Virtualx Game Engine. Forked from Godot 3.6
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Ignacio Etcheverry 4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
core External editor improvements and fixes 2017-04-17 01:51:30 +02:00
doc Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
drivers Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor External editor improvements and fixes 2017-04-17 01:51:30 +02:00
main Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
misc Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
modules External editor improvements and fixes 2017-04-17 01:51:30 +02:00
platform Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene External editor improvements and fixes 2017-04-17 01:51:30 +02:00
servers Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
thirdparty Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
.travis.yml Travis: Run clang-format static check 2017-03-19 15:26:29 +01:00
AUTHORS.md AUTHORS: Prevent bad Markdown formatting 2017-04-08 00:16:50 +02:00
CONTRIBUTING.md Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.md Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
LOGO_LICENSE.md
methods.py Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
README.md Fix URLs to moved docs pages 2017-04-05 07:34:27 +02:00
SConstruct SCons: Add option to toggle warnings (on by default) 2017-03-26 21:58:37 +02:00
signal_renames.txt Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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