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doc_classes
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
area_bullet.cpp
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Fix typos in code and docs with codespell
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2018-01-18 22:01:42 +01:00 |
area_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
btRayShape.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
btRayShape.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
bullet_physics_server.cpp
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Implemented Bullet method omit forces
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2018-02-27 08:41:17 +01:00 |
bullet_physics_server.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
bullet_types_converter.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_types_converter.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_utilities.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_bullet.cpp
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Fixed bullet physics body shape scaling
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2018-01-16 12:53:01 +01:00 |
collision_object_bullet.h
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Fixed Bullet collision shapes scale
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2018-01-08 16:44:33 +01:00 |
cone_twist_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
cone_twist_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
config.py
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doc: Make all module docs self-contained
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2017-11-15 21:29:33 +01:00 |
constraint_bullet.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
constraint_bullet.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
generic_6dof_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
generic_6dof_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_configuration.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_configuration.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_motion_state.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
godot_ray_world_algorithm.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
godot_ray_world_algorithm.h
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Fix inconsistencies and typos in argument names
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2018-02-01 16:47:20 +01:00 |
godot_result_callbacks.cpp
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Fixed kinematic char sliding
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2018-02-25 21:05:14 +01:00 |
godot_result_callbacks.h
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Fixed kinematic char sliding
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2018-02-25 21:05:14 +01:00 |
hinge_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
hinge_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pin_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pin_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
register_types.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
register_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rid_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rigid_body_bullet.cpp
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Implemented Bullet method omit forces
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2018-02-27 08:41:17 +01:00 |
rigid_body_bullet.h
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Implemented Bullet method omit forces
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2018-02-27 08:41:17 +01:00 |
SCsub
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SCons: Allow unbundling bullet on Linux (only 2.87+)
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2018-01-13 15:16:22 +01:00 |
shape_bullet.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
shape_bullet.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
shape_owner_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shape_owner_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
soft_body_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
soft_body_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
space_bullet.cpp
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Fixed kinematic char sliding
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2018-02-25 21:05:14 +01:00 |
space_bullet.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |