51ed3aef63
This allows Godot to automatically compress meshes to save a lot of bandwidth. In general, this requires no interaction from the user and should result in no noticable quality loss. This scheme is not backwards compatible, so we have provided an upgrade mechanism, and a mesh versioning mechanism. Existing meshes can still be used as a result, but users can get a performance boost by reimporting assets.
1398 lines
43 KiB
C++
1398 lines
43 KiB
C++
/**************************************************************************/
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/* surface_tool.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "surface_tool.h"
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#define EQ_VERTEX_DIST 0.00001
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SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
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SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
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SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
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SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
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SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
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SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
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SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
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SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
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void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
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ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized.");
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Vector<uint32_t> remap;
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remap.resize(r_vertices.size());
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uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
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remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
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r_vertices.resize(new_vertex_count);
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remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
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HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles;
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int *idx_ptr = r_indices.ptrw();
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int filtered_indices_count = 0;
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for (int i = 0; i < r_indices.size() / 3; i++) {
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const int *tri = idx_ptr + (i * 3);
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if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) {
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continue;
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}
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if (found_triangles.has(tri)) {
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continue;
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}
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if (i != filtered_indices_count) {
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memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3);
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}
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found_triangles[tri] = true;
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filtered_indices_count++;
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}
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r_indices.resize(filtered_indices_count * 3);
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}
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bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
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if (vertex != p_vertex.vertex) {
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return false;
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}
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if (uv != p_vertex.uv) {
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return false;
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}
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if (uv2 != p_vertex.uv2) {
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return false;
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}
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if (normal != p_vertex.normal) {
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return false;
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}
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if (binormal != p_vertex.binormal) {
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return false;
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}
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if (color != p_vertex.color) {
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return false;
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}
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if (bones.size() != p_vertex.bones.size()) {
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return false;
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}
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for (int i = 0; i < bones.size(); i++) {
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if (bones[i] != p_vertex.bones[i]) {
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return false;
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}
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}
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for (int i = 0; i < weights.size(); i++) {
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if (weights[i] != p_vertex.weights[i]) {
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return false;
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}
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}
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for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
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if (custom[i] != p_vertex.custom[i]) {
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return false;
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}
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}
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if (smooth_group != p_vertex.smooth_group) {
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return false;
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}
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return true;
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}
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uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
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uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h);
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h = hash_murmur3_one_32(p_vtx.smooth_group, h);
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h = hash_fmix32(h);
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return h;
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}
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bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const {
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if (vertex != p_vertex.vertex) {
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return false;
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}
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if (smooth_group != p_vertex.smooth_group) {
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return false;
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}
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return true;
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}
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uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) {
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uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
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h = hash_murmur3_one_32(p_vtx.smooth_group, h);
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h = hash_fmix32(h);
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return h;
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}
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uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
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int t0 = p_triangle[0];
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int t1 = p_triangle[1];
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int t2 = p_triangle[2];
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if (t0 > t1) {
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SWAP(t0, t1);
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}
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if (t1 > t2) {
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SWAP(t1, t2);
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}
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if (t0 > t1) {
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SWAP(t0, t1);
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}
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return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
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}
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bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
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int r0 = p_rhs[0];
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int r1 = p_rhs[1];
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int r2 = p_rhs[2];
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if (r0 > r1) {
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SWAP(r0, r1);
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}
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if (r1 > r2) {
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SWAP(r1, r2);
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}
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if (r0 > r1) {
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SWAP(r0, r1);
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}
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int l0 = p_lhs[0];
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int l1 = p_lhs[1];
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int l2 = p_lhs[2];
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if (l0 > l1) {
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SWAP(l0, l1);
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}
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if (l1 > l2) {
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SWAP(l1, l2);
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}
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if (l0 > l1) {
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SWAP(l0, l1);
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}
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return l0 == r0 && l1 == r1 && l2 == r2;
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}
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void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
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clear();
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primitive = p_primitive;
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begun = true;
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first = true;
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}
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void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
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ERR_FAIL_COND(!begun);
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Vertex vtx;
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vtx.vertex = p_vertex;
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vtx.color = last_color;
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vtx.normal = last_normal;
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vtx.uv = last_uv;
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vtx.uv2 = last_uv2;
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vtx.weights = last_weights;
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vtx.bones = last_bones;
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vtx.tangent = last_tangent.normal;
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vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
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vtx.smooth_group = last_smooth_group;
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for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
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vtx.custom[i] = last_custom[i];
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}
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const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
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if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
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//ensure vertices are the expected amount
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ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
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if (vtx.weights.size() < expected_vertices) {
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//less than required, fill
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for (int i = vtx.weights.size(); i < expected_vertices; i++) {
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vtx.weights.push_back(0);
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vtx.bones.push_back(0);
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}
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} else if (vtx.weights.size() > expected_vertices) {
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//more than required, sort, cap and normalize.
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Vector<WeightSort> weights;
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for (int i = 0; i < vtx.weights.size(); i++) {
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WeightSort ws;
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ws.index = vtx.bones[i];
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ws.weight = vtx.weights[i];
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weights.push_back(ws);
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}
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//sort
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weights.sort();
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//cap
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weights.resize(expected_vertices);
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//renormalize
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float total = 0.0;
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for (int i = 0; i < expected_vertices; i++) {
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total += weights[i].weight;
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}
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vtx.weights.resize(expected_vertices);
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vtx.bones.resize(expected_vertices);
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for (int i = 0; i < expected_vertices; i++) {
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if (total > 0) {
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vtx.weights.write[i] = weights[i].weight / total;
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} else {
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vtx.weights.write[i] = 0;
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}
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vtx.bones.write[i] = weights[i].index;
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}
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}
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}
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vertex_array.push_back(vtx);
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first = false;
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format |= Mesh::ARRAY_FORMAT_VERTEX;
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}
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void SurfaceTool::set_color(Color p_color) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
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format |= Mesh::ARRAY_FORMAT_COLOR;
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last_color = p_color;
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}
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void SurfaceTool::set_normal(const Vector3 &p_normal) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
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format |= Mesh::ARRAY_FORMAT_NORMAL;
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last_normal = p_normal;
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}
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void SurfaceTool::set_tangent(const Plane &p_tangent) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
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format |= Mesh::ARRAY_FORMAT_TANGENT;
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last_tangent = p_tangent;
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}
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void SurfaceTool::set_uv(const Vector2 &p_uv) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
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format |= Mesh::ARRAY_FORMAT_TEX_UV;
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last_uv = p_uv;
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}
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void SurfaceTool::set_uv2(const Vector2 &p_uv2) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
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format |= Mesh::ARRAY_FORMAT_TEX_UV2;
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last_uv2 = p_uv2;
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}
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void SurfaceTool::set_custom(int p_channel_index, const Color &p_custom) {
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ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT);
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(last_custom_format[p_channel_index] == CUSTOM_MAX);
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static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
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ERR_FAIL_COND(!first && !(format & mask[p_channel_index]));
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if (first) {
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format |= mask[p_channel_index];
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}
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last_custom[p_channel_index] = p_custom;
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}
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void SurfaceTool::set_bones(const Vector<int> &p_bones) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
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format |= Mesh::ARRAY_FORMAT_BONES;
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if (skin_weights == SKIN_8_WEIGHTS) {
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format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
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}
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last_bones = p_bones;
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}
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void SurfaceTool::set_weights(const Vector<float> &p_weights) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
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format |= Mesh::ARRAY_FORMAT_WEIGHTS;
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if (skin_weights == SKIN_8_WEIGHTS) {
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format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
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}
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last_weights = p_weights;
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}
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void SurfaceTool::set_smooth_group(uint32_t p_group) {
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last_smooth_group = p_group;
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}
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void SurfaceTool::_add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const TypedArray<Plane> &p_tangents) {
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add_triangle_fan(p_vertices, p_uvs, p_colors, p_uv2s, p_normals, Variant(p_tangents));
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}
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void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
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ERR_FAIL_COND(p_vertices.size() < 3);
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#define ADD_POINT(n) \
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{ \
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if (p_colors.size() > n) \
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set_color(p_colors[n]); \
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if (p_uvs.size() > n) \
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set_uv(p_uvs[n]); \
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if (p_uv2s.size() > n) \
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set_uv2(p_uv2s[n]); \
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if (p_normals.size() > n) \
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set_normal(p_normals[n]); \
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if (p_tangents.size() > n) \
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set_tangent(p_tangents[n]); \
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add_vertex(p_vertices[n]); \
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}
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for (int i = 0; i < p_vertices.size() - 2; i++) {
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ADD_POINT(0);
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ADD_POINT(i + 1);
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ADD_POINT(i + 2);
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}
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#undef ADD_POINT
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}
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void SurfaceTool::add_index(int p_index) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(p_index < 0);
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format |= Mesh::ARRAY_FORMAT_INDEX;
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index_array.push_back(p_index);
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}
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Array SurfaceTool::commit_to_arrays() {
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int varr_len = vertex_array.size();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
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if (!(format & (1ULL << i))) {
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continue; //not in format
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}
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switch (i) {
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case Mesh::ARRAY_VERTEX:
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case Mesh::ARRAY_NORMAL: {
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Vector<Vector3> array;
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array.resize(varr_len);
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Vector3 *w = array.ptrw();
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for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
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const Vertex &v = vertex_array[idx];
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switch (i) {
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case Mesh::ARRAY_VERTEX: {
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w[idx] = v.vertex;
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} break;
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case Mesh::ARRAY_NORMAL: {
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w[idx] = v.normal;
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} break;
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}
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}
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a[i] = array;
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} break;
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case Mesh::ARRAY_TEX_UV:
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case Mesh::ARRAY_TEX_UV2: {
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Vector<Vector2> array;
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array.resize(varr_len);
|
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Vector2 *w = array.ptrw();
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for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
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const Vertex &v = vertex_array[idx];
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|
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switch (i) {
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case Mesh::ARRAY_TEX_UV: {
|
|
w[idx] = v.uv;
|
|
} break;
|
|
case Mesh::ARRAY_TEX_UV2: {
|
|
w[idx] = v.uv2;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case Mesh::ARRAY_TANGENT: {
|
|
Vector<float> array;
|
|
array.resize(varr_len * 4);
|
|
float *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
w[idx * 4 + 0] = v.tangent.x;
|
|
w[idx * 4 + 1] = v.tangent.y;
|
|
w[idx * 4 + 2] = v.tangent.z;
|
|
|
|
//float d = v.tangent.dot(v.binormal,v.normal);
|
|
float d = v.binormal.dot(v.normal.cross(v.tangent));
|
|
w[idx * 4 + 3] = d < 0 ? -1 : 1;
|
|
}
|
|
|
|
a[i] = array;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_COLOR: {
|
|
Vector<Color> array;
|
|
array.resize(varr_len);
|
|
Color *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
w[idx] = v.color;
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case Mesh::ARRAY_CUSTOM0:
|
|
case Mesh::ARRAY_CUSTOM1:
|
|
case Mesh::ARRAY_CUSTOM2:
|
|
case Mesh::ARRAY_CUSTOM3: {
|
|
int fmt = i - Mesh::ARRAY_CUSTOM0;
|
|
switch (last_custom_format[fmt]) {
|
|
case CUSTOM_RGBA8_UNORM: {
|
|
Vector<uint8_t> array;
|
|
array.resize(varr_len * 4);
|
|
uint8_t *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255);
|
|
w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255);
|
|
w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255);
|
|
w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255);
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RGBA8_SNORM: {
|
|
Vector<uint8_t> array;
|
|
array.resize(varr_len * 4);
|
|
uint8_t *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127)));
|
|
w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127)));
|
|
w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127)));
|
|
w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127)));
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RG_HALF: {
|
|
Vector<uint8_t> array;
|
|
array.resize(varr_len * 4);
|
|
uint16_t *w = (uint16_t *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 2 + 0] = Math::make_half_float(c.r);
|
|
w[idx * 2 + 1] = Math::make_half_float(c.g);
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RGBA_HALF: {
|
|
Vector<uint8_t> array;
|
|
array.resize(varr_len * 8);
|
|
uint16_t *w = (uint16_t *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 4 + 0] = Math::make_half_float(c.r);
|
|
w[idx * 4 + 1] = Math::make_half_float(c.g);
|
|
w[idx * 4 + 2] = Math::make_half_float(c.b);
|
|
w[idx * 4 + 3] = Math::make_half_float(c.a);
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_R_FLOAT: {
|
|
Vector<float> array;
|
|
array.resize(varr_len);
|
|
float *w = (float *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx] = c.r;
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RG_FLOAT: {
|
|
Vector<float> array;
|
|
array.resize(varr_len * 2);
|
|
float *w = (float *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 2 + 0] = c.r;
|
|
w[idx * 2 + 1] = c.g;
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RGB_FLOAT: {
|
|
Vector<float> array;
|
|
array.resize(varr_len * 3);
|
|
float *w = (float *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 3 + 0] = c.r;
|
|
w[idx * 3 + 1] = c.g;
|
|
w[idx * 3 + 2] = c.b;
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
case CUSTOM_RGBA_FLOAT: {
|
|
Vector<float> array;
|
|
array.resize(varr_len * 4);
|
|
float *w = (float *)array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
const Color &c = v.custom[fmt];
|
|
w[idx * 4 + 0] = c.r;
|
|
w[idx * 4 + 1] = c.g;
|
|
w[idx * 4 + 2] = c.b;
|
|
w[idx * 4 + 3] = c.a;
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
default: {
|
|
} //unreachable but compiler warning anyway
|
|
}
|
|
} break;
|
|
case Mesh::ARRAY_BONES: {
|
|
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
|
|
Vector<int> array;
|
|
array.resize(varr_len * count);
|
|
array.fill(0);
|
|
int *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
if (v.bones.size() != count) {
|
|
ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
|
|
continue;
|
|
}
|
|
|
|
for (int j = 0; j < count; j++) {
|
|
w[idx * count + j] = v.bones[j];
|
|
}
|
|
}
|
|
|
|
a[i] = array;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_WEIGHTS: {
|
|
Vector<float> array;
|
|
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
|
|
|
|
array.resize(varr_len * count);
|
|
array.fill(0.0f);
|
|
float *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
|
|
const Vertex &v = vertex_array[idx];
|
|
|
|
if (v.weights.size() != count) {
|
|
ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
|
|
continue;
|
|
}
|
|
|
|
for (int j = 0; j < count; j++) {
|
|
w[idx * count + j] = v.weights[j];
|
|
}
|
|
}
|
|
|
|
a[i] = array;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_INDEX: {
|
|
ERR_CONTINUE(index_array.size() == 0);
|
|
|
|
Vector<int> array;
|
|
array.resize(index_array.size());
|
|
int *w = array.ptrw();
|
|
|
|
for (uint32_t idx = 0; idx < index_array.size(); idx++) {
|
|
w[idx] = index_array[idx];
|
|
}
|
|
|
|
a[i] = array;
|
|
} break;
|
|
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint64_t p_compress_flags) {
|
|
Ref<ArrayMesh> mesh;
|
|
if (p_existing.is_valid()) {
|
|
mesh = p_existing;
|
|
} else {
|
|
mesh.instantiate();
|
|
}
|
|
|
|
int varr_len = vertex_array.size();
|
|
|
|
if (varr_len == 0) {
|
|
return mesh;
|
|
}
|
|
|
|
int surface = mesh->get_surface_count();
|
|
|
|
Array a = commit_to_arrays();
|
|
|
|
uint32_t compress_flags = (p_compress_flags >> RS::ARRAY_COMPRESS_FLAGS_BASE) << RS::ARRAY_COMPRESS_FLAGS_BASE;
|
|
static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
|
|
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
|
|
if (last_custom_format[i] != CUSTOM_MAX) {
|
|
compress_flags |= last_custom_format[i] << shift[i];
|
|
}
|
|
}
|
|
|
|
mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), compress_flags);
|
|
|
|
if (material.is_valid()) {
|
|
mesh->surface_set_material(surface, material);
|
|
}
|
|
|
|
return mesh;
|
|
}
|
|
|
|
void SurfaceTool::index() {
|
|
if (index_array.size()) {
|
|
return; //already indexed
|
|
}
|
|
|
|
HashMap<Vertex, int, VertexHasher> indices;
|
|
LocalVector<Vertex> old_vertex_array = vertex_array;
|
|
vertex_array.clear();
|
|
|
|
for (const Vertex &vertex : old_vertex_array) {
|
|
int *idxptr = indices.getptr(vertex);
|
|
int idx;
|
|
if (!idxptr) {
|
|
idx = indices.size();
|
|
vertex_array.push_back(vertex);
|
|
indices[vertex] = idx;
|
|
} else {
|
|
idx = *idxptr;
|
|
}
|
|
|
|
index_array.push_back(idx);
|
|
}
|
|
|
|
format |= Mesh::ARRAY_FORMAT_INDEX;
|
|
}
|
|
|
|
void SurfaceTool::deindex() {
|
|
if (index_array.size() == 0) {
|
|
return; //nothing to deindex
|
|
}
|
|
|
|
LocalVector<Vertex> old_vertex_array = vertex_array;
|
|
vertex_array.clear();
|
|
for (const int &index : index_array) {
|
|
ERR_FAIL_COND(uint32_t(index) >= old_vertex_array.size());
|
|
vertex_array.push_back(old_vertex_array[index]);
|
|
}
|
|
format &= ~Mesh::ARRAY_FORMAT_INDEX;
|
|
index_array.clear();
|
|
}
|
|
|
|
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat) {
|
|
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh");
|
|
|
|
Array arr = p_existing->surface_get_arrays(p_surface);
|
|
ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX);
|
|
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
|
|
}
|
|
|
|
const uint32_t SurfaceTool::custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
|
|
const uint32_t SurfaceTool::custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
|
|
|
|
void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint64_t *r_format) {
|
|
ret.clear();
|
|
|
|
Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX];
|
|
Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL];
|
|
Vector<float> tarr = p_arrays[RS::ARRAY_TANGENT];
|
|
Vector<Color> carr = p_arrays[RS::ARRAY_COLOR];
|
|
Vector<Vector2> uvarr = p_arrays[RS::ARRAY_TEX_UV];
|
|
Vector<Vector2> uv2arr = p_arrays[RS::ARRAY_TEX_UV2];
|
|
Vector<int> barr = p_arrays[RS::ARRAY_BONES];
|
|
Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS];
|
|
Vector<float> custom_float[RS::ARRAY_CUSTOM_COUNT];
|
|
|
|
int vc = varr.size();
|
|
if (vc == 0) {
|
|
if (r_format) {
|
|
*r_format = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int lformat = 0;
|
|
if (varr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_VERTEX;
|
|
}
|
|
if (narr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_NORMAL;
|
|
}
|
|
if (tarr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_TANGENT;
|
|
}
|
|
if (carr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_COLOR;
|
|
}
|
|
if (uvarr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_TEX_UV;
|
|
}
|
|
if (uv2arr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_TEX_UV2;
|
|
}
|
|
int wcount = 0;
|
|
if (barr.size() && warr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_BONES;
|
|
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
|
|
|
|
wcount = barr.size() / varr.size();
|
|
if (wcount == 8) {
|
|
lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
|
|
}
|
|
}
|
|
|
|
if (warr.size()) {
|
|
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
|
|
}
|
|
|
|
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
|
|
ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported");
|
|
if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) {
|
|
lformat |= custom_mask[i];
|
|
custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i];
|
|
int fmt = custom_float[i].size() / varr.size();
|
|
if (fmt == 1) {
|
|
lformat |= CUSTOM_R_FLOAT << custom_shift[i];
|
|
} else if (fmt == 2) {
|
|
lformat |= CUSTOM_RG_FLOAT << custom_shift[i];
|
|
} else if (fmt == 3) {
|
|
lformat |= CUSTOM_RGB_FLOAT << custom_shift[i];
|
|
} else if (fmt == 4) {
|
|
lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < vc; i++) {
|
|
Vertex v;
|
|
if (lformat & RS::ARRAY_FORMAT_VERTEX) {
|
|
v.vertex = varr[i];
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_NORMAL) {
|
|
v.normal = narr[i];
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_TANGENT) {
|
|
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
|
|
v.tangent = p.normal;
|
|
v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_COLOR) {
|
|
v.color = carr[i];
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_TEX_UV) {
|
|
v.uv = uvarr[i];
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_TEX_UV2) {
|
|
v.uv2 = uv2arr[i];
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_BONES) {
|
|
Vector<int> b;
|
|
b.resize(wcount);
|
|
for (int j = 0; j < wcount; j++) {
|
|
b.write[j] = barr[i * wcount + j];
|
|
}
|
|
v.bones = b;
|
|
}
|
|
if (lformat & RS::ARRAY_FORMAT_WEIGHTS) {
|
|
Vector<float> w;
|
|
w.resize(wcount);
|
|
for (int j = 0; j < wcount; j++) {
|
|
w.write[j] = warr[i * wcount + j];
|
|
}
|
|
v.weights = w;
|
|
}
|
|
|
|
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
|
|
if (lformat & custom_mask[j]) {
|
|
int cc = custom_float[j].size() / varr.size();
|
|
for (int k = 0; k < cc; k++) {
|
|
v.custom[j][k] = custom_float[j][i * cc + k];
|
|
}
|
|
}
|
|
}
|
|
|
|
ret.push_back(v);
|
|
}
|
|
|
|
if (r_format) {
|
|
*r_format = lformat;
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat) {
|
|
create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat);
|
|
ERR_FAIL_COND(r_vertex->size() == 0);
|
|
|
|
//indices
|
|
r_index->clear();
|
|
|
|
Vector<int> idx = arr[RS::ARRAY_INDEX];
|
|
int is = idx.size();
|
|
if (is) {
|
|
lformat |= RS::ARRAY_FORMAT_INDEX;
|
|
const int *iarr = idx.ptr();
|
|
for (int i = 0; i < is; i++) {
|
|
r_index->push_back(iarr[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
|
|
clear();
|
|
primitive = Mesh::PRIMITIVE_TRIANGLES;
|
|
_create_list_from_arrays(p_arrays, &vertex_array, &index_array, format);
|
|
|
|
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
|
|
if (format & custom_mask[j]) {
|
|
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
|
|
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from() must be a valid object of type Mesh");
|
|
|
|
clear();
|
|
primitive = p_existing->surface_get_primitive_type(p_surface);
|
|
_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
|
|
material = p_existing->surface_get_material(p_surface);
|
|
|
|
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
|
|
if (format & custom_mask[j]) {
|
|
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
|
|
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from_blend_shape() must be a valid object of type Mesh");
|
|
|
|
clear();
|
|
primitive = p_existing->surface_get_primitive_type(p_surface);
|
|
Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
|
|
Array blend_shape_names;
|
|
int32_t shape_idx = -1;
|
|
for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
|
|
String name = p_existing->get_blend_shape_name(i);
|
|
if (name == p_blend_shape_name) {
|
|
shape_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
ERR_FAIL_COND(shape_idx == -1);
|
|
ERR_FAIL_COND(shape_idx >= arr.size());
|
|
Array blendshape_mesh_arrays = arr[shape_idx];
|
|
ERR_FAIL_COND(blendshape_mesh_arrays.size() != RS::ARRAY_MAX);
|
|
|
|
Array source_mesh_arrays = p_existing->surface_get_arrays(p_surface);
|
|
ERR_FAIL_COND(source_mesh_arrays.size() != RS::ARRAY_MAX);
|
|
|
|
// Copy BlendShape vertex data over while keeping e.g. bones, weights, index from existing mesh intact.
|
|
source_mesh_arrays[RS::ARRAY_VERTEX] = blendshape_mesh_arrays[RS::ARRAY_VERTEX];
|
|
source_mesh_arrays[RS::ARRAY_NORMAL] = blendshape_mesh_arrays[RS::ARRAY_NORMAL];
|
|
source_mesh_arrays[RS::ARRAY_TANGENT] = blendshape_mesh_arrays[RS::ARRAY_TANGENT];
|
|
|
|
_create_list_from_arrays(source_mesh_arrays, &vertex_array, &index_array, format);
|
|
|
|
material = p_existing->surface_get_material(p_surface);
|
|
format = p_existing->surface_get_format(p_surface);
|
|
|
|
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
|
|
if (format & custom_mask[j]) {
|
|
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) {
|
|
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh");
|
|
|
|
if (vertex_array.size() == 0) {
|
|
primitive = p_existing->surface_get_primitive_type(p_surface);
|
|
format = 0;
|
|
}
|
|
|
|
uint64_t nformat = 0;
|
|
LocalVector<Vertex> nvertices;
|
|
LocalVector<int> nindices;
|
|
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
|
|
format |= nformat;
|
|
|
|
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
|
|
if (format & custom_mask[j]) {
|
|
CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
|
|
last_custom_format[j] = new_format;
|
|
}
|
|
}
|
|
int vfrom = vertex_array.size();
|
|
|
|
for (Vertex &v : nvertices) {
|
|
v.vertex = p_xform.xform(v.vertex);
|
|
if (nformat & RS::ARRAY_FORMAT_NORMAL) {
|
|
v.normal = p_xform.basis.xform(v.normal);
|
|
}
|
|
if (nformat & RS::ARRAY_FORMAT_TANGENT) {
|
|
v.tangent = p_xform.basis.xform(v.tangent);
|
|
v.binormal = p_xform.basis.xform(v.binormal);
|
|
}
|
|
|
|
vertex_array.push_back(v);
|
|
}
|
|
|
|
for (const int &index : nindices) {
|
|
int dst_index = index + vfrom;
|
|
index_array.push_back(dst_index);
|
|
}
|
|
if (index_array.size() % 3) {
|
|
WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
|
|
}
|
|
}
|
|
|
|
//mikktspace callbacks
|
|
namespace {
|
|
struct TangentGenerationContextUserData {
|
|
LocalVector<SurfaceTool::Vertex> *vertices;
|
|
LocalVector<int> *indices;
|
|
};
|
|
} // namespace
|
|
|
|
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
|
|
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
|
|
|
if (triangle_data.indices->size() > 0) {
|
|
return triangle_data.indices->size() / 3;
|
|
} else {
|
|
return triangle_data.vertices->size() / 3;
|
|
}
|
|
}
|
|
|
|
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
|
|
return 3; //always 3
|
|
}
|
|
|
|
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
|
|
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
|
Vector3 v;
|
|
if (triangle_data.indices->size() > 0) {
|
|
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
|
|
if (index < triangle_data.vertices->size()) {
|
|
v = triangle_data.vertices->operator[](index).vertex;
|
|
}
|
|
} else {
|
|
v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex;
|
|
}
|
|
|
|
fvPosOut[0] = v.x;
|
|
fvPosOut[1] = v.y;
|
|
fvPosOut[2] = v.z;
|
|
}
|
|
|
|
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
|
|
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
|
Vector3 v;
|
|
if (triangle_data.indices->size() > 0) {
|
|
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
|
|
if (index < triangle_data.vertices->size()) {
|
|
v = triangle_data.vertices->operator[](index).normal;
|
|
}
|
|
} else {
|
|
v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal;
|
|
}
|
|
|
|
fvNormOut[0] = v.x;
|
|
fvNormOut[1] = v.y;
|
|
fvNormOut[2] = v.z;
|
|
}
|
|
|
|
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
|
|
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
|
Vector2 v;
|
|
if (triangle_data.indices->size() > 0) {
|
|
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
|
|
if (index < triangle_data.vertices->size()) {
|
|
v = triangle_data.vertices->operator[](index).uv;
|
|
}
|
|
} else {
|
|
v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv;
|
|
}
|
|
|
|
fvTexcOut[0] = v.x;
|
|
fvTexcOut[1] = v.y;
|
|
}
|
|
|
|
void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
|
|
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
|
|
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
|
Vertex *vtx = nullptr;
|
|
if (triangle_data.indices->size() > 0) {
|
|
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
|
|
if (index < triangle_data.vertices->size()) {
|
|
vtx = &triangle_data.vertices->operator[](index);
|
|
}
|
|
} else {
|
|
vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert);
|
|
}
|
|
|
|
if (vtx != nullptr) {
|
|
vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
|
|
vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::generate_tangents() {
|
|
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
|
|
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
|
|
|
|
SMikkTSpaceInterface mkif;
|
|
mkif.m_getNormal = mikktGetNormal;
|
|
mkif.m_getNumFaces = mikktGetNumFaces;
|
|
mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace;
|
|
mkif.m_getPosition = mikktGetPosition;
|
|
mkif.m_getTexCoord = mikktGetTexCoord;
|
|
mkif.m_setTSpace = mikktSetTSpaceDefault;
|
|
mkif.m_setTSpaceBasic = nullptr;
|
|
|
|
SMikkTSpaceContext msc;
|
|
msc.m_pInterface = &mkif;
|
|
|
|
TangentGenerationContextUserData triangle_data;
|
|
triangle_data.vertices = &vertex_array;
|
|
for (Vertex &vertex : vertex_array) {
|
|
vertex.binormal = Vector3();
|
|
vertex.tangent = Vector3();
|
|
}
|
|
triangle_data.indices = &index_array;
|
|
msc.m_pUserData = &triangle_data;
|
|
|
|
bool res = genTangSpaceDefault(&msc);
|
|
|
|
ERR_FAIL_COND(!res);
|
|
format |= Mesh::ARRAY_FORMAT_TANGENT;
|
|
}
|
|
|
|
void SurfaceTool::generate_normals(bool p_flip) {
|
|
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
|
|
|
|
bool was_indexed = index_array.size();
|
|
|
|
deindex();
|
|
|
|
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
|
|
|
|
HashMap<SmoothGroupVertex, Vector3, SmoothGroupVertexHasher> smooth_hash;
|
|
|
|
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
|
|
Vertex *v = &vertex_array[vi];
|
|
|
|
Vector3 normal;
|
|
if (!p_flip) {
|
|
normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal;
|
|
} else {
|
|
normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal;
|
|
}
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
// Add face normal to smooth vertex influence if vertex is member of a smoothing group
|
|
if (v[i].smooth_group != UINT32_MAX) {
|
|
Vector3 *lv = smooth_hash.getptr(v[i]);
|
|
if (!lv) {
|
|
smooth_hash.insert(v[i], normal);
|
|
} else {
|
|
(*lv) += normal;
|
|
}
|
|
} else {
|
|
v[i].normal = normal;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Vertex &vertex : vertex_array) {
|
|
if (vertex.smooth_group != UINT32_MAX) {
|
|
Vector3 *lv = smooth_hash.getptr(vertex);
|
|
if (!lv) {
|
|
vertex.normal = Vector3();
|
|
} else {
|
|
vertex.normal = lv->normalized();
|
|
}
|
|
}
|
|
}
|
|
|
|
format |= Mesh::ARRAY_FORMAT_NORMAL;
|
|
|
|
if (was_indexed) {
|
|
index();
|
|
}
|
|
}
|
|
|
|
void SurfaceTool::set_material(const Ref<Material> &p_material) {
|
|
material = p_material;
|
|
}
|
|
|
|
Ref<Material> SurfaceTool::get_material() const {
|
|
return material;
|
|
}
|
|
|
|
void SurfaceTool::clear() {
|
|
begun = false;
|
|
primitive = Mesh::PRIMITIVE_LINES;
|
|
format = 0;
|
|
last_bones.clear();
|
|
last_weights.clear();
|
|
index_array.clear();
|
|
vertex_array.clear();
|
|
material.unref();
|
|
last_smooth_group = 0;
|
|
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
|
|
last_custom_format[i] = CUSTOM_MAX;
|
|
}
|
|
skin_weights = SKIN_4_WEIGHTS;
|
|
}
|
|
|
|
void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) {
|
|
ERR_FAIL_COND(begun);
|
|
skin_weights = p_weights;
|
|
}
|
|
SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const {
|
|
return skin_weights;
|
|
}
|
|
|
|
void SurfaceTool::set_custom_format(int p_channel_index, CustomFormat p_format) {
|
|
ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT);
|
|
ERR_FAIL_COND(!begun);
|
|
ERR_FAIL_INDEX(p_format, CUSTOM_MAX + 1);
|
|
last_custom_format[p_channel_index] = p_format;
|
|
}
|
|
|
|
Mesh::PrimitiveType SurfaceTool::get_primitive_type() const {
|
|
return primitive;
|
|
}
|
|
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_channel_index) const {
|
|
ERR_FAIL_INDEX_V(p_channel_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
|
|
return last_custom_format[p_channel_index];
|
|
}
|
|
void SurfaceTool::optimize_indices_for_cache() {
|
|
ERR_FAIL_NULL(optimize_vertex_cache_func);
|
|
ERR_FAIL_COND(index_array.size() == 0);
|
|
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
|
|
ERR_FAIL_COND(index_array.size() % 3 != 0);
|
|
|
|
LocalVector old_index_array = index_array;
|
|
memset(index_array.ptr(), 0, index_array.size() * sizeof(int));
|
|
optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
|
|
}
|
|
|
|
AABB SurfaceTool::get_aabb() const {
|
|
ERR_FAIL_COND_V(vertex_array.size() == 0, AABB());
|
|
|
|
AABB aabb;
|
|
for (uint32_t i = 0; i < vertex_array.size(); i++) {
|
|
if (i == 0) {
|
|
aabb.position = vertex_array[i].vertex;
|
|
} else {
|
|
aabb.expand_to(vertex_array[i].vertex);
|
|
}
|
|
}
|
|
|
|
return aabb;
|
|
}
|
|
Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
|
|
WARN_DEPRECATED_MSG(R"*(The "SurfaceTool.generate_lod()" method is deprecated. Consider using "ImporterMesh.generate_lods()" instead.)*");
|
|
|
|
Vector<int> lod;
|
|
|
|
ERR_FAIL_NULL_V(simplify_func, lod);
|
|
ERR_FAIL_COND_V(p_target_index_count < 0, lod);
|
|
ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
|
|
ERR_FAIL_COND_V(index_array.size() == 0, lod);
|
|
ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod);
|
|
ERR_FAIL_COND_V(index_array.size() < (unsigned int)p_target_index_count, lod);
|
|
|
|
lod.resize(index_array.size());
|
|
LocalVector<float> vertices; //uses floats
|
|
vertices.resize(vertex_array.size() * 3);
|
|
for (uint32_t i = 0; i < vertex_array.size(); i++) {
|
|
vertices[i * 3 + 0] = vertex_array[i].vertex.x;
|
|
vertices[i * 3 + 1] = vertex_array[i].vertex.y;
|
|
vertices[i * 3 + 2] = vertex_array[i].vertex.z;
|
|
}
|
|
|
|
float error;
|
|
const int simplify_options = SIMPLIFY_LOCK_BORDER;
|
|
uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, simplify_options, &error);
|
|
ERR_FAIL_COND_V(index_count == 0, lod);
|
|
lod.resize(index_count);
|
|
|
|
return lod;
|
|
}
|
|
|
|
void SurfaceTool::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count);
|
|
ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_custom_format", "channel_index", "format"), &SurfaceTool::set_custom_format);
|
|
ClassDB::bind_method(D_METHOD("get_custom_format", "channel_index"), &SurfaceTool::get_custom_format);
|
|
|
|
ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
|
|
ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color);
|
|
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal);
|
|
ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent);
|
|
ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv);
|
|
ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2);
|
|
ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones);
|
|
ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights);
|
|
ClassDB::bind_method(D_METHOD("set_custom", "channel_index", "custom_color"), &SurfaceTool::set_custom);
|
|
ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::_add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(TypedArray<Plane>()));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
|
|
ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
|
|
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
|
|
|
|
ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache);
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|
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ClassDB::bind_method(D_METHOD("get_aabb"), &SurfaceTool::get_aabb);
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|
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
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|
|
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ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
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|
ClassDB::bind_method(D_METHOD("get_primitive_type"), &SurfaceTool::get_primitive_type);
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|
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ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
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|
|
|
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
|
|
ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
|
|
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
|
|
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
|
|
|
|
BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RG_HALF);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF);
|
|
BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT);
|
|
BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT);
|
|
BIND_ENUM_CONSTANT(CUSTOM_MAX);
|
|
BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS);
|
|
}
|
|
|
|
SurfaceTool::SurfaceTool() {
|
|
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
|
|
last_custom_format[i] = CUSTOM_MAX;
|
|
}
|
|
}
|