..
effects
Merge pull request #80215 from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
environment
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
forward_clustered
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
forward_mobile
Fix missing decal mask in mobile renderer
2023-08-23 11:14:10 +10:00
blit.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
particles.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
particles_copy.glsl
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
samplers_inc.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00