virtualx-engine/modules/gltf
2023-06-10 23:04:20 +02:00
..
doc_classes GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
editor Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
extensions GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
structures Merge pull request #76895 from aaronfranke/gltf-webp 2023-05-26 11:00:06 +02:00
config.py
gltf_defines.h
gltf_document.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_template_convert.h
README.md
register_types.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.