virtualx-engine/core/config
Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
..
engine.cpp Differentiate between core and editor-only singletons 2023-08-24 16:46:54 +02:00
engine.h Differentiate between core and editor-only singletons 2023-08-24 16:46:54 +02:00
project_settings.cpp Merge pull request #75784 from Riteo/int-scale 2023-08-11 10:32:11 +02:00
project_settings.h Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
SCsub