d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
205 lines
7.6 KiB
C++
205 lines
7.6 KiB
C++
/**************************************************************************/
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/* editor_preview_plugins.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_PREVIEW_PLUGINS_H
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#define EDITOR_PREVIEW_PLUGINS_H
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_resource_preview.h"
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void post_process_preview(Ref<Image> p_image);
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual bool generate_small_preview_automatically() const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorTexturePreviewPlugin();
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};
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class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual bool generate_small_preview_automatically() const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorImagePreviewPlugin();
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};
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class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual bool generate_small_preview_automatically() const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorBitmapPreviewPlugin();
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};
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class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorPackedScenePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
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EditorPackedScenePreviewPlugin();
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};
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class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
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RID scenario;
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RID sphere;
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RID sphere_instance;
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RID viewport;
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RID viewport_texture;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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RID camera_attributes;
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Semaphore preview_done;
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void _generate_frame_started();
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void _preview_done();
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public:
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virtual bool handles(const String &p_type) const override;
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virtual bool generate_small_preview_automatically() const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorMaterialPreviewPlugin();
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~EditorMaterialPreviewPlugin();
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};
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class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorScriptPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorScriptPreviewPlugin();
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};
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class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorAudioStreamPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorAudioStreamPreviewPlugin();
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};
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class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
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RID scenario;
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RID mesh_instance;
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RID viewport;
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RID viewport_texture;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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RID camera_attributes;
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Semaphore preview_done;
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void _generate_frame_started();
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void _preview_done();
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorMeshPreviewPlugin();
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~EditorMeshPreviewPlugin();
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};
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class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
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RID viewport;
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RID viewport_texture;
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RID canvas;
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RID canvas_item;
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Semaphore preview_done;
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void _generate_frame_started();
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void _preview_done();
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
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EditorFontPreviewPlugin();
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~EditorFontPreviewPlugin();
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};
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class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorTileMapPatternPreviewPlugin, EditorResourcePreviewGenerator);
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Semaphore preview_done;
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void _generate_frame_started();
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void _preview_done();
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorTileMapPatternPreviewPlugin();
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~EditorTileMapPatternPreviewPlugin();
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};
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class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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virtual bool handles(const String &p_type) const override;
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virtual bool generate_small_preview_automatically() const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
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EditorGradientPreviewPlugin();
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};
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#endif // EDITOR_PREVIEW_PLUGINS_H
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