3a61d0990e
Default is "Auto", but can be forced to a specific WebGL version if the automatic detection fails. The game and editor canvas are now replaced with a new one in the exit hooks. This helps the browser do some context cleanup, and allow us to create a new context of a different type (WebGL/WebGL2). Enable GLES3/WebGL2 in the Web Editor.
684 lines
20 KiB
HTML
684 lines
20 KiB
HTML
<!DOCTYPE html>
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<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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<meta name="author" content="Godot Engine" />
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<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="application-name" content="Godot" />
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<meta name="apple-mobile-web-app-title" content="Godot" />
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<meta name="theme-color" content="#478cbf" />
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<meta name="msapplication-navbutton-color" content="#478cbf" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta name="msapplication-starturl" content="/latest" />
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<meta property="og:site_name" content="Godot Engine Web Editor" />
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<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
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<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
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<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
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<meta property="og:type" content="website" />
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<meta name="twitter:card" content="summary" />
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<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
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<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
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<link rel="manifest" href="manifest.json" />
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<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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<style>
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*:focus {
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/* More visible outline for better keyboard navigation. */
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outline: 0.125rem solid hsl(220, 100%, 62.5%);
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/* Make the outline always appear above other elements. */
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/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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position: relative;
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}
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body {
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touch-action: none;
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: #333b4f;
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overflow: hidden;
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}
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a {
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color: hsl(205, 100%, 75%);
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text-decoration-color: hsla(205, 100%, 75%, 0.3);
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text-decoration-thickness: 0.125rem;
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}
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a:hover {
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filter: brightness(117.5%);
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}
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a:active {
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filter: brightness(82.5%);
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}
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.welcome-modal {
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display: none;
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position: fixed;
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z-index: 1;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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overflow: auto;
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background-color: hsla(0, 0%, 0%, 0.5);
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}
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.welcome-modal-content {
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background-color: #333b4f;
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box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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line-height: 1.5;
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max-width: 38rem;
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margin: 4rem auto 0 auto;
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color: white;
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border-radius: 0.5rem;
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padding: 1rem 1rem 2rem 1rem;
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}
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#tabs-buttons {
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/* Match the default background color of the editor window for a seamless appearance. */
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background-color: #202531;
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}
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#tab-game {
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/* Use a pure black background to better distinguish the running project */
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/* from the editor window, and to use a more neutral background color (no tint). */
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background-color: black;
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/* Make the background span the entire page height. */
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min-height: 100vh;
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}
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#canvas, #gameCanvas {
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display: block;
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margin: 0;
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color: white;
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}
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/* Don't show distracting focus outlines for the main tabs' contents. */
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#tab-editor canvas:focus,
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#tab-game canvas:focus,
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#canvas:focus,
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#gameCanvas:focus {
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outline: none;
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}
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.godot {
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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.btn {
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appearance: none;
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color: #e0e0e0;
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background-color: #262c3b;
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border: 1px solid #202531;
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padding: 0.5rem 1rem;
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margin: 0 0.5rem;
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}
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.btn:not(:disabled):hover {
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color: #e0e1e5;
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border-color: #666c7b;
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}
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.btn:active {
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border-color: #699ce8;
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color: #699ce8;
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}
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.btn:disabled {
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color: #aaa;
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border-color: #242937;
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}
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.btn.tab-btn {
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padding: 0.3rem 1rem;
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}
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.btn.close-btn {
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padding: 0.3rem 1rem;
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margin-left: -0.75rem;
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font-weight: 700;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<div
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id="welcome-modal"
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class="welcome-modal"
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role="dialog"
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aria-labelledby="welcome-modal-title"
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aria-describedby="welcome-modal-description"
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onclick="if (event.target === this) closeWelcomeModal(false)"
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>
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<div class="welcome-modal-content">
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<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
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<div id="welcome-modal-description">
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<p>
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The Godot Web Editor has some limitations compared to the native version.
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Its main focus is education and experimentation;
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<strong>it is not recommended for production</strong>.
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</p>
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<p>
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Refer to the
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<a
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href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
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target="_blank"
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rel="noopener"
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>Web editor documentation</a> for usage instructions and limitations.
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</p>
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</div>
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<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
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OK, don't show again
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</button>
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</div>
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</div>
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<div id="tabs-buttons">
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<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
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<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
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<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
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</div>
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<div id="tabs">
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<div id="tab-loader">
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<div style="color: #e0e0e0;" id="persistence">
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<br />
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<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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<br />
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@GODOT_VERSION@
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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<br />
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<br />
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<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
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<select id="videoMode">
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<option value="" selected="selected">Auto</option>
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<option value="GLES2">WebGL</option>
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<option value="GLES3">WebGL 2</option>
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</select>
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<br />
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<br />
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
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<br />
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<a href="demo.zip">(Try this for example)</a>
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<br />
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<br />
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<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
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<br />
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<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
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<br />
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<a href="https://docs.godotengine.org/en/3.4/getting_started/editor/using_the_web_editor.html">Web editor documentation</a>
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</div>
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</div>
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<div id="tab-editor" style="display: none;">
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<canvas id="editor-canvas" tabindex="1">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id="tab-game" style="display: none;">
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<canvas id="game-canvas" tabindex="2">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id="tab-status" style="display: none;">
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<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
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<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style="display: none;"></div>
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</div>
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</div>
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<script>
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window.addEventListener("load", () => {
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if ("serviceWorker" in navigator) {
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navigator.serviceWorker.register("service.worker.js");
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}
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if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
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document.getElementById("welcome-modal").style.display = "block";
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document.getElementById("welcome-modal-dismiss").focus();
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}
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});
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function closeWelcomeModal(dontShowAgain) {
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document.getElementById("welcome-modal").style.display = "none";
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if (dontShowAgain) {
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localStorage.setItem("welcomeModalDismissed", 'true');
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}
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}
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</script>
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<script src="godot.tools.js"></script>
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<script>//<![CDATA[
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var editor = null;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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var video_driver = "";
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function clearPersistence() {
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function deleteDB(path) {
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return new Promise(function(resolve, reject) {
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var req = indexedDB.deleteDatabase(path);
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req.onsuccess = function() {
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resolve();
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};
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req.onerror = function(err) {
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reject(err);
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};
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req.onblocked = function(err) {
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reject(err);
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}
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});
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}
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if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
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return;
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}
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Promise.all([
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deleteDB("/home/web_user"),
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]).then(function(results) {
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alert("Done.");
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}).catch(function (err) {
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alert("Error deleting local files. Please retry after reloading the page.");
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});
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}
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function selectVideoMode() {
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var select = document.getElementById('videoMode');
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video_driver = select.selectedOptions[0].value;
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}
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var tabs = [
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document.getElementById('tab-loader'),
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document.getElementById('tab-editor'),
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document.getElementById('tab-game')
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]
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function showTab(name) {
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tabs.forEach(function (elem) {
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if (elem.id == 'tab-' + name) {
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elem.style.display = 'block';
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if (name == 'editor' || name == 'game') {
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const canvas = document.getElementById(name + '-canvas');
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canvas.focus();
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}
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} else {
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elem.style.display = 'none';
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}
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});
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}
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function setButtonEnabled(id, enabled) {
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if (enabled) {
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document.getElementById(id).disabled = "";
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} else {
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document.getElementById(id).disabled = "disabled";
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}
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}
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function setLoaderEnabled(enabled) {
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setButtonEnabled('btn-tab-loader', enabled);
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setButtonEnabled('btn-tab-editor', !enabled);
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setButtonEnabled('btn-close-editor', !enabled);
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}
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function setGameTabEnabled(enabled) {
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setButtonEnabled('btn-tab-game', enabled);
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setButtonEnabled('btn-close-game', enabled);
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}
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function closeGame() {
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if (game) {
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game.requestQuit();
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}
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}
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function closeEditor() {
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closeGame();
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if (editor) {
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editor.requestQuit();
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}
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}
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user'];
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|
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var headerDiv = document.getElementById('tabs-buttons');
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var initializing = true;
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var statusMode = 'hidden';
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showTab('status');
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var animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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|
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var lastScale = 0;
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var lastWidth = 0;
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var lastHeight = 0;
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var headerHeight = headerDiv.offsetHeight + 1;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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lastScale = scale;
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lastWidth = width;
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lastHeight = height;
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}
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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function replaceCanvas(from) {
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const out = document.createElement("canvas");
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out.id = from.id;
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out.tabIndex = from.tabIndex;
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from.parentNode.replaceChild(out, from);
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lastScale = 0;
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return out;
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}
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
|
||
case 'progress':
|
||
statusProgress.style.display = 'block';
|
||
break;
|
||
case 'indeterminate':
|
||
statusIndeterminate.style.display = 'block';
|
||
animationCallbacks.push(animateStatusIndeterminate);
|
||
break;
|
||
case 'notice':
|
||
statusNotice.style.display = 'block';
|
||
break;
|
||
case 'hidden':
|
||
break;
|
||
default:
|
||
throw new Error('Invalid status mode');
|
||
}
|
||
statusMode = mode;
|
||
};
|
||
|
||
function animateStatusIndeterminate(ms) {
|
||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||
child.style.borderTopColor = '';
|
||
});
|
||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||
}
|
||
}
|
||
|
||
setStatusNotice = function setStatusNotice(text) {
|
||
while (statusNotice.lastChild) {
|
||
statusNotice.removeChild(statusNotice.lastChild);
|
||
}
|
||
var lines = text.split('\n');
|
||
lines.forEach((line) => {
|
||
statusNotice.appendChild(document.createTextNode(line));
|
||
statusNotice.appendChild(document.createElement('br'));
|
||
});
|
||
};
|
||
|
||
const gameConfig = {
|
||
'persistentPaths': persistentPaths,
|
||
'unloadAfterInit': false,
|
||
'canvas': gameCanvas,
|
||
'canvasResizePolicy': 1,
|
||
'onExit': function () {
|
||
gameCanvas = replaceCanvas(gameCanvas);
|
||
setGameTabEnabled(false);
|
||
showTab('editor');
|
||
game = null;
|
||
},
|
||
};
|
||
|
||
var OnEditorExit = function () {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
function Execute(args) {
|
||
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
||
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
||
const is_game = !is_editor && !is_project_manager;
|
||
if (video_driver) {
|
||
args.push('--video-driver', video_driver);
|
||
}
|
||
if (is_game) {
|
||
if (game) {
|
||
console.error("A game is already running. Close it first");
|
||
return;
|
||
}
|
||
setGameTabEnabled(true);
|
||
game = new Engine(gameConfig);
|
||
showTab('game');
|
||
game.init().then(function() {
|
||
requestAnimationFrame(function() {
|
||
game.start({'args': args, 'canvas': gameCanvas}).then(function() {
|
||
gameCanvas.focus();
|
||
});
|
||
});
|
||
});
|
||
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||
OnEditorExit = function(code) {
|
||
setLoaderEnabled(true);
|
||
setTimeout(function() {
|
||
editor.init().then(function() {
|
||
setLoaderEnabled(false);
|
||
OnEditorExit = function() {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
|
||
});
|
||
}, 0);
|
||
OnEditorExit = null;
|
||
};
|
||
}
|
||
}
|
||
|
||
const editorConfig = {
|
||
'unloadAfterInit': false,
|
||
'onProgress': function progressFunction (current, total) {
|
||
if (total > 0) {
|
||
statusProgressInner.style.width = current/total * 100 + '%';
|
||
setStatusMode('progress');
|
||
if (current === total) {
|
||
// wait for progress bar animation
|
||
setTimeout(() => {
|
||
setStatusMode('indeterminate');
|
||
}, 100);
|
||
}
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
}
|
||
},
|
||
'canvas': editorCanvas,
|
||
'canvasResizePolicy': 0,
|
||
'onExit': function() {
|
||
editorCanvas = replaceCanvas(editorCanvas);
|
||
if (OnEditorExit) {
|
||
OnEditorExit();
|
||
}
|
||
},
|
||
'onExecute': Execute,
|
||
'persistentPaths': persistentPaths,
|
||
};
|
||
editor = new Engine(editorConfig);
|
||
|
||
function displayFailureNotice(err) {
|
||
var msg = err.message || err;
|
||
console.error(msg);
|
||
setStatusNotice(msg);
|
||
setStatusMode('notice');
|
||
initializing = false;
|
||
};
|
||
|
||
if (!Engine.isWebGLAvailable()) {
|
||
displayFailureNotice('WebGL not available');
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
editor.init('godot.tools').then(function() {
|
||
if (zip) {
|
||
editor.copyToFS("/tmp/preload.zip", zip);
|
||
}
|
||
try {
|
||
// Avoid user creating project in the persistent root folder.
|
||
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
||
} catch(e) {
|
||
// File exists
|
||
}
|
||
selectVideoMode();
|
||
showTab('editor');
|
||
setLoaderEnabled(false);
|
||
const args = ['--project-manager'];
|
||
if (video_driver) {
|
||
args.push('--video-driver', video_driver);
|
||
}
|
||
editor.start({'args': args, 'persistentDrops': true}).then(function() {
|
||
setStatusMode('hidden');
|
||
initializing = false;
|
||
});
|
||
}).catch(displayFailureNotice);
|
||
}
|
||
};
|
||
document.getElementById("startButton").onclick = function() {
|
||
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||
startEditor(zip);
|
||
});
|
||
}
|
||
|
||
function preloadZip(target) {
|
||
return new Promise(function(resolve, reject) {
|
||
if (target.files.length > 0) {
|
||
target.files[0].arrayBuffer().then(function(data) {
|
||
resolve(data);
|
||
});
|
||
} else {
|
||
resolve();
|
||
}
|
||
});
|
||
}
|
||
//]]></script>
|
||
</body>
|
||
</html>
|