Virtualx Game Engine. Forked from Godot 3.6
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2018-06-07 21:25:15 +02:00
core Merge pull request #19263 from vnen/fix-get-return 2018-05-31 18:47:55 +02:00
doc Doc: Fix typo in File documentation 2018-06-05 21:04:58 +02:00
drivers Set SO_BROADCAST socket option for UDP sockets. 2018-06-05 12:14:18 +02:00
editor Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
main Add cli paramerter --check-only for script parsing 2018-05-31 20:42:32 +02:00
misc Dist: update script to make Steam icon sets 2018-06-03 19:28:07 +02:00
modules Thirdparty: Fill copyright for lws, miniupnpc, clipper 2018-06-07 10:46:05 +02:00
platform Oops, for some reason gedit used this file as my notebook, though I made a new one. 2018-06-07 12:52:00 -03:00
scene Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
servers Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
thirdparty Thirdparty: Fill copyright for lws, miniupnpc, clipper 2018-06-07 10:46:05 +02:00
.appveyor.yml Fix scons installation on AppVeyor 2018-05-16 23:01:24 +02:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
.gitattributes
.gitignore Add more IDE created files into .gitignore 2018-05-19 16:32:37 +08:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Travis: Add server build with clang 2018-05-10 21:50:26 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-05-04 15:13:43 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
CODEOWNERS Add code owners for specific paths in the codebase 2018-06-07 11:38:38 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Thirdparty: Fill copyright for lws, miniupnpc, clipper 2018-06-07 10:46:05 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-05-04 15:13:43 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
methods.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct SCons: Allow unbundling libwebsockets and miniupnpc 2018-06-07 10:42:30 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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