virtualx-engine/tests/core/object
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
..
test_class_db.h Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
test_method_bind.h
test_object.h Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
test_undo_redo.h