Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 4c5a934408
Merge pull request #68960 from lawnjelly/multirect
Batching - Add MultiRect command
2023-04-17 17:25:20 +02:00
.github CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 10:10:45 +01:00
core Merge pull request #68960 from lawnjelly/multirect 2023-04-17 17:25:20 +02:00
doc Merge pull request #68960 from lawnjelly/multirect 2023-04-17 17:25:20 +02:00
drivers Merge pull request #68960 from lawnjelly/multirect 2023-04-17 17:25:20 +02:00
editor Update make_rst.py to match the master version 2023-04-10 20:47:01 +02:00
main Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
misc One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
modules [3.x] Document lack of iOS support for WebM 2023-03-22 19:37:56 +01:00
platform Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x 2023-04-11 10:53:39 +02:00
scene Merge pull request #68960 from lawnjelly/multirect 2023-04-17 17:25:20 +02:00
servers Merge pull request #68960 from lawnjelly/multirect 2023-04-17 17:25:20 +02:00
thirdparty zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-11 14:23:34 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Do not ignore x86 source code directories anywhere under thirdparty directory 2022-12-22 12:25:52 +01:00
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:52:25 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:52:25 +01:00
CHANGELOG.md Add preliminary changelog for Godot 3.6 2023-04-12 16:16:49 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-11 14:23:34 +01:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:52:25 +01:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py Support Git worktrees in generation of hash header 2023-01-11 14:24:39 +01:00
platform_methods.py
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct Force optimized builds for thirdparty Embree files 2022-12-12 14:49:24 +01:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate TODOs