virtualx-engine/scene/resources/occluder_shape.cpp
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00

247 lines
7.7 KiB
C++

/*************************************************************************/
/* occluder_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "occluder_shape.h"
#include "core/engine.h"
#include "core/math/transform.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
void OccluderShape::_bind_methods() {
}
OccluderShape::OccluderShape() {
_shape = RID_PRIME(VisualServer::get_singleton()->occluder_resource_create());
}
OccluderShape::~OccluderShape() {
if (_shape.is_valid()) {
VisualServer::get_singleton()->free(_shape);
}
}
#ifdef TOOLS_ENABLED
AABB OccluderShape::get_fallback_gizmo_aabb() const {
return AABB(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
}
#endif
//////////////////////////////////////////////
void OccluderShapeSphere::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spheres", "spheres"), &OccluderShapeSphere::set_spheres);
ClassDB::bind_method(D_METHOD("get_spheres"), &OccluderShapeSphere::get_spheres);
ClassDB::bind_method(D_METHOD("set_sphere_position", "index", "position"), &OccluderShapeSphere::set_sphere_position);
ClassDB::bind_method(D_METHOD("set_sphere_radius", "index", "radius"), &OccluderShapeSphere::set_sphere_radius);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spheres", PROPERTY_HINT_NONE, itos(Variant::PLANE) + ":"), "set_spheres", "get_spheres");
}
#ifdef TOOLS_ENABLED
void OccluderShapeSphere::_update_aabb() {
_aabb_local = AABB();
if (!_spheres.size()) {
return;
}
_aabb_local.position = _spheres[0].normal;
for (int n = 0; n < _spheres.size(); n++) {
AABB bb(_spheres[n].normal, Vector3(0, 0, 0));
bb.grow_by(_spheres[n].d);
_aabb_local.merge_with(bb);
}
}
AABB OccluderShapeSphere::get_fallback_gizmo_aabb() const {
return _aabb_local;
}
#endif
void OccluderShapeSphere::update_shape_to_visual_server() {
VisualServer::get_singleton()->occluder_resource_spheres_update(get_shape(), _spheres);
}
Transform OccluderShapeSphere::center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) {
if (!_spheres.size()) {
return Transform();
}
// make sure world spheres correct
Vector<Plane> spheres_world_space;
if (spheres_world_space.size() != _spheres.size()) {
spheres_world_space.resize(_spheres.size());
}
Vector3 scale3 = p_global_xform.basis.get_scale_abs();
real_t scale = (scale3.x + scale3.y + scale3.z) / 3.0;
for (int n = 0; n < _spheres.size(); n++) {
Plane p;
p.normal = p_global_xform.xform(_spheres[n].normal);
p.d = _spheres[n].d * scale;
spheres_world_space.set(n, p);
}
// first find the center
AABB bb;
bb.set_position(spheres_world_space[0].normal);
// new positions
for (int n = 0; n < spheres_world_space.size(); n++) {
const Plane &sphere = spheres_world_space[n];
// update aabb
AABB sphere_bb(sphere.normal, Vector3());
sphere_bb.grow_by(sphere.d);
bb.merge_with(sphere_bb);
}
Vector3 center = bb.get_center();
// snapping
if (p_snap > 0.0001) {
center.snap(Vector3(p_snap, p_snap, p_snap));
}
// new transform with no rotate or scale, centered
Transform new_local_xform = Transform();
new_local_xform.translate(center.x, center.y, center.z);
Transform inv_xform = new_local_xform.affine_inverse();
// back calculate the new spheres
for (int n = 0; n < spheres_world_space.size(); n++) {
Plane p = spheres_world_space[n];
p.normal = inv_xform.xform(p.normal);
// assuming uniform scale, otherwise this will go wrong
Vector3 inv_scale = inv_xform.basis.get_scale_abs();
p.d *= inv_scale.x;
spheres_world_space.set(n, p);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
UndoRedo *undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("OccluderShapeSphere Set Spheres"));
undo_redo->add_do_method(this, "set_spheres", spheres_world_space);
undo_redo->add_undo_method(this, "set_spheres", _spheres);
undo_redo->commit_action();
} else {
set_spheres(spheres_world_space);
}
#else
set_spheres(spheres_world_space);
#endif
notify_change_to_owners();
return new_local_xform;
}
void OccluderShapeSphere::set_spheres(const Vector<Plane> &p_spheres) {
#ifdef TOOLS_ENABLED
// try and detect special circumstance of adding a new sphere in the editor
bool adding_in_editor = false;
if ((p_spheres.size() == _spheres.size() + 1) && (p_spheres[p_spheres.size() - 1] == Plane())) {
adding_in_editor = true;
}
#endif
_spheres = p_spheres;
// sanitize radii
for (int n = 0; n < _spheres.size(); n++) {
if (_spheres[n].d < _min_radius) {
Plane p = _spheres[n];
p.d = _min_radius;
_spheres.set(n, p);
}
}
#ifdef TOOLS_ENABLED
if (adding_in_editor) {
_spheres.set(_spheres.size() - 1, Plane(Vector3(), 1.0));
}
_update_aabb();
#endif
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapeSphere::set_sphere_position(int p_idx, const Vector3 &p_position) {
if ((p_idx >= 0) && (p_idx < _spheres.size())) {
Plane p = _spheres[p_idx];
p.normal = p_position;
_spheres.set(p_idx, p);
#ifdef TOOLS_ENABLED
_update_aabb();
#endif
update_shape_to_visual_server();
notify_change_to_owners();
}
}
void OccluderShapeSphere::set_sphere_radius(int p_idx, real_t p_radius) {
if ((p_idx >= 0) && (p_idx < _spheres.size())) {
Plane p = _spheres[p_idx];
p.d = MAX(p_radius, _min_radius);
_spheres.set(p_idx, p);
#ifdef TOOLS_ENABLED
_update_aabb();
#endif
update_shape_to_visual_server();
notify_change_to_owners();
}
}
OccluderShapeSphere::OccluderShapeSphere() {
if (get_shape().is_valid()) {
VisualServer::get_singleton()->occluder_resource_prepare(get_shape(), VisualServer::OCCLUDER_TYPE_SPHERE);
}
// Create a default sphere
Vector<Plane> planes;
planes.push_back(Plane(Vector3(0, 0, 0), 1));
set_spheres(planes);
}