virtualx-engine/drivers/gles3
Rémi Verschelde a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
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effects
environment
shaders Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle 2024-09-01 20:22:30 +02:00
storage Merge pull request #95961 from RadiantUwU/fix-mesh-recursion 2024-09-03 11:43:16 +02:00
rasterizer_canvas_gles3.cpp Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
rasterizer_canvas_gles3.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h