..
area_input
fixes/cleans up
2015-03-22 09:40:26 -03:00
fog_of_war
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
hdr
New option to send canvas to render buffer
2015-03-16 01:14:59 -03:00
hexamap
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
isometric
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
isometric_light
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
kinematic_char
more fixes
2015-05-19 21:36:35 -03:00
kinematic_col
-added kinematic body
2014-02-22 20:28:19 -03:00
light_mask
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
lights_shadows
more fixes
2015-05-19 21:36:35 -03:00
lookat
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
2015-05-12 08:17:09 -03:00
motion
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
navpoly
more fixes
2015-05-19 21:36:35 -03:00
normalmaps
more fixes
2015-05-19 21:36:35 -03:00
particles
Fixing Issues...
2014-09-19 18:39:50 -03:00
platformer
oops, previous commit was not working
2015-05-26 01:30:36 -03:00
polygon_path_finder_demo
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
pong
Fixed typo and standardised spacing
2014-09-05 19:45:26 +09:30
rubegoldberg
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
screen_space_shaders
more fixes
2015-05-19 21:36:35 -03:00
sdf_font
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
shower_of_bullets
3D Import Import & UDP
2014-11-12 11:23:23 -03:00
space_shooter
more code completion improvements
2015-06-27 15:52:39 -03:00
splash
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite_shaders
back buffer copy node, to improve on texscreen()
2015-03-12 01:05:50 -03:00
tetris
Remove focus from restart button, fixes #1850
2015-05-10 00:46:16 -03:00
texscreen
more fixes
2015-05-19 21:36:35 -03:00