virtualx-engine/platform
Rémi Verschelde 8ac13e50cf Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.

(cherry picked from commit efcc508ee5)
2020-06-21 21:42:26 +02:00
..
android Clean up the GodotPlugin public API. 2020-06-16 09:24:41 -07:00
iphone SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
javascript Use 2-phase setup in JavaScript. 2020-06-14 15:43:18 +02:00
osx Set proper file type attribute for OSX zip export 2020-06-21 21:40:57 +02:00
server SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
uwp Export: Rename 'Windows Universal' to 'UWP' 2020-06-21 21:39:44 +02:00
windows Fix missing slider joystick handling on Windows 2020-06-21 21:41:14 +02:00
x11 [3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00