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We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading. |
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support | ||
android_mono_config.h | ||
gd_mono.cpp | ||
gd_mono.h | ||
gd_mono_cache.cpp | ||
gd_mono_cache.h |