150 lines
5.9 KiB
C++
150 lines
5.9 KiB
C++
/**************************************************************************/
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/* option_button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPTION_BUTTON_H
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#define OPTION_BUTTON_H
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/property_list_helper.h"
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class OptionButton : public Button {
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GDCLASS(OptionButton, Button);
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bool disable_shortcuts = false;
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PopupMenu *popup = nullptr;
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int current = -1;
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bool fit_to_longest_item = true;
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Vector2 _cached_size;
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bool cache_refresh_pending = false;
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bool allow_reselect = false;
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bool initialized = false;
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int queued_current = -1;
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struct ThemeCache {
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Ref<StyleBox> normal;
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Color font_color;
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Color font_focus_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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int h_separation = 0;
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Ref<Texture2D> arrow_icon;
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int arrow_margin = 0;
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int modulate_arrow = 0;
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} theme_cache;
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static inline PropertyListHelper base_property_helper;
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PropertyListHelper property_helper;
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void _focused(int p_which);
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void _selected(int p_which);
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void _select(int p_which, bool p_emit = false);
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void _select_int(int p_which);
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void _refresh_size_cache();
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void _dummy_setter() {} // Stub for PropertyListHelper (_set() doesn't use it).
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virtual void pressed() override;
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protected:
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Size2 get_minimum_size() const override;
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virtual void _queue_update_size_cache() override;
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
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void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list, popup->get_item_count()); }
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bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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public:
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// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
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// this value should be updated to reflect the new size.
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static const int ITEM_PROPERTY_SIZE = 5;
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
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void add_item(const String &p_label, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_id(int p_idx, int p_id);
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void set_item_metadata(int p_idx, const Variant &p_metadata);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_tooltip(int p_idx, const String &p_tooltip);
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String get_item_text(int p_idx) const;
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Ref<Texture2D> get_item_icon(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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bool is_item_separator(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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bool has_selectable_items() const;
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int get_selectable_item(bool p_from_last = false) const;
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void set_item_count(int p_count);
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int get_item_count() const;
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void set_fit_to_longest_item(bool p_fit);
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bool is_fit_to_longest_item() const;
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void set_allow_reselect(bool p_allow);
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bool get_allow_reselect() const;
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void add_separator(const String &p_text = "");
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void clear();
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void select(int p_idx);
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int get_selected() const;
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int get_selected_id() const;
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Variant get_selected_metadata() const;
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void remove_item(int p_idx);
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PopupMenu *get_popup() const;
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void show_popup();
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void set_disable_shortcuts(bool p_disabled);
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OptionButton(const String &p_text = String());
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~OptionButton();
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};
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#endif // OPTION_BUTTON_H
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