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shaders
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
rasterizer_canvas_gles3.cpp
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
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2022-01-29 04:41:03 -06:00 |
rasterizer_canvas_gles3.h
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
rasterizer_gles3.cpp
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
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2022-01-29 04:41:03 -06:00 |
rasterizer_gles3.h
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Revert "Add new scaling modes for splash screen"
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2022-01-19 16:09:52 +01:00 |
rasterizer_scene_gles3.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
rasterizer_scene_gles3.h
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Enable 16-bit shadow atlas by default in the RenderingServer methods
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2022-02-04 16:41:08 +01:00 |
rasterizer_storage_gles3.cpp
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
rasterizer_storage_gles3.h
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
SCsub
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
shader_gles3.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
shader_gles3.h
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Remove mistakenly added author info
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2022-01-12 20:49:59 -08:00 |
texture_loader_gles3.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
texture_loader_gles3.h
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |