Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 4c30718102
Merge pull request #91615 from Frozenfire92/remap-doc-nan-note
Add docs note about remap returning undefined when istart == istop
2024-05-08 09:54:20 +02:00
.github CI: Use Emscripten 3.1.59 for Web platform 2024-05-08 01:10:23 +02:00
core Merge pull request #91104 from RandomShaper/simple_type_cpp 2024-05-08 09:54:16 +02:00
doc Merge pull request #91615 from Frozenfire92/remap-doc-nan-note 2024-05-08 09:54:20 +02:00
drivers Fix various typos with codespell 2024-05-07 10:08:42 +02:00
editor Improve string extraction of ETR POT file 2024-05-07 22:12:40 -03:00
main Generate docs from GDExtensions using --gdextension-docs with --doctool 2024-05-07 11:45:17 -05:00
misc Fix various typos with codespell 2024-05-07 10:08:42 +02:00
modules Merge pull request #91485 from dsnopek/openxr-composition-layers-hole-punch 2024-05-07 21:52:49 +02:00
platform Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one 2024-05-07 21:52:44 +02:00
scene Fix crash when adding a child while duplicating a node 2024-05-07 21:56:38 +02:00
servers Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug 2024-05-07 14:25:42 +02:00
tests Merge pull request #91615 from Frozenfire92/remap-doc-nan-note 2024-05-08 09:54:20 +02:00
thirdparty Update ufbx to v0.14.0 2024-05-07 14:27:21 +03:00
.clang-format
.clang-tidy Remove "AnalyzeTemporaryDtors" from clang-tidy file 2024-05-04 02:47:42 -03:00
.editorconfig
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Merge pull request #91014 from DeeJayLSP/qoa-wav-playback 2024-05-02 12:46:32 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
glsl_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Fixes for warn/error colorization 2024-04-29 11:56:21 -05:00
platform_methods.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
scu_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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