodeAdd2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double amount = get_parameter(add_amount);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
double rem0 = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
pi.weight = amount;
blend_input(1, pi, FILTER_PASS, sync, p_test_only);
return rem0;
}
void AnimationNodeAdd2::_bind_methods() {
}
AnimationNodeAdd2::AnimationNodeAdd2() {
add_input("in");
add_input("add");
}
////////////////////////////////////////////////
void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));
}
Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
String AnimationNodeAdd3::get_caption() const {
return "Add3";
}
bool AnimationNodeAdd3::has_filter() const {
return true;
}
double AnimationNodeAdd3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double amount = get_parameter(add_amount);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = MAX(0, -amount);
blend_input(0, pi, FILTER_PASS, sync, p_test_only);
pi.weight = 1.0;
double rem0 = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);
pi.weight = MAX(0, amount);
blend_input(2, pi, FILTER_PASS, sync, p_test_only);
return rem0;
}
void AnimationNodeAdd3::_bind_methods() {
}
AnimationNodeAdd3::AnimationNodeAdd3() {
add_input("-add");
add_input("in");
add_input("+add");
}
/////////////////////////////////////////////
void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
}
Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
return 0; // For blend amount.
}
String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
double AnimationNodeBlend2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double amount = get_parameter(blend_amount);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0 - amount;
double rem0 = blend_input(0, pi, FILTER_BLEND, sync, p_test_only);
pi.weight = amount;
double rem1 = blend_input(1, pi, FILTER_PASS, sync, p_test_only);
return amount > 0.5 ? rem1 : rem0; // Hacky but good enough.
}
bool AnimationNodeBlend2::has_filter() const {
return true;
}
void AnimationNodeBlend2::_bind_methods() {
}
AnimationNodeBlend2::AnimationNodeBlend2() {
add_input("in");
add_input("blend");
}
//////////////////////////////////////
void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));
}
Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
return 0; // For blend amount.
}
String AnimationNodeBlend3::get_caption() const {
return "Blend3";
}
double AnimationNodeBlend3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double amount = get_parameter(blend_amount);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = MAX(0, -amount);
double rem0 = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
pi.weight = 1.0 - ABS(amount);
double rem1 = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);
pi.weight = MAX(0, amount);
double rem2 = blend_input(2, pi, FILTER_IGNORE, sync, p_test_only);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); // Hacky but good enough.
}
void AnimationNodeBlend3::_bind_methods() {
}
AnimationNodeBlend3::AnimationNodeBlend3() {
add_input("-blend");
add_input("in");
add_input("+blend");
}
////////////////////////////////////////////////
void AnimationNodeSub2::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, sub_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
}
Variant AnimationNodeSub2::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
String AnimationNodeSub2::get_caption() const {
return "Sub2";
}
bool AnimationNodeSub2::has_filter() const {
return true;
}
double AnimationNodeSub2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double amount = get_parameter(sub_amount);
AnimationMixer::PlaybackInfo pi = p_playback_info;
// Out = Sub.Transform3D^(-1) * In.Transform3D
pi.weight = -amount;
blend_input(1, pi, FILTER_PASS, sync, p_test_only);
pi.weight = 1.0;
return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
}
void AnimationNodeSub2::_bind_methods() {
}
AnimationNodeSub2::AnimationNodeSub2() {
add_input("in");
add_input("sub");
}
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
return 1.0; // Initial timescale.
}
String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
double AnimationNodeTimeScale::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_scale = get_parameter(scale);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
if (!pi.seeked) {
pi.time *= cur_scale;
}
return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
}
void AnimationNodeTimeScale::_bind_methods() {
}
AnimationNodeTimeScale::AnimationNodeTimeScale() {
add_input("in");
}
////////////////////////////////////
void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos_request, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); // It will be reset to -1 after seeking the position immediately.
}
Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
return -1.0; // Initial seek request.
}
String AnimationNodeTimeSeek::get_caption() const {
return "TimeSeek";
}
double AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_seek_pos = get_parameter(seek_pos_request);
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
if (cur_seek_pos >= 0) {
pi.time = cur_seek_pos;
pi.seeked = true;
pi.is_external_seeking = true;
set_parameter(seek_pos_request, -1.0); // Reset.
}
return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
}
void AnimationNodeTimeSeek::_bind_methods() {
}
AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
}
/////////////////////////////////////////////////
bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (!path.begins_with("input_")) {
return false;
}
int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
String what = path.get_slicec('/', 1);
if (which == get_input_count() && what == "name") {
if (add_input(p_value)) {
return true;
}
return false;
}
ERR_FAIL_INDEX_V(which, get_input_count(), false);
if (what == "name") {
set_input_name(which, p_value);
} else if (what == "auto_advance") {
set_input_as_auto_advance(which, p_value);
} else if (what == "reset") {
set_input_reset(which, p_value);
} else {
return false;
}
return true;
}
bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (!path.begins_with("input_")) {
return false;
}
int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
String what = path.get_slicec('/', 1);
ERR_FAIL_INDEX_V(which, get_input_count(), false);
if (what == "name") {
r_ret = get_input_name(which);
} else if (what == "auto_advance") {
r_ret = is_input_set_as_auto_advance(which);
} else if (what == "reset") {
r_ret = is_input_reset(which);
} else {
return false;
}
return true;
}
void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
String anims;
for (int i = 0; i < get_input_count(); i++) {
if (i > 0) {
anims += ",";
}
anims += inputs[i].name;
}
r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface.
r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately.
r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally.
r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == time || p_parameter == prev_xfading) {
return 0.0;
} else if (p_parameter == prev_index || p_parameter == current_index) {
return -1;
} else {
return String();
}
}
bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const {
if (p_parameter == current_state || p_parameter == current_index) {
return true;
}
return false;
}
String AnimationNodeTransition::get_caption() const {
return "Transition";
}
void AnimationNodeTransition::set_input_count(int p_inputs) {
for (int i = get_input_count(); i < p_inputs; i++) {
add_input("state_" + itos(i));
}
while (get_input_count() > p_inputs) {
remove_input(get_input_count() - 1);
}
pending_update = true;
emit_signal(SNAME("tree_changed")); // For updating connect activity map.
notify_property_list_changed();
}
bool AnimationNodeTransition::add_input(const String &p_name) {
if (AnimationNode::add_input(p_name)) {
input_data.push_back(InputData());
return true;
}
return false;
}
void AnimationNodeTransition::remove_input(int p_index) {
input_data.remove_at(p_index);
AnimationNode::remove_input(p_index);
}
bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
pending_update = true;
return AnimationNode::set_input_name(p_input, p_name);
}
void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
ERR_FAIL_INDEX(p_input, get_input_count());
input_data.write[p_input].auto_advance = p_enable;
}
bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
return input_data[p_input].auto_advance;
}
void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {
ERR_FAIL_INDEX(p_input, get_input_count());
input_data.write[p_input].reset = p_enable;
}
bool AnimationNodeTransition::is_input_reset(int p_input) const {
ERR_FAIL_INDEX_V(p_input, get_input_count(), true);
return input_data[p_input].reset;
}
void AnimationNodeTransition::set_xfade_time(double p_fade) {
xfade_time = p_fade;
}
double AnimationNodeTransition::get_xfade_time() const {
return xfade_time;
}
void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
xfade_curve = p_curve;
}
Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) {
allow_transition_to_self = p_enable;
}
bool AnimationNodeTransition::is_allow_transition_to_self() const {
return allow_transition_to_self;
}
double AnimationNodeTransition::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
String cur_transition_request = get_parameter(transition_request);
int cur_current_index = get_parameter(current_index);
int cur_prev_index = get_parameter(prev_index);
double cur_time = get_parameter(time);
double cur_prev_xfading = get_parameter(prev_xfading);
bool switched = false;
bool restart = false;
bool clear_remaining_fade = false;
if (pending_update) {
if (cur_current_index < 0 || cur_current_index >= get_input_count()) {
set_parameter(prev_index, -1);
if (get_input_count() > 0) {
set_parameter(current_index, 0);
set_parameter(current_state, get_input_name(0));
} else {
set_parameter(current_index, -1);
set_parameter(current_state, StringName());
}
} else {
set_parameter(current_state, get_input_name(cur_current_index));
}
pending_update = false;
}
double p_time = p_playback_info.time;
bool p_seek = p_playback_info.seeked;
bool p_is_external_seeking = p_playback_info.is_external_seeking;
if (p_time == 0 && p_seek && !p_is_external_seeking) {
clear_remaining_fade = true; // Reset occurs.
}
if (!cur_transition_request.is_empty()) {
int new_idx = find_input(cur_transition_request);
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
if (allow_transition_to_self) {
// Transition to same state.
restart = input_data[cur_current_index].reset;
clear_remaining_fade = true;
}
} else {
switched = true;
cur_prev_index = cur_current_index;
set_parameter(prev_index, cur_current_index);
cur_current_index = new_idx;
set_parameter(current_index, cur_current_index);
set_parameter(current_state, cur_transition_request);
}
} else {
ERR_PRINT("No such input: '" + cur_transition_request + "'");
}
cur_transition_request = String();
set_parameter(transition_request, cur_transition_request);
}
if (clear_remaining_fade) {
cur_prev_xfading = 0;
set_parameter(prev_xfading, 0);
cur_prev_index = -1;
set_parameter(prev_index, -1);
}
AnimationMixer::PlaybackInfo pi = p_playback_info;
// Special case for restart.
if (restart) {
set_parameter(time, 0);
pi.time = 0;
pi.seeked = true;
pi.weight = 1.0;
return blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
}
if (switched) {
cur_prev_xfading = xfade_time;
cur_time = 0;
}
if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) {
return 0;
}
double rem = 0.0;
double abs_time = Math::abs(p_time);
if (sync) {
pi.weight = 0;
for (int i = 0; i < get_input_count(); i++) {
if (i != cur_current_index && i != cur_prev_index) {
blend_input(i, pi, FILTER_IGNORE, true, p_test_only);
}
}
}
if (cur_prev_index < 0) { // Process current animation, check for transition.
pi.weight = 1.0;
rem = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
if (p_seek) {
cur_time = abs_time;
} else {
cur_time += abs_time;
}
if (input_data[cur_current_index].auto_advance && rem <= xfade_time) {
set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
}
} else { // Cross-fading from prev to current.
real_t blend = 0.0;
real_t blend_inv = 1.0;
bool use_blend = sync;
if (xfade_time > 0) {
use_blend = true;
blend = cur_prev_xfading / xfade_time;
if (xfade_curve.is_valid()) {
blend = xfade_curve->sample(blend);
}
blend_inv = 1.0 - blend;
blend = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;
blend_inv = Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv;
}
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
pi.weight = blend_inv;
if (input_data[cur_current_index].reset && !p_seek && switched) { // Just switched, seek to start of current.
pi.time = 0;
pi.seeked = true;
}
rem = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
pi = p_playback_info;
pi.seeked &= use_blend;
pi.weight = blend;
blend_input(cur_prev_index, pi, FILTER_IGNORE, true, p_test_only);
if (p_seek) {
cur_time = abs_time;
} else {
cur_time += abs_time;
cur_prev_xfading -= abs_time;
if (cur_prev_xfading < 0) {
set_parameter(prev_index, -1);
}
}
}
set_parameter(time, cur_time);
set_parameter(prev_xfading, cur_prev_xfading);
return rem;
}
void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < get_input_count(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
}
}
void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count);
ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);
ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self);
ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
}
AnimationNodeTransition::AnimationNodeTransition() {
}
/////////////////////
String AnimationNodeOutput::get_caption() const {
return "Output";
}
double AnimationNodeOutput::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
}
AnimationNodeOutput::AnimationNodeOutput() {
add_input("output");
}
///////////////////////////////////////////////////////
void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).contains("/"));
Node n;
n.node = p_node;
n.position = p_position;
n.connections.resize(n.node->get_input_count());
nodes[p_name] = n;
emit_changed();
emit_signal(SNAME("tree_changed"));
p_node->connect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);
p_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
p_node->connect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
p_node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
return nodes[p_name].node;
}
StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
for (const KeyValue<StringName, Node> &E : nodes) {
if (E.value.node == p_node) {
return E.key;
}
}
ERR_FAIL_V(StringName());
}
void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].position = p_position;
}
Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
return nodes[p_node].position;
}
void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> ns;
for (const KeyValue<StringName, Node> &E : nodes) {
ns.push_back(E.key);
}
for (int i = 0; i < ns.size(); i++) {
ChildNode cn;
cn.name = ns[i];
cn.node = nodes[cn.name].node;
r_child_nodes->push_back(cn);
}
}
bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
return nodes.has(p_name);
}
Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
return nodes[p_name].connections;
}
void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
{
Ref<AnimationNode> node = nodes[p_name].node;
node->disconnect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed));
node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed));
node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed));
node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));
}
nodes.erase(p_name);
// Erase connections to name.
for (KeyValue<StringName, Node> &E : nodes) {
for (int i = 0; i < E.value.connections.size(); i++) {
if (E.value.connections[i] == p_name) {
E.value.connections.write[i] = StringName();
}
}
}
emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
emit_changed();
emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(nodes.has(p_new_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
nodes[p_name].node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));
nodes[p_new_name] = nodes[p_name];
nodes.erase(p_name);
// Rename connections.
for (KeyValue<StringName, Node> &E : nodes) {
for (int i = 0; i < E.value.connections.size(); i++) {
if (E.value.connections[i] == p_name) {
E.value.connections.write[i] = p_new_name;
}
}
}
// Connection must be done with new name.
nodes[p_new_name].node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);
emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
ERR_FAIL_COND(!nodes.has(p_output_node));
ERR_FAIL_COND(!nodes.has(p_input_node));
ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_input_node == p_output_node);
Ref<AnimationNode> input = nodes[p_input_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
for (KeyValue<StringName, Node> &E : nodes) {
for (int i = 0; i < E.value.connections.size(); i++) {
StringName output = E.value.connections[i];
ERR_FAIL_COND(output == p_output_node);
}
}
nodes[p_input_node].connections.write[p_input_index] = p_output_node;
emit_changed();
}
void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
ERR_FAIL_COND(!nodes.has(p_node));
Ref<AnimationNode> input = nodes[p_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
nodes[p_node].connections.write[p_input_index] = StringName();
}
AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
return CONNECTION_ERROR_NO_OUTPUT;
}
if (!nodes.has(p_input_node)) {
return CONNECTION_ERROR_NO_INPUT;
}
if (p_input_node == p_output_node) {
return CONNECTION_ERROR_SAME_NODE;
}
Ref<AnimationNode> input = nodes[p_input_node].node;
if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
return CONNECTION_ERROR_NO_INPUT_INDEX;
}
if (nodes[p_input_node].connections[p_input_index] != StringName()) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
for (const KeyValue<StringName, Node> &E : nodes) {
for (int i = 0; i < E.value.connections.size(); i++) {
const StringName output = E.value.connections[i];
if (output == p_output_node) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
}
}
return CONNECTION_OK;
}
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
for (const KeyValue<StringName, Node> &E : nodes) {
for (int i = 0; i < E.value.connections.size(); i++) {
const StringName output = E.value.connections[i];
if (output != StringName()) {
NodeConnection nc;
nc.input_node = E.key;
nc.input_index = i;
nc.output_node = output;
r_connections->push_back(nc);
}
}
}
}
String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
double AnimationNodeBlendTree::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
node_state.connections = nodes[SceneStringNames::get_singleton()->output].connections;
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
return _blend_node(output, "output", this, pi, FILTER_IGNORE, true, p_test_only, nullptr);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
for (const KeyValue<StringName, Node> &E : nodes) {
r_list->push_back(E.key);
}
}
void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
graph_offset = p_graph_offset;
}
Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) const {
return get_node(p_name);
}
bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
if (what == "node") {
Ref<AnimationNode> anode = p_value;
if (anode.is_valid()) {
add_node(node_name, p_value);
}
return true;
}
if (what == "position") {
if (nodes.has(node_name)) {
nodes[node_name].position = p_value;
}
return true;
}
} else if (prop_name == "node_connections") {
Array conns = p_value;
ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
for (int i = 0; i < conns.size(); i += 3) {
connect_node(conns[i], conns[i + 1], conns[i + 2]);
}
return true;
}
return false;
}
bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
if (what == "node") {
if (nodes.has(node_name)) {
r_ret = nodes[node_name].node;
return true;
}
}
if (what == "position") {
if (nodes.has(node_name)) {
r_ret = nodes[node_name].position;
return true;
}
}
} else if (prop_name == "node_connections") {
List<NodeConnection> nc;
get_node_connections(&nc);
Array conns;
conns.resize(nc.size() * 3);
int idx = 0;
for (const NodeConnection &E : nc) {
conns[idx * 3 + 0] = E.input_node;
conns[idx * 3 + 1] = E.input_index;
conns[idx * 3 + 2] = E.output_node;
idx++;
}
r_ret = conns;
return true;
}
return false;
}
void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
for (const KeyValue<StringName, Node> &E : nodes) {
names.push_back(E.key);
}
for (const StringName &E : names) {
String prop_name = E;
if (prop_name != "output") {
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
void AnimationNodeBlendTree::_tree_changed() {
AnimationRootNode::_tree_changed();
}
void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
}
void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
AnimationRootNode::_animation_node_removed(p_oid, p_node);
}
void AnimationNodeBlendTree::reset_state() {
graph_offset = Vector2();
nodes.clear();
_initialize_node_tree();
emit_changed();
emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
emit_signal(SNAME("node_changed"), p_node);
}
void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
BIND_CONSTANT(CONNECTION_OK);
BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
ADD_SIGNAL(MethodInfo(SNAME("node_changed"), PropertyInfo(Variant::STRING_NAME, "node_name")));
}
void AnimationNodeBlendTree::_initialize_node_tree() {
Ref<AnimationNodeOutput> output;
output.instantiate();
Node n;
n.node = output;
n.position = Vector2(300, 150);
n.connections.resize(1);
nodes["output"] = n;
}
AnimationNodeBlendTree::AnimationNodeBlendTree() {
_initialize_node_tree();
}
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
}