244 lines
8.9 KiB
C++
244 lines
8.9 KiB
C++
/**************************************************************************/
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/* worker_thread_pool.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef WORKER_THREAD_POOL_H
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#define WORKER_THREAD_POOL_H
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#include "core/os/condition_variable.h"
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#include "core/os/memory.h"
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#include "core/os/os.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/paged_allocator.h"
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#include "core/templates/rid.h"
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#include "core/templates/safe_refcount.h"
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class CommandQueueMT;
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class WorkerThreadPool : public Object {
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GDCLASS(WorkerThreadPool, Object)
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public:
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enum {
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INVALID_TASK_ID = -1
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};
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typedef int64_t TaskID;
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typedef int64_t GroupID;
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private:
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struct Task;
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struct BaseTemplateUserdata {
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virtual void callback() {}
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virtual void callback_indexed(uint32_t p_index) {}
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virtual ~BaseTemplateUserdata() {}
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};
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struct Group {
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GroupID self = -1;
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SafeNumeric<uint32_t> index;
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SafeNumeric<uint32_t> completed_index;
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uint32_t max = 0;
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Semaphore done_semaphore;
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SafeFlag completed;
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SafeNumeric<uint32_t> finished;
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uint32_t tasks_used = 0;
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};
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struct Task {
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TaskID self = -1;
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Callable callable;
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void (*native_func)(void *) = nullptr;
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void (*native_group_func)(void *, uint32_t) = nullptr;
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void *native_func_userdata = nullptr;
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String description;
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Semaphore done_semaphore; // For user threads awaiting.
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bool completed : 1;
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bool pending_notify_yield_over : 1;
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Group *group = nullptr;
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SelfList<Task> task_elem;
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uint32_t waiting_pool = 0;
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uint32_t waiting_user = 0;
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bool low_priority = false;
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BaseTemplateUserdata *template_userdata = nullptr;
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int pool_thread_index = -1;
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void free_template_userdata();
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Task() :
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completed(false),
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pending_notify_yield_over(false),
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task_elem(this) {}
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};
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static const uint32_t TASKS_PAGE_SIZE = 1024;
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static const uint32_t GROUPS_PAGE_SIZE = 256;
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PagedAllocator<Task, false, TASKS_PAGE_SIZE> task_allocator;
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PagedAllocator<Group, false, GROUPS_PAGE_SIZE> group_allocator;
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SelfList<Task>::List low_priority_task_queue;
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SelfList<Task>::List task_queue;
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BinaryMutex task_mutex;
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struct ThreadData {
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static Task *const YIELDING; // Too bad constexpr doesn't work here.
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uint32_t index = 0;
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Thread thread;
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bool ready_for_scripting : 1;
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bool signaled : 1;
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bool yield_is_over : 1;
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Task *current_task = nullptr;
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Task *awaited_task = nullptr; // Null if not awaiting the condition variable, or special value (YIELDING).
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ConditionVariable cond_var;
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ThreadData() :
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ready_for_scripting(false),
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signaled(false),
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yield_is_over(false) {}
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};
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TightLocalVector<ThreadData> threads;
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bool exit_threads = false;
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HashMap<Thread::ID, int> thread_ids;
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HashMap<
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TaskID,
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Task *,
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HashMapHasherDefault,
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HashMapComparatorDefault<TaskID>,
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PagedAllocator<HashMapElement<TaskID, Task *>, false, TASKS_PAGE_SIZE>>
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tasks;
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HashMap<
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GroupID,
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Group *,
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HashMapHasherDefault,
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HashMapComparatorDefault<GroupID>,
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PagedAllocator<HashMapElement<GroupID, Group *>, false, GROUPS_PAGE_SIZE>>
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groups;
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uint32_t max_low_priority_threads = 0;
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uint32_t low_priority_threads_used = 0;
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uint32_t notify_index = 0; // For rotating across threads, no help distributing load.
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uint64_t last_task = 1;
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static void _thread_function(void *p_user);
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void _process_task(Task *task);
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void _post_tasks_and_unlock(Task **p_tasks, uint32_t p_count, bool p_high_priority);
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void _notify_threads(const ThreadData *p_current_thread_data, uint32_t p_process_count, uint32_t p_promote_count);
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bool _try_promote_low_priority_task();
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static WorkerThreadPool *singleton;
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static thread_local CommandQueueMT *flushing_cmd_queue;
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TaskID _add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description);
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GroupID _add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description);
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template <typename C, typename M, typename U>
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struct TaskUserData : public BaseTemplateUserdata {
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C *instance;
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M method;
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U userdata;
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virtual void callback() override {
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(instance->*method)(userdata);
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}
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};
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template <typename C, typename M, typename U>
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struct GroupUserData : public BaseTemplateUserdata {
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C *instance;
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M method;
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U userdata;
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virtual void callback_indexed(uint32_t p_index) override {
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(instance->*method)(p_index, userdata);
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}
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};
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void _wait_collaboratively(ThreadData *p_caller_pool_thread, Task *p_task);
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protected:
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static void _bind_methods();
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public:
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template <typename C, typename M, typename U>
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TaskID add_template_task(C *p_instance, M p_method, U p_userdata, bool p_high_priority = false, const String &p_description = String()) {
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typedef TaskUserData<C, M, U> TUD;
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TUD *ud = memnew(TUD);
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ud->instance = p_instance;
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ud->method = p_method;
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ud->userdata = p_userdata;
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return _add_task(Callable(), nullptr, nullptr, ud, p_high_priority, p_description);
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}
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TaskID add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority = false, const String &p_description = String());
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TaskID add_task(const Callable &p_action, bool p_high_priority = false, const String &p_description = String());
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bool is_task_completed(TaskID p_task_id) const;
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Error wait_for_task_completion(TaskID p_task_id);
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void yield();
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void notify_yield_over(TaskID p_task_id);
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template <typename C, typename M, typename U>
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GroupID add_template_group_task(C *p_instance, M p_method, U p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String()) {
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typedef GroupUserData<C, M, U> GroupUD;
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GroupUD *ud = memnew(GroupUD);
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ud->instance = p_instance;
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ud->method = p_method;
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ud->userdata = p_userdata;
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return _add_group_task(Callable(), nullptr, nullptr, ud, p_elements, p_tasks, p_high_priority, p_description);
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}
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GroupID add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String());
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GroupID add_group_task(const Callable &p_action, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String());
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uint32_t get_group_processed_element_count(GroupID p_group) const;
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bool is_group_task_completed(GroupID p_group) const;
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void wait_for_group_task_completion(GroupID p_group);
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_FORCE_INLINE_ int get_thread_count() const { return threads.size(); }
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static WorkerThreadPool *get_singleton() { return singleton; }
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static int get_thread_index();
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static void thread_enter_command_queue_mt_flush(CommandQueueMT *p_queue);
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static void thread_exit_command_queue_mt_flush();
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void init(int p_thread_count = -1, float p_low_priority_task_ratio = 0.3);
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void finish();
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WorkerThreadPool();
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~WorkerThreadPool();
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};
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#endif // WORKER_THREAD_POOL_H
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