906882ee66
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
9060 lines
297 KiB
C++
9060 lines
297 KiB
C++
/*************************************************************************/
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/* renderer_storage_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "renderer_storage_rd.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/shader_language.h"
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bool RendererStorageRD::can_create_resources_async() const {
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return true;
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}
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Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
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Ref<Image> image = p_image->duplicate();
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switch (p_image->get_format()) {
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case Image::FORMAT_L8: {
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r_format.format = RD::DATA_FORMAT_R8_UNORM;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //luminance
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case Image::FORMAT_LA8: {
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r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
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} break; //luminance-alpha
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case Image::FORMAT_R8: {
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r_format.format = RD::DATA_FORMAT_R8_UNORM;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RG8: {
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r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGB8: {
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//this format is not mandatory for specification, check if supported first
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if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
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image->convert(Image::FORMAT_RGBA8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGBA8: {
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r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case Image::FORMAT_RGBA4444: {
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r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case Image::FORMAT_RGB565: {
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r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case Image::FORMAT_RF: {
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r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //float
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case Image::FORMAT_RGF: {
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r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGBF: {
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//this format is not mandatory for specification, check if supported first
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
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image->convert(Image::FORMAT_RGBAF);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGBAF: {
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r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case Image::FORMAT_RH: {
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r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //half float
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case Image::FORMAT_RGH: {
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r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGBH: {
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//this format is not mandatory for specification, check if supported first
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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image->convert(Image::FORMAT_RGBAH);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGBAH: {
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r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break;
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case Image::FORMAT_RGBE9995: {
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r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
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#ifndef _MSC_VER
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#warning TODO need to make a function in Image to swap bits for this
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#endif
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
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} break;
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case Image::FORMAT_DXT1: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
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r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
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image->decompress();
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image->convert(Image::FORMAT_RGBA8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //s3tc bc1
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case Image::FORMAT_DXT3: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
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r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
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image->decompress();
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image->convert(Image::FORMAT_RGBA8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break; //bc2
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case Image::FORMAT_DXT5: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
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r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
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image->decompress();
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image->convert(Image::FORMAT_RGBA8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break; //bc3
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case Image::FORMAT_RGTC_R: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8_UNORM;
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image->decompress();
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image->convert(Image::FORMAT_R8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_RGTC_RG: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
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} else {
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//not supported, reconvert
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r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
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image->decompress();
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image->convert(Image::FORMAT_RG8);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break;
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case Image::FORMAT_BPTC_RGBA: {
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
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r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
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} else {
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|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
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image->decompress();
|
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image->convert(Image::FORMAT_RGBA8);
|
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
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} break; //btpc bc7
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case Image::FORMAT_BPTC_RGBF: {
|
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
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image->decompress();
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image->convert(Image::FORMAT_RGBAH);
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}
|
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //float bc6h
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case Image::FORMAT_BPTC_RGBFU: {
|
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
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|
r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
image->decompress();
|
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image->convert(Image::FORMAT_RGBAH);
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}
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
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r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
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} break; //unsigned float bc6hu
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case Image::FORMAT_PVRTC1_2: {
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//this is not properly supported by MoltekVK it seems, so best to use ETC2
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if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
|
|
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
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} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
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r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
|
|
} break; //pvrtc
|
|
case Image::FORMAT_PVRTC1_2A: {
|
|
//this is not properly supported by MoltekVK it seems, so best to use ETC2
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
|
|
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
|
|
} break;
|
|
case Image::FORMAT_PVRTC1_4: {
|
|
//this is not properly supported by MoltekVK it seems, so best to use ETC2
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
|
|
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break;
|
|
case Image::FORMAT_PVRTC1_4A: {
|
|
//this is not properly supported by MoltekVK it seems, so best to use ETC2
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
|
|
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
|
|
} break;
|
|
case Image::FORMAT_ETC2_R11: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8_UNORM;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_R8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
|
|
} break; //etc2
|
|
case Image::FORMAT_ETC2_R11S: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8_SNORM;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_R8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break; //signed: {} break; NOT srgb.
|
|
case Image::FORMAT_ETC2_RG11: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RG8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break;
|
|
case Image::FORMAT_ETC2_RG11S: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RG8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break;
|
|
case Image::FORMAT_ETC:
|
|
case Image::FORMAT_ETC2_RGB8: {
|
|
//ETC2 is backwards compatible with ETC1, and all modern platforms support it
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
|
|
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
|
|
} break;
|
|
case Image::FORMAT_ETC2_RGBA8: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
|
|
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
|
|
} break;
|
|
case Image::FORMAT_ETC2_RGB8A1: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
|
|
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
|
|
} break;
|
|
case Image::FORMAT_ETC2_RA_AS_RG: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
|
|
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break;
|
|
case Image::FORMAT_DXT5_RA_AS_RG: {
|
|
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
|
|
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
|
|
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
|
|
} else {
|
|
//not supported, reconvert
|
|
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
image->decompress();
|
|
image->convert(Image::FORMAT_RGBA8);
|
|
}
|
|
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
|
|
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
|
|
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
|
|
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
} break;
|
|
|
|
default: {
|
|
}
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
RID RendererStorageRD::texture_allocate() {
|
|
return texture_owner.allocate_rid();
|
|
}
|
|
|
|
void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
|
|
ERR_FAIL_COND(p_image.is_null());
|
|
ERR_FAIL_COND(p_image->is_empty());
|
|
|
|
TextureToRDFormat ret_format;
|
|
Ref<Image> image = _validate_texture_format(p_image, ret_format);
|
|
|
|
Texture texture;
|
|
|
|
texture.type = Texture::TYPE_2D;
|
|
|
|
texture.width = p_image->get_width();
|
|
texture.height = p_image->get_height();
|
|
texture.layers = 1;
|
|
texture.mipmaps = p_image->get_mipmap_count() + 1;
|
|
texture.depth = 1;
|
|
texture.format = p_image->get_format();
|
|
texture.validated_format = image->get_format();
|
|
|
|
texture.rd_type = RD::TEXTURE_TYPE_2D;
|
|
texture.rd_format = ret_format.format;
|
|
texture.rd_format_srgb = ret_format.format_srgb;
|
|
|
|
RD::TextureFormat rd_format;
|
|
RD::TextureView rd_view;
|
|
{ //attempt register
|
|
rd_format.format = texture.rd_format;
|
|
rd_format.width = texture.width;
|
|
rd_format.height = texture.height;
|
|
rd_format.depth = 1;
|
|
rd_format.array_layers = 1;
|
|
rd_format.mipmaps = texture.mipmaps;
|
|
rd_format.texture_type = texture.rd_type;
|
|
rd_format.samples = RD::TEXTURE_SAMPLES_1;
|
|
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_format.shareable_formats.push_back(texture.rd_format);
|
|
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
|
|
}
|
|
}
|
|
{
|
|
rd_view.swizzle_r = ret_format.swizzle_r;
|
|
rd_view.swizzle_g = ret_format.swizzle_g;
|
|
rd_view.swizzle_b = ret_format.swizzle_b;
|
|
rd_view.swizzle_a = ret_format.swizzle_a;
|
|
}
|
|
Vector<uint8_t> data = image->get_data(); //use image data
|
|
Vector<Vector<uint8_t>> data_slices;
|
|
data_slices.push_back(data);
|
|
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
|
|
ERR_FAIL_COND(texture.rd_texture.is_null());
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_view.format_override = texture.rd_format_srgb;
|
|
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
|
|
if (texture.rd_texture_srgb.is_null()) {
|
|
RD::get_singleton()->free(texture.rd_texture);
|
|
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
|
|
}
|
|
}
|
|
|
|
//used for 2D, overridable
|
|
texture.width_2d = texture.width;
|
|
texture.height_2d = texture.height;
|
|
texture.is_render_target = false;
|
|
texture.rd_view = rd_view;
|
|
texture.is_proxy = false;
|
|
|
|
texture_owner.initialize_rid(p_texture, texture);
|
|
}
|
|
|
|
void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
|
|
ERR_FAIL_COND(p_layers.size() == 0);
|
|
|
|
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
|
|
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
|
|
|
|
TextureToRDFormat ret_format;
|
|
Vector<Ref<Image>> images;
|
|
{
|
|
int valid_width = 0;
|
|
int valid_height = 0;
|
|
bool valid_mipmaps = false;
|
|
Image::Format valid_format = Image::FORMAT_MAX;
|
|
|
|
for (int i = 0; i < p_layers.size(); i++) {
|
|
ERR_FAIL_COND(p_layers[i]->is_empty());
|
|
|
|
if (i == 0) {
|
|
valid_width = p_layers[i]->get_width();
|
|
valid_height = p_layers[i]->get_height();
|
|
valid_format = p_layers[i]->get_format();
|
|
valid_mipmaps = p_layers[i]->has_mipmaps();
|
|
} else {
|
|
ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
|
|
ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
|
|
ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
|
|
ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
|
|
}
|
|
|
|
images.push_back(_validate_texture_format(p_layers[i], ret_format));
|
|
}
|
|
}
|
|
|
|
Texture texture;
|
|
|
|
texture.type = Texture::TYPE_LAYERED;
|
|
texture.layered_type = p_layered_type;
|
|
|
|
texture.width = p_layers[0]->get_width();
|
|
texture.height = p_layers[0]->get_height();
|
|
texture.layers = p_layers.size();
|
|
texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
|
|
texture.depth = 1;
|
|
texture.format = p_layers[0]->get_format();
|
|
texture.validated_format = images[0]->get_format();
|
|
|
|
switch (p_layered_type) {
|
|
case RS::TEXTURE_LAYERED_2D_ARRAY: {
|
|
texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
} break;
|
|
case RS::TEXTURE_LAYERED_CUBEMAP: {
|
|
texture.rd_type = RD::TEXTURE_TYPE_CUBE;
|
|
} break;
|
|
case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
|
|
texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
|
|
} break;
|
|
}
|
|
|
|
texture.rd_format = ret_format.format;
|
|
texture.rd_format_srgb = ret_format.format_srgb;
|
|
|
|
RD::TextureFormat rd_format;
|
|
RD::TextureView rd_view;
|
|
{ //attempt register
|
|
rd_format.format = texture.rd_format;
|
|
rd_format.width = texture.width;
|
|
rd_format.height = texture.height;
|
|
rd_format.depth = 1;
|
|
rd_format.array_layers = texture.layers;
|
|
rd_format.mipmaps = texture.mipmaps;
|
|
rd_format.texture_type = texture.rd_type;
|
|
rd_format.samples = RD::TEXTURE_SAMPLES_1;
|
|
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_format.shareable_formats.push_back(texture.rd_format);
|
|
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
|
|
}
|
|
}
|
|
{
|
|
rd_view.swizzle_r = ret_format.swizzle_r;
|
|
rd_view.swizzle_g = ret_format.swizzle_g;
|
|
rd_view.swizzle_b = ret_format.swizzle_b;
|
|
rd_view.swizzle_a = ret_format.swizzle_a;
|
|
}
|
|
Vector<Vector<uint8_t>> data_slices;
|
|
for (int i = 0; i < images.size(); i++) {
|
|
Vector<uint8_t> data = images[i]->get_data(); //use image data
|
|
data_slices.push_back(data);
|
|
}
|
|
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
|
|
ERR_FAIL_COND(texture.rd_texture.is_null());
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_view.format_override = texture.rd_format_srgb;
|
|
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
|
|
if (texture.rd_texture_srgb.is_null()) {
|
|
RD::get_singleton()->free(texture.rd_texture);
|
|
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
|
|
}
|
|
}
|
|
|
|
//used for 2D, overridable
|
|
texture.width_2d = texture.width;
|
|
texture.height_2d = texture.height;
|
|
texture.is_render_target = false;
|
|
texture.rd_view = rd_view;
|
|
texture.is_proxy = false;
|
|
|
|
texture_owner.initialize_rid(p_texture, texture);
|
|
}
|
|
|
|
void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
|
|
ERR_FAIL_COND(p_data.size() == 0);
|
|
Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
|
|
if (verr != Image::VALIDATE_3D_OK) {
|
|
ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
|
|
}
|
|
|
|
TextureToRDFormat ret_format;
|
|
Image::Format validated_format = Image::FORMAT_MAX;
|
|
Vector<uint8_t> all_data;
|
|
uint32_t mipmap_count = 0;
|
|
Vector<Texture::BufferSlice3D> slices;
|
|
{
|
|
Vector<Ref<Image>> images;
|
|
uint32_t all_data_size = 0;
|
|
images.resize(p_data.size());
|
|
for (int i = 0; i < p_data.size(); i++) {
|
|
TextureToRDFormat f;
|
|
images.write[i] = _validate_texture_format(p_data[i], f);
|
|
if (i == 0) {
|
|
ret_format = f;
|
|
validated_format = images[0]->get_format();
|
|
}
|
|
|
|
all_data_size += images[i]->get_data().size();
|
|
}
|
|
|
|
all_data.resize(all_data_size); //consolidate all data here
|
|
uint32_t offset = 0;
|
|
Size2i prev_size;
|
|
for (int i = 0; i < p_data.size(); i++) {
|
|
uint32_t s = images[i]->get_data().size();
|
|
|
|
copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
|
|
{
|
|
Texture::BufferSlice3D slice;
|
|
slice.size.width = images[i]->get_width();
|
|
slice.size.height = images[i]->get_height();
|
|
slice.offset = offset;
|
|
slice.buffer_size = s;
|
|
slices.push_back(slice);
|
|
}
|
|
offset += s;
|
|
|
|
Size2i img_size(images[i]->get_width(), images[i]->get_height());
|
|
if (img_size != prev_size) {
|
|
mipmap_count++;
|
|
}
|
|
prev_size = img_size;
|
|
}
|
|
}
|
|
|
|
Texture texture;
|
|
|
|
texture.type = Texture::TYPE_3D;
|
|
texture.width = p_width;
|
|
texture.height = p_height;
|
|
texture.depth = p_depth;
|
|
texture.mipmaps = mipmap_count;
|
|
texture.format = p_data[0]->get_format();
|
|
texture.validated_format = validated_format;
|
|
|
|
texture.buffer_size_3d = all_data.size();
|
|
texture.buffer_slices_3d = slices;
|
|
|
|
texture.rd_type = RD::TEXTURE_TYPE_3D;
|
|
texture.rd_format = ret_format.format;
|
|
texture.rd_format_srgb = ret_format.format_srgb;
|
|
|
|
RD::TextureFormat rd_format;
|
|
RD::TextureView rd_view;
|
|
{ //attempt register
|
|
rd_format.format = texture.rd_format;
|
|
rd_format.width = texture.width;
|
|
rd_format.height = texture.height;
|
|
rd_format.depth = texture.depth;
|
|
rd_format.array_layers = 1;
|
|
rd_format.mipmaps = texture.mipmaps;
|
|
rd_format.texture_type = texture.rd_type;
|
|
rd_format.samples = RD::TEXTURE_SAMPLES_1;
|
|
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_format.shareable_formats.push_back(texture.rd_format);
|
|
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
|
|
}
|
|
}
|
|
{
|
|
rd_view.swizzle_r = ret_format.swizzle_r;
|
|
rd_view.swizzle_g = ret_format.swizzle_g;
|
|
rd_view.swizzle_b = ret_format.swizzle_b;
|
|
rd_view.swizzle_a = ret_format.swizzle_a;
|
|
}
|
|
Vector<Vector<uint8_t>> data_slices;
|
|
data_slices.push_back(all_data); //one slice
|
|
|
|
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
|
|
ERR_FAIL_COND(texture.rd_texture.is_null());
|
|
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
rd_view.format_override = texture.rd_format_srgb;
|
|
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
|
|
if (texture.rd_texture_srgb.is_null()) {
|
|
RD::get_singleton()->free(texture.rd_texture);
|
|
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
|
|
}
|
|
}
|
|
|
|
//used for 2D, overridable
|
|
texture.width_2d = texture.width;
|
|
texture.height_2d = texture.height;
|
|
texture.is_render_target = false;
|
|
texture.rd_view = rd_view;
|
|
texture.is_proxy = false;
|
|
|
|
texture_owner.initialize_rid(p_texture, texture);
|
|
}
|
|
|
|
void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
|
|
Texture *tex = texture_owner.getornull(p_base);
|
|
ERR_FAIL_COND(!tex);
|
|
Texture proxy_tex = *tex;
|
|
|
|
proxy_tex.rd_view.format_override = tex->rd_format;
|
|
proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
|
|
if (proxy_tex.rd_texture_srgb.is_valid()) {
|
|
proxy_tex.rd_view.format_override = tex->rd_format_srgb;
|
|
proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
|
|
}
|
|
proxy_tex.proxy_to = p_base;
|
|
proxy_tex.is_render_target = false;
|
|
proxy_tex.is_proxy = true;
|
|
proxy_tex.proxies.clear();
|
|
|
|
texture_owner.initialize_rid(p_texture, proxy_tex);
|
|
|
|
tex->proxies.push_back(p_texture);
|
|
}
|
|
|
|
void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
|
|
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
|
|
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
ERR_FAIL_COND(tex->is_render_target);
|
|
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
|
|
ERR_FAIL_COND(p_image->get_format() != tex->format);
|
|
|
|
if (tex->type == Texture::TYPE_LAYERED) {
|
|
ERR_FAIL_INDEX(p_layer, tex->layers);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
tex->image_cache_2d.unref();
|
|
#endif
|
|
TextureToRDFormat f;
|
|
Ref<Image> validated = _validate_texture_format(p_image, f);
|
|
|
|
RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
|
|
}
|
|
|
|
void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
|
|
_texture_2d_update(p_texture, p_image, p_layer, true);
|
|
}
|
|
|
|
void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
|
|
_texture_2d_update(p_texture, p_image, p_layer, false);
|
|
}
|
|
|
|
void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
|
|
Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
|
|
if (verr != Image::VALIDATE_3D_OK) {
|
|
ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
|
|
}
|
|
|
|
Vector<uint8_t> all_data;
|
|
{
|
|
Vector<Ref<Image>> images;
|
|
uint32_t all_data_size = 0;
|
|
images.resize(p_data.size());
|
|
for (int i = 0; i < p_data.size(); i++) {
|
|
Ref<Image> image = p_data[i];
|
|
if (image->get_format() != tex->validated_format) {
|
|
image = image->duplicate();
|
|
image->convert(tex->validated_format);
|
|
}
|
|
all_data_size += images[i]->get_data().size();
|
|
images.push_back(image);
|
|
}
|
|
|
|
all_data.resize(all_data_size); //consolidate all data here
|
|
uint32_t offset = 0;
|
|
|
|
for (int i = 0; i < p_data.size(); i++) {
|
|
uint32_t s = images[i]->get_data().size();
|
|
copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
|
|
offset += s;
|
|
}
|
|
}
|
|
|
|
RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
|
|
}
|
|
|
|
void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
ERR_FAIL_COND(!tex->is_proxy);
|
|
Texture *proxy_to = texture_owner.getornull(p_proxy_to);
|
|
ERR_FAIL_COND(!proxy_to);
|
|
ERR_FAIL_COND(proxy_to->is_proxy);
|
|
|
|
if (tex->proxy_to.is_valid()) {
|
|
//unlink proxy
|
|
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
|
|
RD::get_singleton()->free(tex->rd_texture);
|
|
tex->rd_texture = RID();
|
|
}
|
|
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
|
|
RD::get_singleton()->free(tex->rd_texture_srgb);
|
|
tex->rd_texture_srgb = RID();
|
|
}
|
|
Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
|
|
ERR_FAIL_COND(!prev_tex);
|
|
prev_tex->proxies.erase(p_texture);
|
|
}
|
|
|
|
*tex = *proxy_to;
|
|
|
|
tex->proxy_to = p_proxy_to;
|
|
tex->is_render_target = false;
|
|
tex->is_proxy = true;
|
|
tex->proxies.clear();
|
|
proxy_to->proxies.push_back(p_texture);
|
|
|
|
tex->rd_view.format_override = tex->rd_format;
|
|
tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
|
|
if (tex->rd_texture_srgb.is_valid()) {
|
|
tex->rd_view.format_override = tex->rd_format_srgb;
|
|
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
|
|
}
|
|
}
|
|
|
|
//these two APIs can be used together or in combination with the others.
|
|
void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(4, 4, false, Image::FORMAT_RGBA8);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
image->set_pixel(i, j, Color(1, 0, 1, 1));
|
|
}
|
|
}
|
|
|
|
texture_2d_initialize(p_texture, image);
|
|
}
|
|
|
|
void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(4, 4, false, Image::FORMAT_RGBA8);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
image->set_pixel(i, j, Color(1, 0, 1, 1));
|
|
}
|
|
}
|
|
|
|
Vector<Ref<Image>> images;
|
|
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
|
|
images.push_back(image);
|
|
} else {
|
|
//cube
|
|
for (int i = 0; i < 6; i++) {
|
|
images.push_back(image);
|
|
}
|
|
}
|
|
|
|
texture_2d_layered_initialize(p_texture, images, p_layered_type);
|
|
}
|
|
|
|
void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
|
|
//this could be better optimized to reuse an existing image , done this way
|
|
//for now to get it working
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(4, 4, false, Image::FORMAT_RGBA8);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
image->set_pixel(i, j, Color(1, 0, 1, 1));
|
|
}
|
|
}
|
|
|
|
Vector<Ref<Image>> images;
|
|
//cube
|
|
for (int i = 0; i < 4; i++) {
|
|
images.push_back(image);
|
|
}
|
|
|
|
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
|
|
}
|
|
|
|
Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND_V(!tex, Ref<Image>());
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (tex->image_cache_2d.is_valid()) {
|
|
return tex->image_cache_2d;
|
|
}
|
|
#endif
|
|
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
|
|
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
|
|
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
|
|
if (tex->format != tex->validated_format) {
|
|
image->convert(tex->format);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
tex->image_cache_2d = image;
|
|
}
|
|
#endif
|
|
|
|
return image;
|
|
}
|
|
|
|
Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND_V(!tex, Ref<Image>());
|
|
|
|
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
|
|
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
|
|
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
|
|
if (tex->format != tex->validated_format) {
|
|
image->convert(tex->format);
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
|
|
ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
|
|
|
|
Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
|
|
|
|
ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
|
|
|
|
Vector<Ref<Image>> ret;
|
|
|
|
for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
|
|
const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
|
|
ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
|
|
ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
|
|
Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
|
|
|
|
Ref<Image> img;
|
|
img.instance();
|
|
img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
|
|
ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
|
|
if (tex->format != tex->validated_format) {
|
|
img->convert(tex->format);
|
|
}
|
|
|
|
ret.push_back(img);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
|
|
Texture *by_tex = texture_owner.getornull(p_by_texture);
|
|
ERR_FAIL_COND(!by_tex);
|
|
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
|
|
|
|
if (tex == by_tex) {
|
|
return;
|
|
}
|
|
|
|
if (tex->rd_texture_srgb.is_valid()) {
|
|
RD::get_singleton()->free(tex->rd_texture_srgb);
|
|
}
|
|
RD::get_singleton()->free(tex->rd_texture);
|
|
|
|
if (tex->canvas_texture) {
|
|
memdelete(tex->canvas_texture);
|
|
tex->canvas_texture = nullptr;
|
|
}
|
|
|
|
Vector<RID> proxies_to_update = tex->proxies;
|
|
Vector<RID> proxies_to_redirect = by_tex->proxies;
|
|
|
|
*tex = *by_tex;
|
|
|
|
tex->proxies = proxies_to_update; //restore proxies, so they can be updated
|
|
|
|
if (tex->canvas_texture) {
|
|
tex->canvas_texture->diffuse = p_texture; //update
|
|
}
|
|
|
|
for (int i = 0; i < proxies_to_update.size(); i++) {
|
|
texture_proxy_update(proxies_to_update[i], p_texture);
|
|
}
|
|
for (int i = 0; i < proxies_to_redirect.size(); i++) {
|
|
texture_proxy_update(proxies_to_redirect[i], p_texture);
|
|
}
|
|
//delete last, so proxies can be updated
|
|
texture_owner.free(p_by_texture);
|
|
|
|
if (decal_atlas.textures.has(p_texture)) {
|
|
//belongs to decal atlas..
|
|
|
|
decal_atlas.dirty = true; //mark it dirty since it was most likely modified
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
|
|
tex->width_2d = p_width;
|
|
tex->height_2d = p_height;
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
tex->path = p_path;
|
|
}
|
|
|
|
String RendererStorageRD::texture_get_path(RID p_texture) const {
|
|
return String();
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
tex->detect_3d_callback_ud = p_userdata;
|
|
tex->detect_3d_callback = p_callback;
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
tex->detect_normal_callback_ud = p_userdata;
|
|
tex->detect_normal_callback = p_callback;
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
|
|
Texture *tex = texture_owner.getornull(p_texture);
|
|
ERR_FAIL_COND(!tex);
|
|
tex->detect_roughness_callback_ud = p_userdata;
|
|
tex->detect_roughness_callback = p_callback;
|
|
}
|
|
|
|
void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
|
|
}
|
|
|
|
void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
|
|
}
|
|
|
|
Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
|
|
return texture_2d_get_size(p_proxy);
|
|
}
|
|
|
|
/* CANVAS TEXTURE */
|
|
|
|
void RendererStorageRD::CanvasTexture::clear_sets() {
|
|
if (cleared_cache) {
|
|
return;
|
|
}
|
|
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
|
|
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
|
|
if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
|
|
RD::get_singleton()->free(uniform_sets[i][j]);
|
|
uniform_sets[i][j] = RID();
|
|
}
|
|
}
|
|
}
|
|
cleared_cache = true;
|
|
}
|
|
|
|
RendererStorageRD::CanvasTexture::~CanvasTexture() {
|
|
clear_sets();
|
|
}
|
|
|
|
RID RendererStorageRD::canvas_texture_allocate() {
|
|
return canvas_texture_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
|
|
canvas_texture_owner.initialize_rid(p_rid, memnew(CanvasTexture));
|
|
}
|
|
|
|
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
|
|
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
|
|
switch (p_channel) {
|
|
case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
|
|
ct->diffuse = p_texture;
|
|
} break;
|
|
case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
|
|
ct->normal_map = p_texture;
|
|
} break;
|
|
case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
|
|
ct->specular = p_texture;
|
|
} break;
|
|
}
|
|
|
|
ct->clear_sets();
|
|
}
|
|
|
|
void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
|
|
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
|
|
ct->specular_color.r = p_specular_color.r;
|
|
ct->specular_color.g = p_specular_color.g;
|
|
ct->specular_color.b = p_specular_color.b;
|
|
ct->specular_color.a = p_shininess;
|
|
ct->clear_sets();
|
|
}
|
|
|
|
void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
|
|
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
|
|
ct->texture_filter = p_filter;
|
|
ct->clear_sets();
|
|
}
|
|
|
|
void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
|
|
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
|
|
ct->texture_repeat = p_repeat;
|
|
ct->clear_sets();
|
|
}
|
|
|
|
bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
|
|
CanvasTexture *ct = nullptr;
|
|
|
|
Texture *t = texture_owner.getornull(p_texture);
|
|
|
|
if (t) {
|
|
//regular texture
|
|
if (!t->canvas_texture) {
|
|
t->canvas_texture = memnew(CanvasTexture);
|
|
t->canvas_texture->diffuse = p_texture;
|
|
}
|
|
|
|
ct = t->canvas_texture;
|
|
} else {
|
|
ct = canvas_texture_owner.getornull(p_texture);
|
|
}
|
|
|
|
if (!ct) {
|
|
return false; //invalid texture RID
|
|
}
|
|
|
|
RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
|
|
ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
|
|
|
|
RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
|
|
ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
|
|
|
|
RID uniform_set = ct->uniform_sets[filter][repeat];
|
|
if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
|
|
//create and update
|
|
Vector<RD::Uniform> uniforms;
|
|
{ //diffuse
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 0;
|
|
|
|
t = texture_owner.getornull(ct->diffuse);
|
|
if (!t) {
|
|
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
|
|
ct->size_cache = Size2i(1, 1);
|
|
} else {
|
|
u.ids.push_back(t->rd_texture);
|
|
ct->size_cache = Size2i(t->width_2d, t->height_2d);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
{ //normal
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1;
|
|
|
|
t = texture_owner.getornull(ct->normal_map);
|
|
if (!t) {
|
|
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
|
|
ct->use_normal_cache = false;
|
|
} else {
|
|
u.ids.push_back(t->rd_texture);
|
|
ct->use_normal_cache = true;
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
{ //specular
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 2;
|
|
|
|
t = texture_owner.getornull(ct->specular);
|
|
if (!t) {
|
|
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
|
|
ct->use_specular_cache = false;
|
|
} else {
|
|
u.ids.push_back(t->rd_texture);
|
|
ct->use_specular_cache = true;
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
{ //sampler
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 3;
|
|
u.ids.push_back(sampler_rd_get_default(filter, repeat));
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
|
|
ct->uniform_sets[filter][repeat] = uniform_set;
|
|
ct->cleared_cache = false;
|
|
}
|
|
|
|
r_uniform_set = uniform_set;
|
|
r_size = ct->size_cache;
|
|
r_specular_shininess = ct->specular_color;
|
|
r_use_normal = ct->use_normal_cache;
|
|
r_use_specular = ct->use_specular_cache;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* SHADER API */
|
|
|
|
RID RendererStorageRD::shader_allocate() {
|
|
return shader_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::shader_initialize(RID p_rid) {
|
|
Shader shader;
|
|
shader.data = nullptr;
|
|
shader.type = SHADER_TYPE_MAX;
|
|
|
|
shader_owner.initialize_rid(p_rid, shader);
|
|
}
|
|
|
|
void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
|
|
shader->code = p_code;
|
|
String mode_string = ShaderLanguage::get_shader_type(p_code);
|
|
|
|
ShaderType new_type;
|
|
if (mode_string == "canvas_item") {
|
|
new_type = SHADER_TYPE_2D;
|
|
} else if (mode_string == "particles") {
|
|
new_type = SHADER_TYPE_PARTICLES;
|
|
} else if (mode_string == "spatial") {
|
|
new_type = SHADER_TYPE_3D;
|
|
} else if (mode_string == "sky") {
|
|
new_type = SHADER_TYPE_SKY;
|
|
} else {
|
|
new_type = SHADER_TYPE_MAX;
|
|
}
|
|
|
|
if (new_type != shader->type) {
|
|
if (shader->data) {
|
|
memdelete(shader->data);
|
|
shader->data = nullptr;
|
|
}
|
|
|
|
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
|
|
Material *material = E->get();
|
|
material->shader_type = new_type;
|
|
if (material->data) {
|
|
memdelete(material->data);
|
|
material->data = nullptr;
|
|
}
|
|
}
|
|
|
|
shader->type = new_type;
|
|
|
|
if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
|
|
shader->data = shader_data_request_func[new_type]();
|
|
} else {
|
|
shader->type = SHADER_TYPE_MAX; //invalid
|
|
}
|
|
|
|
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
|
|
Material *material = E->get();
|
|
if (shader->data) {
|
|
material->data = material_data_request_func[new_type](shader->data);
|
|
material->data->self = material->self;
|
|
material->data->set_next_pass(material->next_pass);
|
|
material->data->set_render_priority(material->priority);
|
|
}
|
|
material->shader_type = new_type;
|
|
}
|
|
|
|
for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
|
|
shader->data->set_default_texture_param(E->key(), E->get());
|
|
}
|
|
}
|
|
|
|
if (shader->data) {
|
|
shader->data->set_code(p_code);
|
|
}
|
|
|
|
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
|
|
Material *material = E->get();
|
|
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
|
|
_material_queue_update(material, true, true);
|
|
}
|
|
}
|
|
|
|
String RendererStorageRD::shader_get_code(RID p_shader) const {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND_V(!shader, String());
|
|
return shader->code;
|
|
}
|
|
|
|
void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
if (shader->data) {
|
|
return shader->data->get_param_list(p_param_list);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
|
|
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
|
|
shader->default_texture_parameter[p_name] = p_texture;
|
|
} else {
|
|
shader->default_texture_parameter.erase(p_name);
|
|
}
|
|
if (shader->data) {
|
|
shader->data->set_default_texture_param(p_name, p_texture);
|
|
}
|
|
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
|
|
Material *material = E->get();
|
|
_material_queue_update(material, false, true);
|
|
}
|
|
}
|
|
|
|
RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND_V(!shader, RID());
|
|
if (shader->default_texture_parameter.has(p_name)) {
|
|
return shader->default_texture_parameter[p_name];
|
|
}
|
|
|
|
return RID();
|
|
}
|
|
|
|
Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND_V(!shader, Variant());
|
|
if (shader->data) {
|
|
return shader->data->get_default_parameter(p_param);
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
|
|
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
|
|
shader_data_request_func[p_shader_type] = p_function;
|
|
}
|
|
|
|
RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
|
|
if (shader->data) {
|
|
return shader->data->get_native_source_code();
|
|
}
|
|
return RS::ShaderNativeSourceCode();
|
|
}
|
|
|
|
/* COMMON MATERIAL API */
|
|
|
|
RID RendererStorageRD::material_allocate() {
|
|
return material_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::material_initialize(RID p_rid) {
|
|
Material material;
|
|
material.data = nullptr;
|
|
material.shader = nullptr;
|
|
material.shader_type = SHADER_TYPE_MAX;
|
|
material.update_next = nullptr;
|
|
material.update_requested = false;
|
|
material.uniform_dirty = false;
|
|
material.texture_dirty = false;
|
|
material.priority = 0;
|
|
material.self = p_rid;
|
|
material_owner.initialize_rid(p_rid, material);
|
|
}
|
|
|
|
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
|
|
if (material->update_requested) {
|
|
return;
|
|
}
|
|
|
|
material->update_next = material_update_list;
|
|
material_update_list = material;
|
|
material->update_requested = true;
|
|
material->uniform_dirty = material->uniform_dirty || p_uniform;
|
|
material->texture_dirty = material->texture_dirty || p_texture;
|
|
}
|
|
|
|
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
|
|
if (material->data) {
|
|
memdelete(material->data);
|
|
material->data = nullptr;
|
|
}
|
|
|
|
if (material->shader) {
|
|
material->shader->owners.erase(material);
|
|
material->shader = nullptr;
|
|
material->shader_type = SHADER_TYPE_MAX;
|
|
}
|
|
|
|
if (p_shader.is_null()) {
|
|
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
|
|
material->shader_id = 0;
|
|
return;
|
|
}
|
|
|
|
Shader *shader = shader_owner.getornull(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
material->shader = shader;
|
|
material->shader_type = shader->type;
|
|
material->shader_id = p_shader.get_local_index();
|
|
shader->owners.insert(material);
|
|
|
|
if (shader->type == SHADER_TYPE_MAX) {
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(shader->data == nullptr);
|
|
|
|
material->data = material_data_request_func[shader->type](shader->data);
|
|
material->data->self = p_material;
|
|
material->data->set_next_pass(material->next_pass);
|
|
material->data->set_render_priority(material->priority);
|
|
//updating happens later
|
|
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
|
|
_material_queue_update(material, true, true);
|
|
}
|
|
|
|
void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
|
|
if (p_value.get_type() == Variant::NIL) {
|
|
material->params.erase(p_param);
|
|
} else {
|
|
material->params[p_param] = p_value;
|
|
}
|
|
|
|
if (material->shader && material->shader->data) { //shader is valid
|
|
bool is_texture = material->shader->data->is_param_texture(p_param);
|
|
_material_queue_update(material, !is_texture, is_texture);
|
|
} else {
|
|
_material_queue_update(material, true, true);
|
|
}
|
|
}
|
|
|
|
Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND_V(!material, Variant());
|
|
if (material->params.has(p_param)) {
|
|
return material->params[p_param];
|
|
} else {
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
|
|
if (material->next_pass == p_next_material) {
|
|
return;
|
|
}
|
|
|
|
material->next_pass = p_next_material;
|
|
if (material->data) {
|
|
material->data->set_next_pass(p_next_material);
|
|
}
|
|
|
|
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
|
|
}
|
|
|
|
void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
material->priority = priority;
|
|
if (material->data) {
|
|
material->data->set_render_priority(priority);
|
|
}
|
|
}
|
|
|
|
bool RendererStorageRD::material_is_animated(RID p_material) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND_V(!material, false);
|
|
if (material->shader && material->shader->data) {
|
|
if (material->shader->data->is_animated()) {
|
|
return true;
|
|
} else if (material->next_pass.is_valid()) {
|
|
return material_is_animated(material->next_pass);
|
|
}
|
|
}
|
|
return false; //by default nothing is animated
|
|
}
|
|
|
|
bool RendererStorageRD::material_casts_shadows(RID p_material) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND_V(!material, true);
|
|
if (material->shader && material->shader->data) {
|
|
if (material->shader->data->casts_shadows()) {
|
|
return true;
|
|
} else if (material->next_pass.is_valid()) {
|
|
return material_casts_shadows(material->next_pass);
|
|
}
|
|
}
|
|
return true; //by default everything casts shadows
|
|
}
|
|
|
|
void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
if (material->shader && material->shader->data) {
|
|
material->shader->data->get_instance_param_list(r_parameters);
|
|
|
|
if (material->next_pass.is_valid()) {
|
|
material_get_instance_shader_parameters(material->next_pass, r_parameters);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
p_instance->update_dependency(&material->dependency);
|
|
if (material->next_pass.is_valid()) {
|
|
material_update_dependency(material->next_pass, p_instance);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
|
|
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
|
|
material_data_request_func[p_shader_type] = p_function;
|
|
}
|
|
|
|
_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
|
|
switch (type) {
|
|
case ShaderLanguage::TYPE_BOOL: {
|
|
bool v = value;
|
|
|
|
uint32_t *gui = (uint32_t *)data;
|
|
*gui = v ? 1 : 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC2: {
|
|
int v = value;
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = v & 1 ? 1 : 0;
|
|
gui[1] = v & 2 ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC3: {
|
|
int v = value;
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = (v & 1) ? 1 : 0;
|
|
gui[1] = (v & 2) ? 1 : 0;
|
|
gui[2] = (v & 4) ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC4: {
|
|
int v = value;
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = (v & 1) ? 1 : 0;
|
|
gui[1] = (v & 2) ? 1 : 0;
|
|
gui[2] = (v & 4) ? 1 : 0;
|
|
gui[3] = (v & 8) ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_INT: {
|
|
int v = value;
|
|
int32_t *gui = (int32_t *)data;
|
|
gui[0] = v;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC2: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC3: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC4: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_UINT: {
|
|
int v = value;
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = v;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC2: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
uint32_t *gui = (uint32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC3: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
uint32_t *gui = (uint32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC4: {
|
|
Vector<int> iv = value;
|
|
int s = iv.size();
|
|
uint32_t *gui = (uint32_t *)data;
|
|
|
|
const int *r = iv.ptr();
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i < s) {
|
|
gui[i] = r[i];
|
|
} else {
|
|
gui[i] = 0;
|
|
}
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_FLOAT: {
|
|
float v = value;
|
|
float *gui = (float *)data;
|
|
gui[0] = v;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC2: {
|
|
Vector2 v = value;
|
|
float *gui = (float *)data;
|
|
gui[0] = v.x;
|
|
gui[1] = v.y;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC3: {
|
|
Vector3 v = value;
|
|
float *gui = (float *)data;
|
|
gui[0] = v.x;
|
|
gui[1] = v.y;
|
|
gui[2] = v.z;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC4: {
|
|
float *gui = (float *)data;
|
|
|
|
if (value.get_type() == Variant::COLOR) {
|
|
Color v = value;
|
|
|
|
if (p_linear_color) {
|
|
v = v.to_linear();
|
|
}
|
|
|
|
gui[0] = v.r;
|
|
gui[1] = v.g;
|
|
gui[2] = v.b;
|
|
gui[3] = v.a;
|
|
} else if (value.get_type() == Variant::RECT2) {
|
|
Rect2 v = value;
|
|
|
|
gui[0] = v.position.x;
|
|
gui[1] = v.position.y;
|
|
gui[2] = v.size.x;
|
|
gui[3] = v.size.y;
|
|
} else if (value.get_type() == Variant::QUAT) {
|
|
Quat v = value;
|
|
|
|
gui[0] = v.x;
|
|
gui[1] = v.y;
|
|
gui[2] = v.z;
|
|
gui[3] = v.w;
|
|
} else {
|
|
Plane v = value;
|
|
|
|
gui[0] = v.normal.x;
|
|
gui[1] = v.normal.y;
|
|
gui[2] = v.normal.z;
|
|
gui[3] = v.d;
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT2: {
|
|
Transform2D v = value;
|
|
float *gui = (float *)data;
|
|
|
|
//in std140 members of mat2 are treated as vec4s
|
|
gui[0] = v.elements[0][0];
|
|
gui[1] = v.elements[0][1];
|
|
gui[2] = 0;
|
|
gui[3] = 0;
|
|
gui[4] = v.elements[1][0];
|
|
gui[5] = v.elements[1][1];
|
|
gui[6] = 0;
|
|
gui[7] = 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT3: {
|
|
Basis v = value;
|
|
float *gui = (float *)data;
|
|
|
|
gui[0] = v.elements[0][0];
|
|
gui[1] = v.elements[1][0];
|
|
gui[2] = v.elements[2][0];
|
|
gui[3] = 0;
|
|
gui[4] = v.elements[0][1];
|
|
gui[5] = v.elements[1][1];
|
|
gui[6] = v.elements[2][1];
|
|
gui[7] = 0;
|
|
gui[8] = v.elements[0][2];
|
|
gui[9] = v.elements[1][2];
|
|
gui[10] = v.elements[2][2];
|
|
gui[11] = 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT4: {
|
|
Transform v = value;
|
|
float *gui = (float *)data;
|
|
|
|
gui[0] = v.basis.elements[0][0];
|
|
gui[1] = v.basis.elements[1][0];
|
|
gui[2] = v.basis.elements[2][0];
|
|
gui[3] = 0;
|
|
gui[4] = v.basis.elements[0][1];
|
|
gui[5] = v.basis.elements[1][1];
|
|
gui[6] = v.basis.elements[2][1];
|
|
gui[7] = 0;
|
|
gui[8] = v.basis.elements[0][2];
|
|
gui[9] = v.basis.elements[1][2];
|
|
gui[10] = v.basis.elements[2][2];
|
|
gui[11] = 0;
|
|
gui[12] = v.origin.x;
|
|
gui[13] = v.origin.y;
|
|
gui[14] = v.origin.z;
|
|
gui[15] = 1;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
|
|
switch (type) {
|
|
case ShaderLanguage::TYPE_BOOL: {
|
|
uint32_t *gui = (uint32_t *)data;
|
|
*gui = value[0].boolean ? 1 : 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC2: {
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = value[0].boolean ? 1 : 0;
|
|
gui[1] = value[1].boolean ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC3: {
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = value[0].boolean ? 1 : 0;
|
|
gui[1] = value[1].boolean ? 1 : 0;
|
|
gui[2] = value[2].boolean ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC4: {
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = value[0].boolean ? 1 : 0;
|
|
gui[1] = value[1].boolean ? 1 : 0;
|
|
gui[2] = value[2].boolean ? 1 : 0;
|
|
gui[3] = value[3].boolean ? 1 : 0;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_INT: {
|
|
int32_t *gui = (int32_t *)data;
|
|
gui[0] = value[0].sint;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC2: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
gui[i] = value[i].sint;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC3: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
gui[i] = value[i].sint;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_IVEC4: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
gui[i] = value[i].sint;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_UINT: {
|
|
uint32_t *gui = (uint32_t *)data;
|
|
gui[0] = value[0].uint;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC2: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
gui[i] = value[i].uint;
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC3: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
gui[i] = value[i].uint;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_UVEC4: {
|
|
int32_t *gui = (int32_t *)data;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
gui[i] = value[i].uint;
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_FLOAT: {
|
|
float *gui = (float *)data;
|
|
gui[0] = value[0].real;
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC2: {
|
|
float *gui = (float *)data;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
gui[i] = value[i].real;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC3: {
|
|
float *gui = (float *)data;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
gui[i] = value[i].real;
|
|
}
|
|
|
|
} break;
|
|
case ShaderLanguage::TYPE_VEC4: {
|
|
float *gui = (float *)data;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
gui[i] = value[i].real;
|
|
}
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT2: {
|
|
float *gui = (float *)data;
|
|
|
|
//in std140 members of mat2 are treated as vec4s
|
|
gui[0] = value[0].real;
|
|
gui[1] = value[1].real;
|
|
gui[2] = 0;
|
|
gui[3] = 0;
|
|
gui[4] = value[2].real;
|
|
gui[5] = value[3].real;
|
|
gui[6] = 0;
|
|
gui[7] = 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT3: {
|
|
float *gui = (float *)data;
|
|
|
|
gui[0] = value[0].real;
|
|
gui[1] = value[1].real;
|
|
gui[2] = value[2].real;
|
|
gui[3] = 0;
|
|
gui[4] = value[3].real;
|
|
gui[5] = value[4].real;
|
|
gui[6] = value[5].real;
|
|
gui[7] = 0;
|
|
gui[8] = value[6].real;
|
|
gui[9] = value[7].real;
|
|
gui[10] = value[8].real;
|
|
gui[11] = 0;
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT4: {
|
|
float *gui = (float *)data;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
gui[i] = value[i].real;
|
|
}
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
|
|
switch (type) {
|
|
case ShaderLanguage::TYPE_BOOL:
|
|
case ShaderLanguage::TYPE_INT:
|
|
case ShaderLanguage::TYPE_UINT:
|
|
case ShaderLanguage::TYPE_FLOAT: {
|
|
zeromem(data, 4);
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC2:
|
|
case ShaderLanguage::TYPE_IVEC2:
|
|
case ShaderLanguage::TYPE_UVEC2:
|
|
case ShaderLanguage::TYPE_VEC2: {
|
|
zeromem(data, 8);
|
|
} break;
|
|
case ShaderLanguage::TYPE_BVEC3:
|
|
case ShaderLanguage::TYPE_IVEC3:
|
|
case ShaderLanguage::TYPE_UVEC3:
|
|
case ShaderLanguage::TYPE_VEC3:
|
|
case ShaderLanguage::TYPE_BVEC4:
|
|
case ShaderLanguage::TYPE_IVEC4:
|
|
case ShaderLanguage::TYPE_UVEC4:
|
|
case ShaderLanguage::TYPE_VEC4: {
|
|
zeromem(data, 16);
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT2: {
|
|
zeromem(data, 32);
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT3: {
|
|
zeromem(data, 48);
|
|
} break;
|
|
case ShaderLanguage::TYPE_MAT4: {
|
|
zeromem(data, 64);
|
|
} break;
|
|
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
|
|
bool uses_global_buffer = false;
|
|
|
|
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
|
|
if (E->get().order < 0) {
|
|
continue; // texture, does not go here
|
|
}
|
|
|
|
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
continue; //instance uniforms don't appear in the bufferr
|
|
}
|
|
|
|
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
|
|
//this is a global variable, get the index to it
|
|
RendererStorageRD *rs = base_singleton;
|
|
|
|
GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
|
|
uint32_t index = 0;
|
|
if (gv) {
|
|
index = gv->buffer_index;
|
|
} else {
|
|
WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
|
|
}
|
|
|
|
uint32_t offset = p_uniform_offsets[E->get().order];
|
|
uint32_t *intptr = (uint32_t *)&p_buffer[offset];
|
|
*intptr = index;
|
|
uses_global_buffer = true;
|
|
continue;
|
|
}
|
|
|
|
//regular uniform
|
|
uint32_t offset = p_uniform_offsets[E->get().order];
|
|
#ifdef DEBUG_ENABLED
|
|
uint32_t size = ShaderLanguage::get_type_size(E->get().type);
|
|
ERR_CONTINUE(offset + size > p_buffer_size);
|
|
#endif
|
|
uint8_t *data = &p_buffer[offset];
|
|
const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
|
|
|
|
if (V) {
|
|
//user provided
|
|
_fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
|
|
|
|
} else if (E->get().default_value.size()) {
|
|
//default value
|
|
_fill_std140_ubo_value(E->get().type, E->get().default_value, data);
|
|
//value=E->get().default_value;
|
|
} else {
|
|
//zero because it was not provided
|
|
if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
|
|
//colors must be set as black, with alpha as 1.0
|
|
_fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
|
|
} else {
|
|
//else just zero it out
|
|
_fill_std140_ubo_empty(E->get().type, data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (uses_global_buffer != (global_buffer_E != nullptr)) {
|
|
RendererStorageRD *rs = base_singleton;
|
|
if (uses_global_buffer) {
|
|
global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
|
|
} else {
|
|
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
|
|
global_buffer_E = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
RendererStorageRD::MaterialData::~MaterialData() {
|
|
if (global_buffer_E) {
|
|
//unregister global buffers
|
|
RendererStorageRD *rs = base_singleton;
|
|
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
|
|
}
|
|
|
|
if (global_texture_E) {
|
|
//unregister global textures
|
|
RendererStorageRD *rs = base_singleton;
|
|
|
|
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
|
|
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
|
|
if (v) {
|
|
v->texture_materials.erase(self);
|
|
}
|
|
}
|
|
//unregister material from those using global textures
|
|
rs->global_variables.materials_using_texture.erase(global_texture_E);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
|
|
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
|
|
#ifdef TOOLS_ENABLED
|
|
Texture *roughness_detect_texture = nullptr;
|
|
RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
|
|
Texture *normal_detect_texture = nullptr;
|
|
#endif
|
|
|
|
bool uses_global_textures = false;
|
|
global_textures_pass++;
|
|
|
|
for (int i = 0; i < p_texture_uniforms.size(); i++) {
|
|
const StringName &uniform_name = p_texture_uniforms[i].name;
|
|
|
|
RID texture;
|
|
|
|
if (p_texture_uniforms[i].global) {
|
|
RendererStorageRD *rs = base_singleton;
|
|
|
|
uses_global_textures = true;
|
|
|
|
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
|
|
if (v) {
|
|
if (v->buffer_index >= 0) {
|
|
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
|
|
|
|
} else {
|
|
Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
|
|
if (!E) {
|
|
E = used_global_textures.insert(uniform_name, global_textures_pass);
|
|
v->texture_materials.insert(self);
|
|
} else {
|
|
E->get() = global_textures_pass;
|
|
}
|
|
|
|
texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
|
|
}
|
|
|
|
} else {
|
|
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
|
|
}
|
|
} else {
|
|
if (!texture.is_valid()) {
|
|
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
|
|
if (V) {
|
|
texture = V->get();
|
|
}
|
|
}
|
|
|
|
if (!texture.is_valid()) {
|
|
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
|
|
if (W) {
|
|
texture = W->get();
|
|
}
|
|
}
|
|
}
|
|
|
|
RID rd_texture;
|
|
|
|
if (texture.is_null()) {
|
|
//check default usage
|
|
switch (p_texture_uniforms[i].hint) {
|
|
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
|
|
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
|
|
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
|
|
} break;
|
|
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
|
|
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
|
|
} break;
|
|
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
|
|
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
|
|
} break;
|
|
default: {
|
|
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
|
|
} break;
|
|
}
|
|
} else {
|
|
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
|
|
|
|
Texture *tex = singleton->texture_owner.getornull(texture);
|
|
|
|
if (tex) {
|
|
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
|
|
#ifdef TOOLS_ENABLED
|
|
if (tex->detect_3d_callback && p_use_linear_color) {
|
|
tex->detect_3d_callback(tex->detect_3d_callback_ud);
|
|
}
|
|
if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
|
|
if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
|
|
normal_detect_texture = tex;
|
|
}
|
|
tex->detect_normal_callback(tex->detect_normal_callback_ud);
|
|
}
|
|
if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
|
|
//find the normal texture
|
|
roughness_detect_texture = tex;
|
|
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
if (rd_texture.is_null()) {
|
|
//wtf
|
|
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
|
|
}
|
|
}
|
|
|
|
p_textures[i] = rd_texture;
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
|
|
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
|
|
}
|
|
#endif
|
|
{
|
|
//for textures no longer used, unregister them
|
|
List<Map<StringName, uint64_t>::Element *> to_delete;
|
|
RendererStorageRD *rs = base_singleton;
|
|
|
|
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
|
|
if (E->get() != global_textures_pass) {
|
|
to_delete.push_back(E);
|
|
|
|
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
|
|
if (v) {
|
|
v->texture_materials.erase(self);
|
|
}
|
|
}
|
|
}
|
|
|
|
while (to_delete.front()) {
|
|
used_global_textures.erase(to_delete.front()->get());
|
|
to_delete.pop_front();
|
|
}
|
|
//handle registering/unregistering global textures
|
|
if (uses_global_textures != (global_texture_E != nullptr)) {
|
|
if (uses_global_textures) {
|
|
global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
|
|
} else {
|
|
rs->global_variables.materials_using_texture.erase(global_texture_E);
|
|
global_texture_E = nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
|
|
Material *material = material_owner.getornull(p_material);
|
|
if (material->shader_type != p_shader_type) {
|
|
return;
|
|
}
|
|
if (material->data) {
|
|
material->data->update_parameters(material->params, false, true);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_update_queued_materials() {
|
|
Material *material = material_update_list;
|
|
while (material) {
|
|
Material *next = material->update_next;
|
|
|
|
if (material->data) {
|
|
material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
|
|
}
|
|
material->update_requested = false;
|
|
material->texture_dirty = false;
|
|
material->uniform_dirty = false;
|
|
material->update_next = nullptr;
|
|
material = next;
|
|
}
|
|
material_update_list = nullptr;
|
|
}
|
|
|
|
/* MESH API */
|
|
|
|
RID RendererStorageRD::mesh_allocate() {
|
|
return mesh_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::mesh_initialize(RID p_rid) {
|
|
mesh_owner.initialize_rid(p_rid, Mesh());
|
|
}
|
|
|
|
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
|
|
ERR_FAIL_COND(p_blend_shape_count < 0);
|
|
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
|
|
|
|
mesh->blend_shape_count = p_blend_shape_count;
|
|
}
|
|
|
|
/// Returns stride
|
|
void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
//do a validation, to catch errors first
|
|
{
|
|
uint32_t stride = 0;
|
|
uint32_t attrib_stride = 0;
|
|
uint32_t skin_stride = 0;
|
|
|
|
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
|
|
if ((p_surface.format & (1 << i))) {
|
|
switch (i) {
|
|
case RS::ARRAY_VERTEX: {
|
|
if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
|
|
stride += sizeof(float) * 2;
|
|
} else {
|
|
stride += sizeof(float) * 3;
|
|
}
|
|
|
|
} break;
|
|
case RS::ARRAY_NORMAL: {
|
|
stride += sizeof(int32_t);
|
|
|
|
} break;
|
|
case RS::ARRAY_TANGENT: {
|
|
stride += sizeof(int32_t);
|
|
|
|
} break;
|
|
case RS::ARRAY_COLOR: {
|
|
attrib_stride += sizeof(int16_t) * 4;
|
|
} break;
|
|
case RS::ARRAY_TEX_UV: {
|
|
attrib_stride += sizeof(float) * 2;
|
|
|
|
} break;
|
|
case RS::ARRAY_TEX_UV2: {
|
|
attrib_stride += sizeof(float) * 2;
|
|
|
|
} break;
|
|
case RS::ARRAY_CUSTOM0:
|
|
case RS::ARRAY_CUSTOM1:
|
|
case RS::ARRAY_CUSTOM2:
|
|
case RS::ARRAY_CUSTOM3: {
|
|
int idx = i - RS::ARRAY_CUSTOM0;
|
|
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
|
|
uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
|
|
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
|
|
attrib_stride += fmtsize[fmt];
|
|
|
|
} break;
|
|
case RS::ARRAY_WEIGHTS:
|
|
case RS::ARRAY_BONES: {
|
|
//uses a separate array
|
|
bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
|
|
skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int expected_size = stride * p_surface.vertex_count;
|
|
ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
|
|
|
|
int bs_expected_size = expected_size * mesh->blend_shape_count;
|
|
|
|
ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
|
|
|
|
int expected_attrib_size = attrib_stride * p_surface.vertex_count;
|
|
ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
|
|
|
|
if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
|
|
expected_size = skin_stride * p_surface.vertex_count;
|
|
ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
Mesh::Surface *s = memnew(Mesh::Surface);
|
|
|
|
s->format = p_surface.format;
|
|
s->primitive = p_surface.primitive;
|
|
|
|
bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
|
|
|
|
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
|
|
s->vertex_buffer_size = p_surface.vertex_data.size();
|
|
|
|
if (p_surface.attribute_data.size()) {
|
|
s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
|
|
}
|
|
if (p_surface.skin_data.size()) {
|
|
s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
|
|
s->skin_buffer_size = p_surface.skin_data.size();
|
|
}
|
|
|
|
s->vertex_count = p_surface.vertex_count;
|
|
|
|
if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
|
|
mesh->has_bone_weights = true;
|
|
}
|
|
|
|
if (p_surface.index_count) {
|
|
bool is_index_16 = p_surface.vertex_count <= 65536;
|
|
|
|
s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
|
|
s->index_count = p_surface.index_count;
|
|
s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
|
|
if (p_surface.lods.size()) {
|
|
s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
|
|
s->lod_count = p_surface.lods.size();
|
|
|
|
for (int i = 0; i < p_surface.lods.size(); i++) {
|
|
uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
|
|
s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
|
|
s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
|
|
s->lods[i].edge_length = p_surface.lods[i].edge_length;
|
|
}
|
|
}
|
|
}
|
|
|
|
s->aabb = p_surface.aabb;
|
|
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
|
|
|
|
if (mesh->blend_shape_count > 0) {
|
|
s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
|
|
}
|
|
|
|
if (use_as_storage) {
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 0;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.ids.push_back(s->vertex_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 1;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
if (s->skin_buffer.is_valid()) {
|
|
u.ids.push_back(s->skin_buffer);
|
|
} else {
|
|
u.ids.push_back(default_rd_storage_buffer);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 2;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
if (s->blend_shape_buffer.is_valid()) {
|
|
u.ids.push_back(s->blend_shape_buffer);
|
|
} else {
|
|
u.ids.push_back(default_rd_storage_buffer);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
|
|
}
|
|
|
|
if (mesh->surface_count == 0) {
|
|
mesh->bone_aabbs = p_surface.bone_aabbs;
|
|
mesh->aabb = p_surface.aabb;
|
|
} else {
|
|
if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
|
|
// ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
|
|
// Each surface may affect different numbers of bones.
|
|
mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
|
|
}
|
|
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
|
|
mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
|
|
}
|
|
mesh->aabb.merge_with(p_surface.aabb);
|
|
}
|
|
|
|
s->material = p_surface.material;
|
|
|
|
mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
|
|
mesh->surfaces[mesh->surface_count] = s;
|
|
mesh->surface_count++;
|
|
|
|
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
|
|
//update instances
|
|
MeshInstance *mi = E->get();
|
|
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
|
|
}
|
|
|
|
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
|
|
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
|
|
Mesh *shadow_owner = E->get();
|
|
shadow_owner->shadow_mesh = RID();
|
|
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
}
|
|
|
|
mesh->material_cache.clear();
|
|
}
|
|
|
|
int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
|
|
const Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, -1);
|
|
return mesh->blend_shape_count;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_INDEX((int)p_mode, 2);
|
|
|
|
mesh->blend_shape_mode = p_mode;
|
|
}
|
|
|
|
RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
|
|
return mesh->blend_shape_mode;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
|
|
ERR_FAIL_COND(p_data.size() == 0);
|
|
uint64_t data_size = p_data.size();
|
|
const uint8_t *r = p_data.ptr();
|
|
|
|
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
|
|
}
|
|
|
|
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
|
|
mesh->surfaces[p_surface]->material = p_material;
|
|
|
|
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
|
|
mesh->material_cache.clear();
|
|
}
|
|
|
|
RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, RID());
|
|
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
|
|
|
|
return mesh->surfaces[p_surface]->material;
|
|
}
|
|
|
|
RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
|
|
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
|
|
|
|
Mesh::Surface &s = *mesh->surfaces[p_surface];
|
|
|
|
RS::SurfaceData sd;
|
|
sd.format = s.format;
|
|
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
|
|
if (s.attribute_buffer.is_valid()) {
|
|
sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
|
|
}
|
|
if (s.skin_buffer.is_valid()) {
|
|
sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
|
|
}
|
|
sd.vertex_count = s.vertex_count;
|
|
sd.index_count = s.index_count;
|
|
sd.primitive = s.primitive;
|
|
|
|
if (sd.index_count) {
|
|
sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
|
|
}
|
|
sd.aabb = s.aabb;
|
|
for (uint32_t i = 0; i < s.lod_count; i++) {
|
|
RS::SurfaceData::LOD lod;
|
|
lod.edge_length = s.lods[i].edge_length;
|
|
lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
|
|
sd.lods.push_back(lod);
|
|
}
|
|
|
|
sd.bone_aabbs = s.bone_aabbs;
|
|
|
|
if (s.blend_shape_buffer.is_valid()) {
|
|
sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
|
|
}
|
|
|
|
return sd;
|
|
}
|
|
|
|
int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, 0);
|
|
return mesh->surface_count;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
mesh->custom_aabb = p_aabb;
|
|
}
|
|
|
|
AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, AABB());
|
|
return mesh->custom_aabb;
|
|
}
|
|
|
|
AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, AABB());
|
|
|
|
if (mesh->custom_aabb != AABB()) {
|
|
return mesh->custom_aabb;
|
|
}
|
|
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
if (!skeleton || skeleton->size == 0) {
|
|
return mesh->aabb;
|
|
}
|
|
|
|
AABB aabb;
|
|
|
|
for (uint32_t i = 0; i < mesh->surface_count; i++) {
|
|
AABB laabb;
|
|
if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
|
|
int bs = mesh->surfaces[i]->bone_aabbs.size();
|
|
const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
|
|
|
|
int sbs = skeleton->size;
|
|
ERR_CONTINUE(bs > sbs);
|
|
const float *baseptr = skeleton->data.ptr();
|
|
|
|
bool first = true;
|
|
|
|
if (skeleton->use_2d) {
|
|
for (int j = 0; j < bs; j++) {
|
|
if (skbones[0].size == Vector3()) {
|
|
continue; //bone is unused
|
|
}
|
|
|
|
const float *dataptr = baseptr + j * 8;
|
|
|
|
Transform mtx;
|
|
|
|
mtx.basis.elements[0].x = dataptr[0];
|
|
mtx.basis.elements[1].x = dataptr[1];
|
|
mtx.origin.x = dataptr[3];
|
|
|
|
mtx.basis.elements[0].y = dataptr[4];
|
|
mtx.basis.elements[1].y = dataptr[5];
|
|
mtx.origin.y = dataptr[7];
|
|
|
|
AABB baabb = mtx.xform(skbones[j]);
|
|
|
|
if (first) {
|
|
laabb = baabb;
|
|
first = false;
|
|
} else {
|
|
laabb.merge_with(baabb);
|
|
}
|
|
}
|
|
} else {
|
|
for (int j = 0; j < bs; j++) {
|
|
if (skbones[0].size == Vector3()) {
|
|
continue; //bone is unused
|
|
}
|
|
|
|
const float *dataptr = baseptr + j * 12;
|
|
|
|
Transform mtx;
|
|
|
|
mtx.basis.elements[0][0] = dataptr[0];
|
|
mtx.basis.elements[0][1] = dataptr[1];
|
|
mtx.basis.elements[0][2] = dataptr[2];
|
|
mtx.origin.x = dataptr[3];
|
|
mtx.basis.elements[1][0] = dataptr[4];
|
|
mtx.basis.elements[1][1] = dataptr[5];
|
|
mtx.basis.elements[1][2] = dataptr[6];
|
|
mtx.origin.y = dataptr[7];
|
|
mtx.basis.elements[2][0] = dataptr[8];
|
|
mtx.basis.elements[2][1] = dataptr[9];
|
|
mtx.basis.elements[2][2] = dataptr[10];
|
|
mtx.origin.z = dataptr[11];
|
|
|
|
AABB baabb = mtx.xform(skbones[j]);
|
|
if (first) {
|
|
laabb = baabb;
|
|
first = false;
|
|
} else {
|
|
laabb.merge_with(baabb);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (laabb.size == Vector3()) {
|
|
laabb = mesh->surfaces[i]->aabb;
|
|
}
|
|
} else {
|
|
laabb = mesh->surfaces[i]->aabb;
|
|
}
|
|
|
|
if (i == 0) {
|
|
aabb = laabb;
|
|
} else {
|
|
aabb.merge_with(laabb);
|
|
}
|
|
}
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
|
|
if (shadow_mesh) {
|
|
shadow_mesh->shadow_owners.erase(mesh);
|
|
}
|
|
mesh->shadow_mesh = p_shadow_mesh;
|
|
|
|
shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
|
|
|
|
if (shadow_mesh) {
|
|
shadow_mesh->shadow_owners.insert(mesh);
|
|
}
|
|
|
|
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
}
|
|
|
|
void RendererStorageRD::mesh_clear(RID p_mesh) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
for (uint32_t i = 0; i < mesh->surface_count; i++) {
|
|
Mesh::Surface &s = *mesh->surfaces[i];
|
|
RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
|
|
if (s.attribute_buffer.is_valid()) {
|
|
RD::get_singleton()->free(s.attribute_buffer);
|
|
}
|
|
if (s.skin_buffer.is_valid()) {
|
|
RD::get_singleton()->free(s.skin_buffer);
|
|
}
|
|
if (s.versions) {
|
|
memfree(s.versions); //reallocs, so free with memfree.
|
|
}
|
|
|
|
if (s.index_buffer.is_valid()) {
|
|
RD::get_singleton()->free(s.index_buffer);
|
|
}
|
|
|
|
if (s.lod_count) {
|
|
for (uint32_t j = 0; j < s.lod_count; j++) {
|
|
RD::get_singleton()->free(s.lods[j].index_buffer);
|
|
}
|
|
memdelete_arr(s.lods);
|
|
}
|
|
|
|
if (s.blend_shape_buffer.is_valid()) {
|
|
RD::get_singleton()->free(s.blend_shape_buffer);
|
|
}
|
|
|
|
memdelete(mesh->surfaces[i]);
|
|
}
|
|
if (mesh->surfaces) {
|
|
memfree(mesh->surfaces);
|
|
}
|
|
|
|
mesh->surfaces = nullptr;
|
|
mesh->surface_count = 0;
|
|
mesh->material_cache.clear();
|
|
//clear instance data
|
|
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
|
|
MeshInstance *mi = E->get();
|
|
_mesh_instance_clear(mi);
|
|
}
|
|
mesh->has_bone_weights = false;
|
|
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
|
|
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
|
|
Mesh *shadow_owner = E->get();
|
|
shadow_owner->shadow_mesh = RID();
|
|
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
}
|
|
}
|
|
|
|
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
|
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
|
ERR_FAIL_COND_V(!mesh, false);
|
|
|
|
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
|
|
}
|
|
|
|
/* MESH INSTANCE */
|
|
|
|
RID RendererStorageRD::mesh_instance_create(RID p_base) {
|
|
Mesh *mesh = mesh_owner.getornull(p_base);
|
|
ERR_FAIL_COND_V(!mesh, RID());
|
|
|
|
MeshInstance *mi = memnew(MeshInstance);
|
|
|
|
mi->mesh = mesh;
|
|
|
|
for (uint32_t i = 0; i < mesh->surface_count; i++) {
|
|
_mesh_instance_add_surface(mi, mesh, i);
|
|
}
|
|
|
|
mi->I = mesh->instances.push_back(mi);
|
|
|
|
mi->dirty = true;
|
|
|
|
return mesh_instance_owner.make_rid(mi);
|
|
}
|
|
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
|
|
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
|
|
if (mi->skeleton == p_skeleton) {
|
|
return;
|
|
}
|
|
mi->skeleton = p_skeleton;
|
|
mi->skeleton_version = 0;
|
|
mi->dirty = true;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
|
|
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
|
|
ERR_FAIL_COND(!mi);
|
|
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
|
|
mi->blend_weights[p_shape] = p_weight;
|
|
mi->weights_dirty = true;
|
|
//will be eventually updated
|
|
}
|
|
|
|
void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
|
|
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
|
|
if (mi->surfaces[i].vertex_buffer.is_valid()) {
|
|
RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
|
|
}
|
|
if (mi->surfaces[i].versions) {
|
|
for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
|
|
RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
|
|
}
|
|
memfree(mi->surfaces[i].versions);
|
|
}
|
|
}
|
|
mi->surfaces.clear();
|
|
|
|
if (mi->blend_weights_buffer.is_valid()) {
|
|
RD::get_singleton()->free(mi->blend_weights_buffer);
|
|
}
|
|
mi->blend_weights.clear();
|
|
mi->weights_dirty = false;
|
|
mi->skeleton_version = 0;
|
|
}
|
|
|
|
void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
|
|
if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
|
|
mi->blend_weights.resize(mesh->blend_shape_count);
|
|
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
|
|
mi->blend_weights[i] = 0;
|
|
}
|
|
mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
|
|
mi->weights_dirty = true;
|
|
}
|
|
|
|
MeshInstance::Surface s;
|
|
if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
|
|
//surface warrants transform
|
|
s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 1;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.ids.push_back(s.vertex_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 2;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
if (mi->blend_weights_buffer.is_valid()) {
|
|
u.ids.push_back(mi->blend_weights_buffer);
|
|
} else {
|
|
u.ids.push_back(default_rd_storage_buffer);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
|
|
}
|
|
|
|
mi->surfaces.push_back(s);
|
|
mi->dirty = true;
|
|
}
|
|
|
|
void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
|
|
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
|
|
|
|
bool needs_update = mi->dirty;
|
|
|
|
if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
|
|
dirty_mesh_instance_weights.add(&mi->weight_update_list);
|
|
needs_update = true;
|
|
}
|
|
|
|
if (mi->array_update_list.in_list()) {
|
|
return;
|
|
}
|
|
|
|
if (!needs_update && mi->skeleton.is_valid()) {
|
|
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
|
|
if (sk && sk->version != mi->skeleton_version) {
|
|
needs_update = true;
|
|
}
|
|
}
|
|
|
|
if (needs_update) {
|
|
dirty_mesh_instance_arrays.add(&mi->array_update_list);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::update_mesh_instances() {
|
|
while (dirty_mesh_instance_weights.first()) {
|
|
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
|
|
|
|
if (mi->blend_weights_buffer.is_valid()) {
|
|
RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
|
|
}
|
|
dirty_mesh_instance_weights.remove(&mi->weight_update_list);
|
|
mi->weights_dirty = false;
|
|
}
|
|
if (dirty_mesh_instance_arrays.first() == nullptr) {
|
|
return; //nothing to do
|
|
}
|
|
|
|
//process skeletons and blend shapes
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
while (dirty_mesh_instance_arrays.first()) {
|
|
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
|
|
|
|
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
|
|
|
|
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
|
|
if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
|
|
continue;
|
|
}
|
|
|
|
bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
|
|
if (sk && sk->uniform_set_mi.is_valid()) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
|
|
} else {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
|
|
}
|
|
|
|
SkeletonShader::PushConstant push_constant;
|
|
|
|
push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
|
|
push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
|
|
push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
|
|
push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
|
|
|
|
push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
|
|
push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
|
|
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
|
|
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
|
|
|
|
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
|
|
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
|
|
push_constant.pad0 = 0;
|
|
push_constant.pad1 = 0;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
|
|
|
|
//dispatch without barrier, so all is done at the same time
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
|
|
}
|
|
|
|
mi->dirty = false;
|
|
if (sk) {
|
|
mi->skeleton_version = sk->version;
|
|
}
|
|
dirty_mesh_instance_arrays.remove(&mi->array_update_list);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
|
|
Vector<RD::VertexAttribute> attributes;
|
|
Vector<RID> buffers;
|
|
|
|
uint32_t stride = 0;
|
|
uint32_t attribute_stride = 0;
|
|
uint32_t skin_stride = 0;
|
|
|
|
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
|
|
RD::VertexAttribute vd;
|
|
RID buffer;
|
|
vd.location = i;
|
|
|
|
if (!(s->format & (1 << i))) {
|
|
// Not supplied by surface, use default value
|
|
buffer = mesh_default_rd_buffers[i];
|
|
vd.stride = 0;
|
|
switch (i) {
|
|
case RS::ARRAY_VERTEX: {
|
|
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
|
|
|
|
} break;
|
|
case RS::ARRAY_NORMAL: {
|
|
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
|
|
} break;
|
|
case RS::ARRAY_TANGENT: {
|
|
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
|
|
} break;
|
|
case RS::ARRAY_COLOR: {
|
|
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
|
|
|
|
} break;
|
|
case RS::ARRAY_TEX_UV: {
|
|
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
|
|
|
|
} break;
|
|
case RS::ARRAY_TEX_UV2: {
|
|
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
|
|
} break;
|
|
case RS::ARRAY_CUSTOM0:
|
|
case RS::ARRAY_CUSTOM1:
|
|
case RS::ARRAY_CUSTOM2:
|
|
case RS::ARRAY_CUSTOM3: {
|
|
//assumed weights too
|
|
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
|
|
} break;
|
|
case RS::ARRAY_BONES: {
|
|
//assumed weights too
|
|
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
|
|
} break;
|
|
case RS::ARRAY_WEIGHTS: {
|
|
//assumed weights too
|
|
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
|
|
} break;
|
|
}
|
|
} else {
|
|
//Supplied, use it
|
|
|
|
vd.stride = 1; //mark that it needs a stride set (default uses 0)
|
|
|
|
switch (i) {
|
|
case RS::ARRAY_VERTEX: {
|
|
vd.offset = stride;
|
|
|
|
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
|
|
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
|
|
stride += sizeof(float) * 2;
|
|
} else {
|
|
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
|
|
stride += sizeof(float) * 3;
|
|
}
|
|
|
|
if (mis) {
|
|
buffer = mis->vertex_buffer;
|
|
} else {
|
|
buffer = s->vertex_buffer;
|
|
}
|
|
|
|
} break;
|
|
case RS::ARRAY_NORMAL: {
|
|
vd.offset = stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
|
|
|
|
stride += sizeof(uint32_t);
|
|
if (mis) {
|
|
buffer = mis->vertex_buffer;
|
|
} else {
|
|
buffer = s->vertex_buffer;
|
|
}
|
|
} break;
|
|
case RS::ARRAY_TANGENT: {
|
|
vd.offset = stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
|
|
stride += sizeof(uint32_t);
|
|
if (mis) {
|
|
buffer = mis->vertex_buffer;
|
|
} else {
|
|
buffer = s->vertex_buffer;
|
|
}
|
|
} break;
|
|
case RS::ARRAY_COLOR: {
|
|
vd.offset = attribute_stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
attribute_stride += sizeof(int16_t) * 4;
|
|
buffer = s->attribute_buffer;
|
|
} break;
|
|
case RS::ARRAY_TEX_UV: {
|
|
vd.offset = attribute_stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
|
|
attribute_stride += sizeof(float) * 2;
|
|
buffer = s->attribute_buffer;
|
|
|
|
} break;
|
|
case RS::ARRAY_TEX_UV2: {
|
|
vd.offset = attribute_stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
|
|
attribute_stride += sizeof(float) * 2;
|
|
buffer = s->attribute_buffer;
|
|
} break;
|
|
case RS::ARRAY_CUSTOM0:
|
|
case RS::ARRAY_CUSTOM1:
|
|
case RS::ARRAY_CUSTOM2:
|
|
case RS::ARRAY_CUSTOM3: {
|
|
vd.offset = attribute_stride;
|
|
|
|
int idx = i - RS::ARRAY_CUSTOM0;
|
|
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
|
|
uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
|
|
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
|
|
RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
|
|
vd.format = fmtrd[fmt];
|
|
attribute_stride += fmtsize[fmt];
|
|
buffer = s->attribute_buffer;
|
|
} break;
|
|
case RS::ARRAY_BONES: {
|
|
vd.offset = skin_stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
|
|
skin_stride += sizeof(int16_t) * 4;
|
|
buffer = s->skin_buffer;
|
|
} break;
|
|
case RS::ARRAY_WEIGHTS: {
|
|
vd.offset = skin_stride;
|
|
|
|
vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
|
|
skin_stride += sizeof(int16_t) * 4;
|
|
buffer = s->skin_buffer;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
if (!(p_input_mask & (1 << i))) {
|
|
continue; // Shader does not need this, skip it (but computing stride was important anyway)
|
|
}
|
|
|
|
attributes.push_back(vd);
|
|
buffers.push_back(buffer);
|
|
}
|
|
|
|
//update final stride
|
|
for (int i = 0; i < attributes.size(); i++) {
|
|
if (attributes[i].stride == 0) {
|
|
continue; //default location
|
|
}
|
|
int loc = attributes[i].location;
|
|
|
|
if (loc < RS::ARRAY_COLOR) {
|
|
attributes.write[i].stride = stride;
|
|
} else if (loc < RS::ARRAY_BONES) {
|
|
attributes.write[i].stride = attribute_stride;
|
|
} else {
|
|
attributes.write[i].stride = skin_stride;
|
|
}
|
|
}
|
|
|
|
v.input_mask = p_input_mask;
|
|
v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
|
|
v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
|
|
}
|
|
|
|
////////////////// MULTIMESH
|
|
|
|
RID RendererStorageRD::multimesh_allocate() {
|
|
return multimesh_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::multimesh_initialize(RID p_rid) {
|
|
multimesh_owner.initialize_rid(p_rid, MultiMesh());
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
|
|
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
|
|
return;
|
|
}
|
|
|
|
if (multimesh->buffer.is_valid()) {
|
|
RD::get_singleton()->free(multimesh->buffer);
|
|
multimesh->buffer = RID();
|
|
multimesh->uniform_set_3d = RID(); //cleared by dependency
|
|
}
|
|
|
|
if (multimesh->data_cache_dirty_regions) {
|
|
memdelete_arr(multimesh->data_cache_dirty_regions);
|
|
multimesh->data_cache_dirty_regions = nullptr;
|
|
multimesh->data_cache_used_dirty_regions = 0;
|
|
}
|
|
|
|
multimesh->instances = p_instances;
|
|
multimesh->xform_format = p_transform_format;
|
|
multimesh->uses_colors = p_use_colors;
|
|
multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
|
|
multimesh->uses_custom_data = p_use_custom_data;
|
|
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
|
|
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
|
|
multimesh->buffer_set = false;
|
|
|
|
//print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
|
|
multimesh->data_cache = Vector<float>();
|
|
multimesh->aabb = AABB();
|
|
multimesh->aabb_dirty = false;
|
|
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
|
|
|
|
if (multimesh->instances) {
|
|
multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
|
|
}
|
|
|
|
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
|
|
}
|
|
|
|
int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, 0);
|
|
return multimesh->instances;
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
if (multimesh->mesh == p_mesh) {
|
|
return;
|
|
}
|
|
multimesh->mesh = p_mesh;
|
|
|
|
if (multimesh->instances == 0) {
|
|
return;
|
|
}
|
|
|
|
if (multimesh->data_cache.size()) {
|
|
//we have a data cache, just mark it dirt
|
|
_multimesh_mark_all_dirty(multimesh, false, true);
|
|
} else if (multimesh->instances) {
|
|
//need to re-create AABB unfortunately, calling this has a penalty
|
|
if (multimesh->buffer_set) {
|
|
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
|
const uint8_t *r = buffer.ptr();
|
|
const float *data = (const float *)r;
|
|
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
|
}
|
|
}
|
|
|
|
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
}
|
|
|
|
#define MULTIMESH_DIRTY_REGION_SIZE 512
|
|
|
|
void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
|
|
if (multimesh->data_cache.size() > 0) {
|
|
return; //already local
|
|
}
|
|
ERR_FAIL_COND(multimesh->data_cache.size() > 0);
|
|
// this means that the user wants to load/save individual elements,
|
|
// for this, the data must reside on CPU, so just copy it there.
|
|
multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
|
|
{
|
|
float *w = multimesh->data_cache.ptrw();
|
|
|
|
if (multimesh->buffer_set) {
|
|
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
|
{
|
|
const uint8_t *r = buffer.ptr();
|
|
copymem(w, r, buffer.size());
|
|
}
|
|
} else {
|
|
zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
|
}
|
|
}
|
|
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
|
|
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
|
|
multimesh->data_cache_dirty_regions[i] = false;
|
|
}
|
|
multimesh->data_cache_used_dirty_regions = 0;
|
|
}
|
|
|
|
void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
|
|
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
|
|
#ifdef DEBUG_ENABLED
|
|
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
|
|
#endif
|
|
if (!multimesh->data_cache_dirty_regions[region_index]) {
|
|
multimesh->data_cache_dirty_regions[region_index] = true;
|
|
multimesh->data_cache_used_dirty_regions++;
|
|
}
|
|
|
|
if (p_aabb) {
|
|
multimesh->aabb_dirty = true;
|
|
}
|
|
|
|
if (!multimesh->dirty) {
|
|
multimesh->dirty_list = multimesh_dirty_list;
|
|
multimesh_dirty_list = multimesh;
|
|
multimesh->dirty = true;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
|
|
if (p_data) {
|
|
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
|
|
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
|
|
if (!multimesh->data_cache_dirty_regions[i]) {
|
|
multimesh->data_cache_dirty_regions[i] = true;
|
|
multimesh->data_cache_used_dirty_regions++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_aabb) {
|
|
multimesh->aabb_dirty = true;
|
|
}
|
|
|
|
if (!multimesh->dirty) {
|
|
multimesh->dirty_list = multimesh_dirty_list;
|
|
multimesh_dirty_list = multimesh;
|
|
multimesh->dirty = true;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
|
|
ERR_FAIL_COND(multimesh->mesh.is_null());
|
|
AABB aabb;
|
|
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
|
|
for (int i = 0; i < p_instances; i++) {
|
|
const float *data = p_data + multimesh->stride_cache * i;
|
|
Transform t;
|
|
|
|
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
|
|
t.basis.elements[0][0] = data[0];
|
|
t.basis.elements[0][1] = data[1];
|
|
t.basis.elements[0][2] = data[2];
|
|
t.origin.x = data[3];
|
|
t.basis.elements[1][0] = data[4];
|
|
t.basis.elements[1][1] = data[5];
|
|
t.basis.elements[1][2] = data[6];
|
|
t.origin.y = data[7];
|
|
t.basis.elements[2][0] = data[8];
|
|
t.basis.elements[2][1] = data[9];
|
|
t.basis.elements[2][2] = data[10];
|
|
t.origin.z = data[11];
|
|
|
|
} else {
|
|
t.basis.elements[0].x = data[0];
|
|
t.basis.elements[1].x = data[1];
|
|
t.origin.x = data[3];
|
|
|
|
t.basis.elements[0].y = data[4];
|
|
t.basis.elements[1].y = data[5];
|
|
t.origin.y = data[7];
|
|
}
|
|
|
|
if (i == 0) {
|
|
aabb = t.xform(mesh_aabb);
|
|
} else {
|
|
aabb.merge_with(t.xform(mesh_aabb));
|
|
}
|
|
}
|
|
|
|
multimesh->aabb = aabb;
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
|
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
{
|
|
float *w = multimesh->data_cache.ptrw();
|
|
|
|
float *dataptr = w + p_index * multimesh->stride_cache;
|
|
|
|
dataptr[0] = p_transform.basis.elements[0][0];
|
|
dataptr[1] = p_transform.basis.elements[0][1];
|
|
dataptr[2] = p_transform.basis.elements[0][2];
|
|
dataptr[3] = p_transform.origin.x;
|
|
dataptr[4] = p_transform.basis.elements[1][0];
|
|
dataptr[5] = p_transform.basis.elements[1][1];
|
|
dataptr[6] = p_transform.basis.elements[1][2];
|
|
dataptr[7] = p_transform.origin.y;
|
|
dataptr[8] = p_transform.basis.elements[2][0];
|
|
dataptr[9] = p_transform.basis.elements[2][1];
|
|
dataptr[10] = p_transform.basis.elements[2][2];
|
|
dataptr[11] = p_transform.origin.z;
|
|
}
|
|
|
|
_multimesh_mark_dirty(multimesh, p_index, true);
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
|
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
{
|
|
float *w = multimesh->data_cache.ptrw();
|
|
|
|
float *dataptr = w + p_index * multimesh->stride_cache;
|
|
|
|
dataptr[0] = p_transform.elements[0][0];
|
|
dataptr[1] = p_transform.elements[1][0];
|
|
dataptr[2] = 0;
|
|
dataptr[3] = p_transform.elements[2][0];
|
|
dataptr[4] = p_transform.elements[0][1];
|
|
dataptr[5] = p_transform.elements[1][1];
|
|
dataptr[6] = 0;
|
|
dataptr[7] = p_transform.elements[2][1];
|
|
}
|
|
|
|
_multimesh_mark_dirty(multimesh, p_index, true);
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
|
ERR_FAIL_COND(!multimesh->uses_colors);
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
{
|
|
float *w = multimesh->data_cache.ptrw();
|
|
|
|
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
|
|
|
|
dataptr[0] = p_color.r;
|
|
dataptr[1] = p_color.g;
|
|
dataptr[2] = p_color.b;
|
|
dataptr[3] = p_color.a;
|
|
}
|
|
|
|
_multimesh_mark_dirty(multimesh, p_index, false);
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
|
ERR_FAIL_COND(!multimesh->uses_custom_data);
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
{
|
|
float *w = multimesh->data_cache.ptrw();
|
|
|
|
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
|
|
|
dataptr[0] = p_color.r;
|
|
dataptr[1] = p_color.g;
|
|
dataptr[2] = p_color.b;
|
|
dataptr[3] = p_color.a;
|
|
}
|
|
|
|
_multimesh_mark_dirty(multimesh, p_index, false);
|
|
}
|
|
|
|
RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, RID());
|
|
|
|
return multimesh->mesh;
|
|
}
|
|
|
|
Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, Transform());
|
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
|
|
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
Transform t;
|
|
{
|
|
const float *r = multimesh->data_cache.ptr();
|
|
|
|
const float *dataptr = r + p_index * multimesh->stride_cache;
|
|
|
|
t.basis.elements[0][0] = dataptr[0];
|
|
t.basis.elements[0][1] = dataptr[1];
|
|
t.basis.elements[0][2] = dataptr[2];
|
|
t.origin.x = dataptr[3];
|
|
t.basis.elements[1][0] = dataptr[4];
|
|
t.basis.elements[1][1] = dataptr[5];
|
|
t.basis.elements[1][2] = dataptr[6];
|
|
t.origin.y = dataptr[7];
|
|
t.basis.elements[2][0] = dataptr[8];
|
|
t.basis.elements[2][1] = dataptr[9];
|
|
t.basis.elements[2][2] = dataptr[10];
|
|
t.origin.z = dataptr[11];
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, Transform2D());
|
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
|
|
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
Transform2D t;
|
|
{
|
|
const float *r = multimesh->data_cache.ptr();
|
|
|
|
const float *dataptr = r + p_index * multimesh->stride_cache;
|
|
|
|
t.elements[0][0] = dataptr[0];
|
|
t.elements[1][0] = dataptr[1];
|
|
t.elements[2][0] = dataptr[3];
|
|
t.elements[0][1] = dataptr[4];
|
|
t.elements[1][1] = dataptr[5];
|
|
t.elements[2][1] = dataptr[7];
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, Color());
|
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
|
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
Color c;
|
|
{
|
|
const float *r = multimesh->data_cache.ptr();
|
|
|
|
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
|
|
|
|
c.r = dataptr[0];
|
|
c.g = dataptr[1];
|
|
c.b = dataptr[2];
|
|
c.a = dataptr[3];
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, Color());
|
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
|
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
|
|
|
|
_multimesh_make_local(multimesh);
|
|
|
|
Color c;
|
|
{
|
|
const float *r = multimesh->data_cache.ptr();
|
|
|
|
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
|
|
|
c.r = dataptr[0];
|
|
c.g = dataptr[1];
|
|
c.b = dataptr[2];
|
|
c.a = dataptr[3];
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
|
|
|
|
{
|
|
const float *r = p_buffer.ptr();
|
|
RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
|
|
multimesh->buffer_set = true;
|
|
}
|
|
|
|
if (multimesh->data_cache.size()) {
|
|
//if we have a data cache, just update it
|
|
multimesh->data_cache = p_buffer;
|
|
{
|
|
//clear dirty since nothing will be dirty anymore
|
|
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
|
|
multimesh->data_cache_dirty_regions[i] = false;
|
|
}
|
|
multimesh->data_cache_used_dirty_regions = 0;
|
|
}
|
|
|
|
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
|
|
} else if (multimesh->mesh.is_valid()) {
|
|
//if we have a mesh set, we need to re-generate the AABB from the new data
|
|
const float *data = p_buffer.ptr();
|
|
|
|
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
|
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
}
|
|
|
|
Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, Vector<float>());
|
|
if (multimesh->buffer.is_null()) {
|
|
return Vector<float>();
|
|
} else if (multimesh->data_cache.size()) {
|
|
return multimesh->data_cache;
|
|
} else {
|
|
//get from memory
|
|
|
|
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
|
Vector<float> ret;
|
|
ret.resize(multimesh->instances * multimesh->stride_cache);
|
|
{
|
|
float *w = ret.ptrw();
|
|
const uint8_t *r = buffer.ptr();
|
|
copymem(w, r, buffer.size());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
|
|
if (multimesh->visible_instances == p_visible) {
|
|
return;
|
|
}
|
|
|
|
if (multimesh->data_cache.size()) {
|
|
//there is a data cache..
|
|
_multimesh_mark_all_dirty(multimesh, false, true);
|
|
}
|
|
|
|
multimesh->visible_instances = p_visible;
|
|
|
|
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
|
}
|
|
|
|
int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, 0);
|
|
return multimesh->visible_instances;
|
|
}
|
|
|
|
AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh, AABB());
|
|
if (multimesh->aabb_dirty) {
|
|
const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
|
|
}
|
|
return multimesh->aabb;
|
|
}
|
|
|
|
void RendererStorageRD::_update_dirty_multimeshes() {
|
|
while (multimesh_dirty_list) {
|
|
MultiMesh *multimesh = multimesh_dirty_list;
|
|
|
|
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
|
|
const float *data = multimesh->data_cache.ptr();
|
|
|
|
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
|
|
|
|
if (multimesh->data_cache_used_dirty_regions) {
|
|
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
|
|
|
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
|
|
|
|
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
|
|
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
|
|
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
|
|
} else {
|
|
//not that many regions? update them all
|
|
for (uint32_t i = 0; i < visible_region_count; i++) {
|
|
if (multimesh->data_cache_dirty_regions[i]) {
|
|
uint64_t offset = i * region_size;
|
|
uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
|
|
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
|
|
multimesh->data_cache_dirty_regions[i] = false;
|
|
}
|
|
|
|
multimesh->data_cache_used_dirty_regions = 0;
|
|
}
|
|
|
|
if (multimesh->aabb_dirty) {
|
|
//aabb is dirty..
|
|
_multimesh_re_create_aabb(multimesh, data, visible_instances);
|
|
multimesh->aabb_dirty = false;
|
|
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
}
|
|
|
|
multimesh_dirty_list = multimesh->dirty_list;
|
|
|
|
multimesh->dirty_list = nullptr;
|
|
multimesh->dirty = false;
|
|
}
|
|
|
|
multimesh_dirty_list = nullptr;
|
|
}
|
|
|
|
/* PARTICLES */
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RID RendererStorageRD::particles_allocate() {
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return particles_owner.allocate_rid();
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}
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void RendererStorageRD::particles_initialize(RID p_rid) {
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particles_owner.initialize_rid(p_rid, Particles());
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}
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void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->emitting = p_emitting;
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}
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bool RendererStorageRD::particles_get_emitting(RID p_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, false);
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return particles->emitting;
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}
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void RendererStorageRD::_particles_free_data(Particles *particles) {
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if (!particles->particle_buffer.is_valid()) {
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return;
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}
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RD::get_singleton()->free(particles->particle_buffer);
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RD::get_singleton()->free(particles->frame_params_buffer);
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RD::get_singleton()->free(particles->particle_instance_buffer);
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particles->particles_transforms_buffer_uniform_set = RID();
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particles->particle_buffer = RID();
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if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
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RD::get_singleton()->free(particles->collision_textures_uniform_set);
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}
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if (particles->particles_sort_buffer.is_valid()) {
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RD::get_singleton()->free(particles->particles_sort_buffer);
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particles->particles_sort_buffer = RID();
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}
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if (particles->emission_buffer != nullptr) {
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particles->emission_buffer = nullptr;
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particles->emission_buffer_data.clear();
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RD::get_singleton()->free(particles->emission_storage_buffer);
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particles->emission_storage_buffer = RID();
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}
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}
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void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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if (particles->amount == p_amount) {
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return;
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}
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_particles_free_data(particles);
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particles->amount = p_amount;
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if (particles->amount > 0) {
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particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
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particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
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particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
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//needs to clear it
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{
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.ids.push_back(particles->particle_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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u.ids.push_back(particles->particle_instance_buffer);
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uniforms.push_back(u);
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}
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particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
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}
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}
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particles->prev_ticks = 0;
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particles->phase = 0;
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particles->prev_phase = 0;
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particles->clear = true;
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}
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void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->lifetime = p_lifetime;
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}
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void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->one_shot = p_one_shot;
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}
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void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->pre_process_time = p_time;
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}
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void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->explosiveness = p_ratio;
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}
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void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->randomness = p_ratio;
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}
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void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->custom_aabb = p_aabb;
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particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->speed_scale = p_scale;
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}
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void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->use_local_coords = p_enable;
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}
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void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->fixed_fps = p_fps;
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}
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void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->fractional_delta = p_enable;
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}
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void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->collision_base_size = p_size;
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}
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void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->process_material = p_material;
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}
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void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->draw_order = p_order;
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}
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void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->draw_passes.resize(p_passes);
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}
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void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
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particles->draw_passes.write[p_pass] = p_mesh;
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}
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void RendererStorageRD::particles_restart(RID p_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->restart_request = true;
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}
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void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
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ERR_FAIL_COND(particles->emission_buffer != nullptr);
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particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
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zeromem(particles->emission_buffer_data.ptrw(), particles->emission_buffer_data.size());
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particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
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particles->emission_buffer->particle_max = particles->amount;
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particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
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if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
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//will need to be re-created
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RD::get_singleton()->free(particles->particles_material_uniform_set);
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particles->particles_material_uniform_set = RID();
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}
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}
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void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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ERR_FAIL_COND(p_particles == p_subemitter_particles);
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particles->sub_emitter = p_subemitter_particles;
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if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
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RD::get_singleton()->free(particles->particles_material_uniform_set);
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particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
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}
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}
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void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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ERR_FAIL_COND(particles->amount == 0);
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if (particles->emitting) {
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particles->clear = true;
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particles->emitting = false;
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}
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if (particles->emission_buffer == nullptr) {
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_particles_allocate_emission_buffer(particles);
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}
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if (particles->inactive) {
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//in case it was inactive, make active again
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particles->inactive = false;
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particles->inactive_time = 0;
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}
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int32_t idx = particles->emission_buffer->particle_count;
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if (idx < particles->emission_buffer->particle_max) {
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store_transform(p_transform, particles->emission_buffer->data[idx].xform);
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particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
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particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
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particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
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particles->emission_buffer->data[idx].custom[0] = p_custom.r;
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particles->emission_buffer->data[idx].custom[1] = p_custom.g;
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particles->emission_buffer->data[idx].custom[2] = p_custom.b;
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particles->emission_buffer->data[idx].custom[3] = p_custom.a;
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particles->emission_buffer->data[idx].color[0] = p_color.r;
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particles->emission_buffer->data[idx].color[1] = p_color.g;
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particles->emission_buffer->data[idx].color[2] = p_color.b;
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particles->emission_buffer->data[idx].color[3] = p_color.a;
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particles->emission_buffer->data[idx].flags = p_emit_flags;
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particles->emission_buffer->particle_count++;
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}
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}
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void RendererStorageRD::particles_request_process(RID p_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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if (!particles->dirty) {
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particles->dirty = true;
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particles->update_list = particle_update_list;
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particle_update_list = particles;
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}
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}
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AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
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const Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, AABB());
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Vector<ParticleData> data;
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data.resize(particles->amount);
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Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
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Transform inv = particles->emission_transform.affine_inverse();
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AABB aabb;
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if (buffer.size()) {
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bool first = true;
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const ParticleData *particle_data = (const ParticleData *)data.ptr();
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for (int i = 0; i < particles->amount; i++) {
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if (particle_data[i].active) {
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Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
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if (!particles->use_local_coords) {
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pos = inv.xform(pos);
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}
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if (first) {
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aabb.position = pos;
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first = false;
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} else {
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aabb.expand_to(pos);
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}
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}
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}
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}
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float longest_axis_size = 0;
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for (int i = 0; i < particles->draw_passes.size(); i++) {
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if (particles->draw_passes[i].is_valid()) {
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AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
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longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
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}
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}
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aabb.grow_by(longest_axis_size);
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return aabb;
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}
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AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
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const Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, AABB());
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return particles->custom_aabb;
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}
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void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->emission_transform = p_transform;
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}
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int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
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const Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, 0);
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return particles->draw_passes.size();
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}
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RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
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const Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, RID());
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ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
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return particles->draw_passes[p_pass];
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}
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void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->collisions.insert(p_particles_collision_instance);
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}
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void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND(!particles);
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particles->collisions.erase(p_particles_collision_instance);
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}
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void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
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if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 0;
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u.ids.push_back(p_particles->frame_params_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.ids.push_back(p_particles->particle_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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if (p_particles->emission_storage_buffer.is_valid()) {
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u.ids.push_back(p_particles->emission_storage_buffer);
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} else {
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u.ids.push_back(default_rd_storage_buffer);
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}
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 3;
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Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
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if (sub_emitter) {
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if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
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_particles_allocate_emission_buffer(sub_emitter);
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}
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u.ids.push_back(sub_emitter->emission_storage_buffer);
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} else {
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u.ids.push_back(default_rd_storage_buffer);
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}
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uniforms.push_back(u);
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}
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p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
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}
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float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
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ParticlesFrameParams &frame_params = p_particles->frame_params;
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if (p_particles->clear) {
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p_particles->cycle_number = 0;
|
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p_particles->random_seed = Math::rand();
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} else if (new_phase < p_particles->phase) {
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|
if (p_particles->one_shot) {
|
|
p_particles->emitting = false;
|
|
}
|
|
p_particles->cycle_number++;
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}
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frame_params.emitting = p_particles->emitting;
|
|
frame_params.system_phase = new_phase;
|
|
frame_params.prev_system_phase = p_particles->phase;
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p_particles->phase = new_phase;
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frame_params.time = RendererCompositorRD::singleton->get_total_time();
|
|
frame_params.delta = p_delta * p_particles->speed_scale;
|
|
frame_params.random_seed = p_particles->random_seed;
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|
frame_params.explosiveness = p_particles->explosiveness;
|
|
frame_params.randomness = p_particles->randomness;
|
|
|
|
if (p_particles->use_local_coords) {
|
|
store_transform(Transform(), frame_params.emission_transform);
|
|
} else {
|
|
store_transform(p_particles->emission_transform, frame_params.emission_transform);
|
|
}
|
|
|
|
frame_params.cycle = p_particles->cycle_number;
|
|
|
|
{ //collision and attractors
|
|
|
|
frame_params.collider_count = 0;
|
|
frame_params.attractor_count = 0;
|
|
frame_params.particle_size = p_particles->collision_base_size;
|
|
|
|
RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
|
|
RID collision_heightmap_texture;
|
|
|
|
Transform to_particles;
|
|
if (p_particles->use_local_coords) {
|
|
to_particles = p_particles->emission_transform.affine_inverse();
|
|
}
|
|
uint32_t collision_3d_textures_used = 0;
|
|
for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
|
|
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
|
|
if (!pci || !pci->active) {
|
|
continue;
|
|
}
|
|
ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
|
|
ERR_CONTINUE(!pc);
|
|
|
|
Transform to_collider = pci->transform;
|
|
if (p_particles->use_local_coords) {
|
|
to_collider = to_particles * to_collider;
|
|
}
|
|
Vector3 scale = to_collider.basis.get_scale();
|
|
to_collider.basis.orthonormalize();
|
|
|
|
if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
|
|
//attractor
|
|
if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
|
|
continue;
|
|
}
|
|
|
|
ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
|
|
|
|
store_transform(to_collider, attr.transform);
|
|
attr.strength = pc->attractor_strength;
|
|
attr.attenuation = pc->attractor_attenuation;
|
|
attr.directionality = pc->attractor_directionality;
|
|
|
|
switch (pc->type) {
|
|
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
|
|
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
|
|
float radius = pc->radius;
|
|
radius *= (scale.x + scale.y + scale.z) / 3.0;
|
|
attr.extents[0] = radius;
|
|
attr.extents[1] = radius;
|
|
attr.extents[2] = radius;
|
|
} break;
|
|
case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
|
|
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
|
|
Vector3 extents = pc->extents * scale;
|
|
attr.extents[0] = extents.x;
|
|
attr.extents[1] = extents.y;
|
|
attr.extents[2] = extents.z;
|
|
} break;
|
|
case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
|
|
if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
|
|
continue;
|
|
}
|
|
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
|
|
Vector3 extents = pc->extents * scale;
|
|
attr.extents[0] = extents.x;
|
|
attr.extents[1] = extents.y;
|
|
attr.extents[2] = extents.z;
|
|
attr.texture_index = collision_3d_textures_used;
|
|
|
|
collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
|
|
collision_3d_textures_used++;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
frame_params.attractor_count++;
|
|
} else {
|
|
//collider
|
|
if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
|
|
continue;
|
|
}
|
|
|
|
ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
|
|
|
|
store_transform(to_collider, col.transform);
|
|
switch (pc->type) {
|
|
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
|
|
col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
|
|
float radius = pc->radius;
|
|
radius *= (scale.x + scale.y + scale.z) / 3.0;
|
|
col.extents[0] = radius;
|
|
col.extents[1] = radius;
|
|
col.extents[2] = radius;
|
|
} break;
|
|
case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
|
|
col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
|
|
Vector3 extents = pc->extents * scale;
|
|
col.extents[0] = extents.x;
|
|
col.extents[1] = extents.y;
|
|
col.extents[2] = extents.z;
|
|
} break;
|
|
case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
|
|
if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
|
|
continue;
|
|
}
|
|
col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
|
|
Vector3 extents = pc->extents * scale;
|
|
col.extents[0] = extents.x;
|
|
col.extents[1] = extents.y;
|
|
col.extents[2] = extents.z;
|
|
col.texture_index = collision_3d_textures_used;
|
|
col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
|
|
|
|
collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
|
|
collision_3d_textures_used++;
|
|
} break;
|
|
case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
|
|
if (collision_heightmap_texture != RID()) { //already taken
|
|
continue;
|
|
}
|
|
|
|
col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
|
|
Vector3 extents = pc->extents * scale;
|
|
col.extents[0] = extents.x;
|
|
col.extents[1] = extents.y;
|
|
col.extents[2] = extents.z;
|
|
collision_heightmap_texture = pc->heightfield_texture;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
frame_params.collider_count++;
|
|
}
|
|
}
|
|
|
|
bool different = false;
|
|
if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
|
|
for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
|
|
if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
|
|
different = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
|
|
different = true;
|
|
}
|
|
|
|
bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
|
|
|
|
if (different || !uniform_set_valid) {
|
|
if (uniform_set_valid) {
|
|
RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
|
|
}
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 0;
|
|
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
|
|
RID rd_tex;
|
|
if (i < collision_3d_textures_used) {
|
|
Texture *t = texture_owner.getornull(collision_3d_textures[i]);
|
|
if (t && t->type == Texture::TYPE_3D) {
|
|
rd_tex = t->rd_texture;
|
|
}
|
|
}
|
|
|
|
if (rd_tex == RID()) {
|
|
rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
|
|
}
|
|
u.ids.push_back(rd_tex);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1;
|
|
if (collision_heightmap_texture.is_valid()) {
|
|
u.ids.push_back(collision_heightmap_texture);
|
|
} else {
|
|
u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
|
|
}
|
|
uniforms.push_back(u);
|
|
}
|
|
p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
|
|
}
|
|
}
|
|
|
|
ParticlesShader::PushConstant push_constant;
|
|
|
|
push_constant.clear = p_particles->clear;
|
|
push_constant.total_particles = p_particles->amount;
|
|
push_constant.lifetime = p_particles->lifetime;
|
|
push_constant.trail_size = 1;
|
|
push_constant.use_fractional_delta = p_particles->fractional_delta;
|
|
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
|
|
|
|
p_particles->force_sub_emit = false; //reset
|
|
|
|
Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
|
|
|
|
if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
|
|
// print_line("updating subemitter buffer");
|
|
int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
|
|
RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
|
|
push_constant.can_emit = true;
|
|
|
|
if (sub_emitter->emitting) {
|
|
sub_emitter->emitting = false;
|
|
sub_emitter->clear = true; //will need to clear if it was emitting, sorry
|
|
}
|
|
//make sure the sub emitter processes particles too
|
|
sub_emitter->inactive = false;
|
|
sub_emitter->inactive_time = 0;
|
|
|
|
sub_emitter->force_sub_emit = true;
|
|
|
|
} else {
|
|
push_constant.can_emit = false;
|
|
}
|
|
|
|
if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
|
|
RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
|
|
p_particles->emission_buffer->particle_count = 0;
|
|
}
|
|
|
|
p_particles->clear = false;
|
|
|
|
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
|
|
|
|
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
|
|
if (!m) {
|
|
m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
|
|
}
|
|
|
|
ERR_FAIL_COND(!m);
|
|
|
|
//todo should maybe compute all particle systems together?
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
|
|
|
|
if (m->uniform_set.is_valid()) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
|
|
Particles *particles = particles_owner.getornull(p_particles);
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
|
|
return; //uninteresting for other modes
|
|
}
|
|
|
|
//copy to sort buffer
|
|
if (particles->particles_sort_buffer == RID()) {
|
|
uint32_t size = particles->amount;
|
|
if (size & 1) {
|
|
size++; //make multiple of 16
|
|
}
|
|
size *= sizeof(float) * 2;
|
|
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
|
|
{
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 0;
|
|
u.ids.push_back(particles->particles_sort_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
|
|
}
|
|
}
|
|
|
|
Vector3 axis = -p_axis; // cameras look to z negative
|
|
|
|
if (particles->use_local_coords) {
|
|
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
|
|
}
|
|
|
|
ParticlesShader::CopyPushConstant copy_push_constant;
|
|
copy_push_constant.total_particles = particles->amount;
|
|
copy_push_constant.sort_direction[0] = axis.x;
|
|
copy_push_constant.sort_direction[1] = axis.y;
|
|
copy_push_constant.sort_direction[2] = axis.z;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
|
|
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
|
|
|
|
compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RendererStorageRD::update_particles() {
|
|
while (particle_update_list) {
|
|
//use transform feedback to process particles
|
|
|
|
Particles *particles = particle_update_list;
|
|
|
|
//take and remove
|
|
particle_update_list = particles->update_list;
|
|
particles->update_list = nullptr;
|
|
particles->dirty = false;
|
|
|
|
if (particles->restart_request) {
|
|
particles->prev_ticks = 0;
|
|
particles->phase = 0;
|
|
particles->prev_phase = 0;
|
|
particles->clear = true;
|
|
particles->restart_request = false;
|
|
}
|
|
|
|
if (particles->inactive && !particles->emitting) {
|
|
//go next
|
|
continue;
|
|
}
|
|
|
|
if (particles->emitting) {
|
|
if (particles->inactive) {
|
|
//restart system from scratch
|
|
particles->prev_ticks = 0;
|
|
particles->phase = 0;
|
|
particles->prev_phase = 0;
|
|
particles->clear = true;
|
|
}
|
|
particles->inactive = false;
|
|
particles->inactive_time = 0;
|
|
} else {
|
|
particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
|
|
if (particles->inactive_time > particles->lifetime * 1.2) {
|
|
particles->inactive = true;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
|
|
|
|
if (particles->clear && particles->pre_process_time > 0.0) {
|
|
float frame_time;
|
|
if (particles->fixed_fps > 0) {
|
|
frame_time = 1.0 / particles->fixed_fps;
|
|
} else {
|
|
frame_time = 1.0 / 30.0;
|
|
}
|
|
|
|
float todo = particles->pre_process_time;
|
|
|
|
while (todo >= 0) {
|
|
_particles_process(particles, frame_time);
|
|
todo -= frame_time;
|
|
}
|
|
}
|
|
|
|
if (particles->fixed_fps > 0) {
|
|
float frame_time;
|
|
float decr;
|
|
if (zero_time_scale) {
|
|
frame_time = 0.0;
|
|
decr = 1.0 / particles->fixed_fps;
|
|
} else {
|
|
frame_time = 1.0 / particles->fixed_fps;
|
|
decr = frame_time;
|
|
}
|
|
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
|
|
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
|
|
delta = 0.1;
|
|
} else if (delta <= 0.0) { //unlikely but..
|
|
delta = 0.001;
|
|
}
|
|
float todo = particles->frame_remainder + delta;
|
|
|
|
while (todo >= frame_time) {
|
|
_particles_process(particles, frame_time);
|
|
todo -= decr;
|
|
}
|
|
|
|
particles->frame_remainder = todo;
|
|
|
|
} else {
|
|
if (zero_time_scale) {
|
|
_particles_process(particles, 0.0);
|
|
} else {
|
|
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
|
|
}
|
|
}
|
|
|
|
//copy particles to instance buffer
|
|
|
|
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
|
|
ParticlesShader::CopyPushConstant copy_push_constant;
|
|
copy_push_constant.total_particles = particles->amount;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
}
|
|
|
|
bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
|
|
const Particles *particles = particles_owner.getornull(p_particles);
|
|
ERR_FAIL_COND_V(!particles, false);
|
|
return !particles->emitting && particles->inactive;
|
|
}
|
|
|
|
/* SKY SHADER */
|
|
|
|
void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
|
|
//compile
|
|
|
|
code = p_code;
|
|
valid = false;
|
|
ubo_size = 0;
|
|
uniforms.clear();
|
|
|
|
if (code == String()) {
|
|
return; //just invalid, but no error
|
|
}
|
|
|
|
ShaderCompilerRD::GeneratedCode gen_code;
|
|
ShaderCompilerRD::IdentifierActions actions;
|
|
actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
|
|
actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
|
|
|
|
/*
|
|
uses_time = false;
|
|
|
|
actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
|
|
actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
|
|
|
|
actions.usage_flag_pointers["TIME"] = &uses_time;
|
|
*/
|
|
|
|
actions.uniforms = &uniforms;
|
|
|
|
Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
|
|
|
|
ERR_FAIL_COND(err != OK);
|
|
|
|
if (version.is_null()) {
|
|
version = base_singleton->particles_shader.shader.version_create();
|
|
}
|
|
|
|
base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
|
|
ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
|
|
|
|
ubo_size = gen_code.uniform_total_size;
|
|
ubo_offsets = gen_code.uniform_offsets;
|
|
texture_uniforms = gen_code.texture_uniforms;
|
|
|
|
//update pipelines
|
|
|
|
pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
|
|
|
|
valid = true;
|
|
}
|
|
|
|
void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
|
|
if (!p_texture.is_valid()) {
|
|
default_texture_params.erase(p_name);
|
|
} else {
|
|
default_texture_params[p_name] = p_texture;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
|
|
Map<int, StringName> order;
|
|
|
|
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
|
|
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
continue;
|
|
}
|
|
|
|
if (E->get().texture_order >= 0) {
|
|
order[E->get().texture_order + 100000] = E->key();
|
|
} else {
|
|
order[E->get().order] = E->key();
|
|
}
|
|
}
|
|
|
|
for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
|
|
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
|
|
pi.name = E->get();
|
|
p_param_list->push_back(pi);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
|
|
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
|
|
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
continue;
|
|
}
|
|
|
|
RendererStorage::InstanceShaderParam p;
|
|
p.info = ShaderLanguage::uniform_to_property_info(E->get());
|
|
p.info.name = E->key(); //supply name
|
|
p.index = E->get().instance_index;
|
|
p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
|
|
p_param_list->push_back(p);
|
|
}
|
|
}
|
|
|
|
bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
|
|
if (!uniforms.has(p_param)) {
|
|
return false;
|
|
}
|
|
|
|
return uniforms[p_param].texture_order >= 0;
|
|
}
|
|
|
|
bool RendererStorageRD::ParticlesShaderData::is_animated() const {
|
|
return false;
|
|
}
|
|
|
|
bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
|
|
return false;
|
|
}
|
|
|
|
Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
|
|
if (uniforms.has(p_parameter)) {
|
|
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
|
|
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
|
|
return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
|
|
return base_singleton->particles_shader.shader.version_get_native_source_code(version);
|
|
}
|
|
|
|
RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
|
|
valid = false;
|
|
}
|
|
|
|
RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
|
|
//pipeline variants will clear themselves if shader is gone
|
|
if (version.is_valid()) {
|
|
base_singleton->particles_shader.shader.version_free(version);
|
|
}
|
|
}
|
|
|
|
RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
|
|
ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
|
|
return shader_data;
|
|
}
|
|
|
|
void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
|
|
uniform_set_updated = true;
|
|
|
|
if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
|
|
p_uniform_dirty = true;
|
|
if (uniform_buffer.is_valid()) {
|
|
RD::get_singleton()->free(uniform_buffer);
|
|
uniform_buffer = RID();
|
|
}
|
|
|
|
ubo_data.resize(shader_data->ubo_size);
|
|
if (ubo_data.size()) {
|
|
uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
|
|
memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
|
|
}
|
|
|
|
//clear previous uniform set
|
|
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
|
|
RD::get_singleton()->free(uniform_set);
|
|
uniform_set = RID();
|
|
}
|
|
}
|
|
|
|
//check whether buffer changed
|
|
if (p_uniform_dirty && ubo_data.size()) {
|
|
update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
|
|
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
|
|
}
|
|
|
|
uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
|
|
|
|
if ((uint32_t)texture_cache.size() != tex_uniform_count) {
|
|
texture_cache.resize(tex_uniform_count);
|
|
p_textures_dirty = true;
|
|
|
|
//clear previous uniform set
|
|
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
|
|
RD::get_singleton()->free(uniform_set);
|
|
uniform_set = RID();
|
|
}
|
|
}
|
|
|
|
if (p_textures_dirty && tex_uniform_count) {
|
|
update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
|
|
}
|
|
|
|
if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
|
|
// This material does not require an uniform set, so don't create it.
|
|
return;
|
|
}
|
|
|
|
if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
|
|
//no reason to update uniform set, only UBO (or nothing) was needed to update
|
|
return;
|
|
}
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
if (shader_data->ubo_size) {
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 0;
|
|
u.ids.push_back(uniform_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
const RID *textures = texture_cache.ptrw();
|
|
for (uint32_t i = 0; i < tex_uniform_count; i++) {
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1 + i;
|
|
u.ids.push_back(textures[i]);
|
|
uniforms.push_back(u);
|
|
}
|
|
}
|
|
|
|
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
|
|
}
|
|
|
|
RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
|
|
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
|
|
RD::get_singleton()->free(uniform_set);
|
|
}
|
|
|
|
if (uniform_buffer.is_valid()) {
|
|
RD::get_singleton()->free(uniform_buffer);
|
|
}
|
|
}
|
|
|
|
RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
|
|
ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
|
|
material_data->shader_data = p_shader;
|
|
material_data->last_frame = false;
|
|
//update will happen later anyway so do nothing.
|
|
return material_data;
|
|
}
|
|
////////
|
|
|
|
/* PARTICLES COLLISION API */
|
|
|
|
RID RendererStorageRD::particles_collision_allocate() {
|
|
return particles_collision_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::particles_collision_initialize(RID p_rid) {
|
|
particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
|
|
}
|
|
|
|
RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND_V(!particles_collision, RID());
|
|
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
|
|
|
|
if (particles_collision->heightfield_texture == RID()) {
|
|
//create
|
|
int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
|
|
Size2i size;
|
|
if (particles_collision->extents.x > particles_collision->extents.z) {
|
|
size.x = resolutions[particles_collision->heightfield_resolution];
|
|
size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
|
|
} else {
|
|
size.y = resolutions[particles_collision->heightfield_resolution];
|
|
size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
|
|
}
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
|
|
tf.width = size.x;
|
|
tf.height = size.y;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
Vector<RID> fb_tex;
|
|
fb_tex.push_back(particles_collision->heightfield_texture);
|
|
particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
|
|
particles_collision->heightfield_fb_size = size;
|
|
}
|
|
|
|
return particles_collision->heightfield_fb;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
if (p_type == particles_collision->type) {
|
|
return;
|
|
}
|
|
|
|
if (particles_collision->heightfield_texture.is_valid()) {
|
|
RD::get_singleton()->free(particles_collision->heightfield_texture);
|
|
particles_collision->heightfield_texture = RID();
|
|
}
|
|
particles_collision->type = p_type;
|
|
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
particles_collision->cull_mask = p_cull_mask;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->radius = p_radius;
|
|
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->extents = p_extents;
|
|
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->attractor_strength = p_strength;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->attractor_directionality = p_directionality;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->attractor_attenuation = p_curve;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
|
|
particles_collision->field_texture = p_texture;
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND(!particles_collision);
|
|
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
|
|
|
|
if (particles_collision->heightfield_resolution == p_resolution) {
|
|
return;
|
|
}
|
|
|
|
particles_collision->heightfield_resolution = p_resolution;
|
|
|
|
if (particles_collision->heightfield_texture.is_valid()) {
|
|
RD::get_singleton()->free(particles_collision->heightfield_texture);
|
|
particles_collision->heightfield_texture = RID();
|
|
}
|
|
}
|
|
|
|
AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND_V(!particles_collision, AABB());
|
|
|
|
switch (particles_collision->type) {
|
|
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
|
|
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
|
|
AABB aabb;
|
|
aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
|
|
aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
|
|
return aabb;
|
|
}
|
|
default: {
|
|
AABB aabb;
|
|
aabb.position = -particles_collision->extents;
|
|
aabb.size = particles_collision->extents * 2;
|
|
return aabb;
|
|
}
|
|
}
|
|
|
|
return AABB();
|
|
}
|
|
|
|
Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
|
|
const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND_V(!particles_collision, Vector3());
|
|
return particles_collision->extents;
|
|
}
|
|
|
|
bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
|
|
const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
|
|
ERR_FAIL_COND_V(!particles_collision, false);
|
|
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
|
|
}
|
|
|
|
RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
|
|
ParticlesCollisionInstance pci;
|
|
pci.collision = p_collision;
|
|
return particles_collision_instance_owner.make_rid(pci);
|
|
}
|
|
void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) {
|
|
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
|
|
ERR_FAIL_COND(!pci);
|
|
pci->transform = p_transform;
|
|
}
|
|
void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
|
|
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
|
|
ERR_FAIL_COND(!pci);
|
|
pci->active = p_active;
|
|
}
|
|
|
|
/* SKELETON API */
|
|
|
|
RID RendererStorageRD::skeleton_allocate() {
|
|
return skeleton_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::skeleton_initialize(RID p_rid) {
|
|
skeleton_owner.initialize_rid(p_rid, Skeleton());
|
|
}
|
|
|
|
void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
|
|
if (!skeleton->dirty) {
|
|
skeleton->dirty = true;
|
|
skeleton->dirty_list = skeleton_dirty_list;
|
|
skeleton_dirty_list = skeleton;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
ERR_FAIL_COND(!skeleton);
|
|
ERR_FAIL_COND(p_bones < 0);
|
|
|
|
if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
|
|
return;
|
|
}
|
|
|
|
skeleton->size = p_bones;
|
|
skeleton->use_2d = p_2d_skeleton;
|
|
skeleton->uniform_set_3d = RID();
|
|
|
|
if (skeleton->buffer.is_valid()) {
|
|
RD::get_singleton()->free(skeleton->buffer);
|
|
skeleton->buffer = RID();
|
|
skeleton->data.resize(0);
|
|
skeleton->uniform_set_mi = RID();
|
|
}
|
|
|
|
if (skeleton->size) {
|
|
skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
|
|
skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
|
|
zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
|
|
|
|
_skeleton_make_dirty(skeleton);
|
|
|
|
{
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 0;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.ids.push_back(skeleton->buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
|
|
}
|
|
}
|
|
|
|
skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
|
|
}
|
|
|
|
int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
ERR_FAIL_COND_V(!skeleton, 0);
|
|
|
|
return skeleton->size;
|
|
}
|
|
|
|
void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
ERR_FAIL_COND(!skeleton);
|
|
ERR_FAIL_INDEX(p_bone, skeleton->size);
|
|
ERR_FAIL_COND(skeleton->use_2d);
|
|
|
|
float *dataptr = skeleton->data.ptrw() + p_bone * 12;
|
|
|
|
dataptr[0] = p_transform.basis.elements[0][0];
|
|
dataptr[1] = p_transform.basis.elements[0][1];
|
|
dataptr[2] = p_transform.basis.elements[0][2];
|
|
dataptr[3] = p_transform.origin.x;
|
|
dataptr[4] = p_transform.basis.elements[1][0];
|
|
dataptr[5] = p_transform.basis.elements[1][1];
|
|
dataptr[6] = p_transform.basis.elements[1][2];
|
|
dataptr[7] = p_transform.origin.y;
|
|
dataptr[8] = p_transform.basis.elements[2][0];
|
|
dataptr[9] = p_transform.basis.elements[2][1];
|
|
dataptr[10] = p_transform.basis.elements[2][2];
|
|
dataptr[11] = p_transform.origin.z;
|
|
|
|
_skeleton_make_dirty(skeleton);
|
|
}
|
|
|
|
Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
ERR_FAIL_COND_V(!skeleton, Transform());
|
|
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
|
|
ERR_FAIL_COND_V(skeleton->use_2d, Transform());
|
|
|
|
const float *dataptr = skeleton->data.ptr() + p_bone * 12;
|
|
|
|
Transform t;
|
|
|
|
t.basis.elements[0][0] = dataptr[0];
|
|
t.basis.elements[0][1] = dataptr[1];
|
|
t.basis.elements[0][2] = dataptr[2];
|
|
t.origin.x = dataptr[3];
|
|
t.basis.elements[1][0] = dataptr[4];
|
|
t.basis.elements[1][1] = dataptr[5];
|
|
t.basis.elements[1][2] = dataptr[6];
|
|
t.origin.y = dataptr[7];
|
|
t.basis.elements[2][0] = dataptr[8];
|
|
t.basis.elements[2][1] = dataptr[9];
|
|
t.basis.elements[2][2] = dataptr[10];
|
|
t.origin.z = dataptr[11];
|
|
|
|
return t;
|
|
}
|
|
|
|
void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
ERR_FAIL_COND(!skeleton);
|
|
ERR_FAIL_INDEX(p_bone, skeleton->size);
|
|
ERR_FAIL_COND(!skeleton->use_2d);
|
|
|
|
float *dataptr = skeleton->data.ptrw() + p_bone * 8;
|
|
|
|
dataptr[0] = p_transform.elements[0][0];
|
|
dataptr[1] = p_transform.elements[1][0];
|
|
dataptr[2] = 0;
|
|
dataptr[3] = p_transform.elements[2][0];
|
|
dataptr[4] = p_transform.elements[0][1];
|
|
dataptr[5] = p_transform.elements[1][1];
|
|
dataptr[6] = 0;
|
|
dataptr[7] = p_transform.elements[2][1];
|
|
|
|
_skeleton_make_dirty(skeleton);
|
|
}
|
|
|
|
Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
ERR_FAIL_COND_V(!skeleton, Transform2D());
|
|
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
|
|
ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
|
|
|
|
const float *dataptr = skeleton->data.ptr() + p_bone * 8;
|
|
|
|
Transform2D t;
|
|
t.elements[0][0] = dataptr[0];
|
|
t.elements[1][0] = dataptr[1];
|
|
t.elements[2][0] = dataptr[3];
|
|
t.elements[0][1] = dataptr[4];
|
|
t.elements[1][1] = dataptr[5];
|
|
t.elements[2][1] = dataptr[7];
|
|
|
|
return t;
|
|
}
|
|
|
|
void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
|
|
ERR_FAIL_COND(!skeleton->use_2d);
|
|
|
|
skeleton->base_transform_2d = p_base_transform;
|
|
}
|
|
|
|
void RendererStorageRD::_update_dirty_skeletons() {
|
|
while (skeleton_dirty_list) {
|
|
Skeleton *skeleton = skeleton_dirty_list;
|
|
|
|
if (skeleton->size) {
|
|
RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
|
|
}
|
|
|
|
skeleton_dirty_list = skeleton->dirty_list;
|
|
|
|
skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
|
|
|
|
skeleton->version++;
|
|
|
|
skeleton->dirty = false;
|
|
skeleton->dirty_list = nullptr;
|
|
}
|
|
|
|
skeleton_dirty_list = nullptr;
|
|
}
|
|
|
|
/* LIGHT */
|
|
|
|
void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
|
|
Light light;
|
|
light.type = p_type;
|
|
|
|
light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
|
|
light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
|
|
light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
|
|
light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
|
|
light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
|
|
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
|
|
|
|
light_owner.initialize_rid(p_light, light);
|
|
}
|
|
|
|
RID RendererStorageRD::directional_light_allocate() {
|
|
return light_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::directional_light_initialize(RID p_light) {
|
|
_light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
|
|
}
|
|
|
|
RID RendererStorageRD::omni_light_allocate() {
|
|
return light_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::omni_light_initialize(RID p_light) {
|
|
_light_initialize(p_light, RS::LIGHT_OMNI);
|
|
}
|
|
|
|
RID RendererStorageRD::spot_light_allocate() {
|
|
return light_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::spot_light_initialize(RID p_light) {
|
|
_light_initialize(p_light, RS::LIGHT_SPOT);
|
|
}
|
|
|
|
void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->color = p_color;
|
|
}
|
|
|
|
void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
|
|
|
|
switch (p_param) {
|
|
case RS::LIGHT_PARAM_RANGE:
|
|
case RS::LIGHT_PARAM_SPOT_ANGLE:
|
|
case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
|
|
case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
|
|
case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
|
|
case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
|
|
case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
|
|
case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
|
|
case RS::LIGHT_PARAM_SHADOW_BIAS: {
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
light->param[p_param] = p_value;
|
|
}
|
|
|
|
void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
light->shadow = p_enabled;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
light->shadow_color = p_color;
|
|
}
|
|
|
|
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
if (light->projector == p_texture) {
|
|
return;
|
|
}
|
|
|
|
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
|
|
texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
|
|
}
|
|
|
|
light->projector = p_texture;
|
|
|
|
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
|
|
texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->negative = p_enable;
|
|
}
|
|
|
|
void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->cull_mask = p_mask;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->reverse_cull = p_enabled;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->bake_mode = p_bake_mode;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->max_sdfgi_cascade = p_cascade;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->omni_shadow_mode = p_mode;
|
|
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
|
|
|
|
return light->omni_shadow_mode;
|
|
}
|
|
|
|
void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->directional_shadow_mode = p_mode;
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->directional_blend_splits = p_enable;
|
|
light->version++;
|
|
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
|
|
}
|
|
|
|
bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, false);
|
|
|
|
return light->directional_blend_splits;
|
|
}
|
|
|
|
void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->directional_sky_only = p_sky_only;
|
|
}
|
|
|
|
bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, false);
|
|
|
|
return light->directional_sky_only;
|
|
}
|
|
|
|
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
|
|
|
|
return light->directional_shadow_mode;
|
|
}
|
|
|
|
void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
|
|
Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
|
|
light->directional_range_mode = p_range_mode;
|
|
}
|
|
|
|
RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
|
|
|
|
return light->directional_range_mode;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, 0);
|
|
|
|
return light->max_sdfgi_cascade;
|
|
}
|
|
|
|
RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
|
|
|
|
return light->bake_mode;
|
|
}
|
|
|
|
uint64_t RendererStorageRD::light_get_version(RID p_light) const {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, 0);
|
|
|
|
return light->version;
|
|
}
|
|
|
|
AABB RendererStorageRD::light_get_aabb(RID p_light) const {
|
|
const Light *light = light_owner.getornull(p_light);
|
|
ERR_FAIL_COND_V(!light, AABB());
|
|
|
|
switch (light->type) {
|
|
case RS::LIGHT_SPOT: {
|
|
float len = light->param[RS::LIGHT_PARAM_RANGE];
|
|
float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
|
|
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
|
|
};
|
|
case RS::LIGHT_OMNI: {
|
|
float r = light->param[RS::LIGHT_PARAM_RANGE];
|
|
return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
|
|
};
|
|
case RS::LIGHT_DIRECTIONAL: {
|
|
return AABB();
|
|
};
|
|
}
|
|
|
|
ERR_FAIL_V(AABB());
|
|
}
|
|
|
|
/* REFLECTION PROBE */
|
|
|
|
RID RendererStorageRD::reflection_probe_allocate() {
|
|
return reflection_probe_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
|
|
reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->update_mode = p_mode;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->intensity = p_intensity;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->ambient_mode = p_mode;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->ambient_color = p_color;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->ambient_color_energy = p_energy;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->max_distance = p_distance;
|
|
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
if (reflection_probe->extents == p_extents) {
|
|
return;
|
|
}
|
|
reflection_probe->extents = p_extents;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->origin_offset = p_offset;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->interior = p_enable;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->box_projection = p_enable;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->enable_shadows = p_enable;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->cull_mask = p_layers;
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
ERR_FAIL_COND(p_resolution < 32);
|
|
|
|
reflection_probe->resolution = p_resolution;
|
|
}
|
|
|
|
void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND(!reflection_probe);
|
|
|
|
reflection_probe->lod_threshold = p_ratio;
|
|
|
|
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
|
}
|
|
|
|
AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, AABB());
|
|
|
|
AABB aabb;
|
|
aabb.position = -reflection_probe->extents;
|
|
aabb.size = reflection_probe->extents * 2.0;
|
|
|
|
return aabb;
|
|
}
|
|
|
|
RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
|
|
|
|
return reflection_probe->update_mode;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->cull_mask;
|
|
}
|
|
|
|
Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, Vector3());
|
|
|
|
return reflection_probe->extents;
|
|
}
|
|
|
|
Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, Vector3());
|
|
|
|
return reflection_probe->origin_offset;
|
|
}
|
|
|
|
bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, false);
|
|
|
|
return reflection_probe->enable_shadows;
|
|
}
|
|
|
|
float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->max_distance;
|
|
}
|
|
|
|
float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->lod_threshold;
|
|
}
|
|
|
|
int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->resolution;
|
|
}
|
|
|
|
float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->intensity;
|
|
}
|
|
|
|
bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, false);
|
|
|
|
return reflection_probe->interior;
|
|
}
|
|
|
|
bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, false);
|
|
|
|
return reflection_probe->box_projection;
|
|
}
|
|
|
|
RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
|
|
return reflection_probe->ambient_mode;
|
|
}
|
|
|
|
Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, Color());
|
|
|
|
return reflection_probe->ambient_color;
|
|
}
|
|
float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
|
|
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
|
|
ERR_FAIL_COND_V(!reflection_probe, 0);
|
|
|
|
return reflection_probe->ambient_color_energy;
|
|
}
|
|
|
|
RID RendererStorageRD::decal_allocate() {
|
|
return decal_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::decal_initialize(RID p_decal) {
|
|
decal_owner.initialize_rid(p_decal, Decal());
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->extents = p_extents;
|
|
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
|
|
|
|
if (decal->textures[p_type] == p_texture) {
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
|
|
|
|
if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
|
|
texture_remove_from_decal_atlas(decal->textures[p_type]);
|
|
}
|
|
|
|
decal->textures[p_type] = p_texture;
|
|
|
|
if (decal->textures[p_type].is_valid()) {
|
|
texture_add_to_decal_atlas(decal->textures[p_type]);
|
|
}
|
|
|
|
decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->emission_energy = p_energy;
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->albedo_mix = p_mix;
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->modulate = p_modulate;
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->cull_mask = p_layers;
|
|
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->distance_fade = p_enabled;
|
|
decal->distance_fade_begin = p_begin;
|
|
decal->distance_fade_length = p_length;
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->upper_fade = p_above;
|
|
decal->lower_fade = p_below;
|
|
}
|
|
|
|
void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND(!decal);
|
|
decal->normal_fade = p_fade;
|
|
}
|
|
|
|
AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
|
|
Decal *decal = decal_owner.getornull(p_decal);
|
|
ERR_FAIL_COND_V(!decal, AABB());
|
|
|
|
return AABB(-decal->extents, decal->extents * 2.0);
|
|
}
|
|
|
|
RID RendererStorageRD::gi_probe_allocate() {
|
|
return gi_probe_owner.allocate_rid();
|
|
}
|
|
void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) {
|
|
gi_probe_owner.initialize_rid(p_gi_probe, GIProbe());
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
if (gi_probe->octree_buffer.is_valid()) {
|
|
RD::get_singleton()->free(gi_probe->octree_buffer);
|
|
RD::get_singleton()->free(gi_probe->data_buffer);
|
|
if (gi_probe->sdf_texture.is_valid()) {
|
|
RD::get_singleton()->free(gi_probe->sdf_texture);
|
|
}
|
|
|
|
gi_probe->sdf_texture = RID();
|
|
gi_probe->octree_buffer = RID();
|
|
gi_probe->data_buffer = RID();
|
|
gi_probe->octree_buffer_size = 0;
|
|
gi_probe->data_buffer_size = 0;
|
|
gi_probe->cell_count = 0;
|
|
}
|
|
|
|
gi_probe->to_cell_xform = p_to_cell_xform;
|
|
gi_probe->bounds = p_aabb;
|
|
gi_probe->octree_size = p_octree_size;
|
|
gi_probe->level_counts = p_level_counts;
|
|
|
|
if (p_octree_cells.size()) {
|
|
ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
|
|
|
|
uint32_t cell_count = p_octree_cells.size() / 32;
|
|
|
|
ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
|
|
|
|
gi_probe->cell_count = cell_count;
|
|
gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
|
|
gi_probe->octree_buffer_size = p_octree_cells.size();
|
|
gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
|
|
gi_probe->data_buffer_size = p_data_cells.size();
|
|
|
|
if (p_distance_field.size()) {
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = gi_probe->octree_size.x;
|
|
tf.height = gi_probe->octree_size.y;
|
|
tf.depth = gi_probe->octree_size.z;
|
|
tf.texture_type = RD::TEXTURE_TYPE_3D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
Vector<Vector<uint8_t>> s;
|
|
s.push_back(p_distance_field);
|
|
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
|
|
}
|
|
#if 0
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = gi_probe->octree_size.x;
|
|
tf.height = gi_probe->octree_size.y;
|
|
tf.depth = gi_probe->octree_size.z;
|
|
tf.type = RD::TEXTURE_TYPE_3D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
|
|
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
|
|
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
RID shared_tex;
|
|
{
|
|
RD::TextureView tv;
|
|
tv.format_override = RD::DATA_FORMAT_R8_UINT;
|
|
shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
|
|
}
|
|
//update SDF texture
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 1;
|
|
u.ids.push_back(gi_probe->octree_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 2;
|
|
u.ids.push_back(gi_probe->data_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 3;
|
|
u.ids.push_back(shared_tex);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
|
|
|
|
{
|
|
uint32_t push_constant[4] = { 0, 0, 0, 0 };
|
|
|
|
for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
|
|
push_constant[0] += gi_probe->level_counts[i];
|
|
}
|
|
push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
|
|
|
|
print_line("offset: " + itos(push_constant[0]));
|
|
print_line("size: " + itos(push_constant[1]));
|
|
//create SDF
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
RD::get_singleton()->free(uniform_set);
|
|
RD::get_singleton()->free(shared_tex);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
gi_probe->version++;
|
|
gi_probe->data_version++;
|
|
|
|
gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, AABB());
|
|
|
|
return gi_probe->bounds;
|
|
}
|
|
|
|
Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Vector3i());
|
|
return gi_probe->octree_size;
|
|
}
|
|
|
|
Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
|
|
|
|
if (gi_probe->octree_buffer.is_valid()) {
|
|
return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
|
|
}
|
|
return Vector<uint8_t>();
|
|
}
|
|
|
|
Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
|
|
|
|
if (gi_probe->data_buffer.is_valid()) {
|
|
return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
|
|
}
|
|
return Vector<uint8_t>();
|
|
}
|
|
|
|
Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
|
|
|
|
if (gi_probe->data_buffer.is_valid()) {
|
|
return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
|
|
}
|
|
return Vector<uint8_t>();
|
|
}
|
|
|
|
Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Vector<int>());
|
|
|
|
return gi_probe->level_counts;
|
|
}
|
|
|
|
Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, Transform());
|
|
|
|
return gi_probe->to_cell_xform;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->dynamic_range = p_range;
|
|
gi_probe->version++;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
|
|
return gi_probe->dynamic_range;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->propagation = p_range;
|
|
gi_probe->version++;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->propagation;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->energy = p_energy;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->energy;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->ao = p_ao;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->ao;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->ao_size = p_strength;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->ao_size;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->bias = p_bias;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->bias;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->normal_bias = p_normal_bias;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->normal_bias;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->anisotropy_strength = p_strength;
|
|
}
|
|
|
|
float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->anisotropy_strength;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->interior = p_enable;
|
|
}
|
|
|
|
void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND(!gi_probe);
|
|
|
|
gi_probe->use_two_bounces = p_enable;
|
|
gi_probe->version++;
|
|
}
|
|
|
|
bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, false);
|
|
return gi_probe->use_two_bounces;
|
|
}
|
|
|
|
bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->interior;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->version;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, 0);
|
|
return gi_probe->data_version;
|
|
}
|
|
|
|
RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, RID());
|
|
return gi_probe->octree_buffer;
|
|
}
|
|
|
|
RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, RID());
|
|
return gi_probe->data_buffer;
|
|
}
|
|
|
|
RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
|
|
ERR_FAIL_COND_V(!gi_probe, RID());
|
|
|
|
return gi_probe->sdf_texture;
|
|
}
|
|
|
|
/* LIGHTMAP API */
|
|
|
|
RID RendererStorageRD::lightmap_allocate() {
|
|
return lightmap_owner.allocate_rid();
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
|
|
lightmap_owner.initialize_rid(p_lightmap, Lightmap());
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND(!lm);
|
|
|
|
lightmap_array_version++;
|
|
|
|
//erase lightmap users
|
|
if (lm->light_texture.is_valid()) {
|
|
Texture *t = texture_owner.getornull(lm->light_texture);
|
|
if (t) {
|
|
t->lightmap_users.erase(p_lightmap);
|
|
}
|
|
}
|
|
|
|
Texture *t = texture_owner.getornull(p_light);
|
|
lm->light_texture = p_light;
|
|
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
|
|
|
|
RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
|
|
if (!t) {
|
|
if (using_lightmap_array) {
|
|
if (lm->array_index >= 0) {
|
|
lightmap_textures.write[lm->array_index] = default_2d_array;
|
|
lm->array_index = -1;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
t->lightmap_users.insert(p_lightmap);
|
|
|
|
if (using_lightmap_array) {
|
|
if (lm->array_index < 0) {
|
|
//not in array, try to put in array
|
|
for (int i = 0; i < lightmap_textures.size(); i++) {
|
|
if (lightmap_textures[i] == default_2d_array) {
|
|
lm->array_index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
|
|
|
|
lightmap_textures.write[lm->array_index] = t->rd_texture;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND(!lm);
|
|
lm->bounds = p_bounds;
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND(!lm);
|
|
lm->interior = p_interior;
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND(!lm);
|
|
|
|
if (p_points.size()) {
|
|
ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
|
|
ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
|
|
ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
|
|
}
|
|
|
|
lm->points = p_points;
|
|
lm->bsp_tree = p_bsp_tree;
|
|
lm->point_sh = p_point_sh;
|
|
lm->tetrahedra = p_tetrahedra;
|
|
}
|
|
|
|
PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, PackedVector3Array());
|
|
|
|
return lm->points;
|
|
}
|
|
|
|
PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, PackedColorArray());
|
|
return lm->point_sh;
|
|
}
|
|
|
|
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, PackedInt32Array());
|
|
return lm->tetrahedra;
|
|
}
|
|
|
|
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, PackedInt32Array());
|
|
return lm->bsp_tree;
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
|
|
lightmap_probe_capture_update_speed = p_speed;
|
|
}
|
|
|
|
void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND(!lm);
|
|
|
|
for (int i = 0; i < 9; i++) {
|
|
r_sh[i] = Color(0, 0, 0, 0);
|
|
}
|
|
|
|
if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
|
|
return;
|
|
}
|
|
|
|
static_assert(sizeof(Lightmap::BSP) == 24);
|
|
|
|
const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
|
|
int32_t node = 0;
|
|
while (node >= 0) {
|
|
if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
|
|
#endif
|
|
|
|
node = bsp[node].over;
|
|
} else {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
|
|
#endif
|
|
node = bsp[node].under;
|
|
}
|
|
}
|
|
|
|
if (node == Lightmap::BSP::EMPTY_LEAF) {
|
|
return; //nothing could be done
|
|
}
|
|
|
|
node = ABS(node) - 1;
|
|
|
|
uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
|
|
Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
|
|
const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
|
|
Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
float c = CLAMP(barycentric[i], 0.0, 1.0);
|
|
for (int j = 0; j < 9; j++) {
|
|
r_sh[j] += sh_colors[i][j] * c;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
|
|
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, false);
|
|
return lm->interior;
|
|
}
|
|
|
|
AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
|
|
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
|
|
ERR_FAIL_COND_V(!lm, AABB());
|
|
return lm->bounds;
|
|
}
|
|
|
|
/* RENDER TARGET API */
|
|
|
|
void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
|
|
//free in reverse dependency order
|
|
if (rt->framebuffer.is_valid()) {
|
|
RD::get_singleton()->free(rt->framebuffer);
|
|
rt->framebuffer_uniform_set = RID(); //chain deleted
|
|
}
|
|
|
|
if (rt->color.is_valid()) {
|
|
RD::get_singleton()->free(rt->color);
|
|
}
|
|
|
|
if (rt->backbuffer.is_valid()) {
|
|
RD::get_singleton()->free(rt->backbuffer);
|
|
rt->backbuffer = RID();
|
|
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
|
|
//just erase copies, since the rest are erased by dependency
|
|
RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
|
|
}
|
|
rt->backbuffer_mipmaps.clear();
|
|
rt->backbuffer_uniform_set = RID(); //chain deleted
|
|
}
|
|
|
|
_render_target_clear_sdf(rt);
|
|
|
|
rt->framebuffer = RID();
|
|
rt->color = RID();
|
|
}
|
|
|
|
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
|
|
if (rt->texture.is_null()) {
|
|
//create a placeholder until updated
|
|
rt->texture = texture_allocate();
|
|
texture_2d_placeholder_initialize(rt->texture);
|
|
Texture *tex = texture_owner.getornull(rt->texture);
|
|
tex->is_render_target = true;
|
|
}
|
|
|
|
_clear_render_target(rt);
|
|
|
|
if (rt->size.width == 0 || rt->size.height == 0) {
|
|
return;
|
|
}
|
|
//until we implement support for HDR monitors (and render target is attached to screen), this is enough.
|
|
rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
|
|
|
|
RD::TextureFormat rd_format;
|
|
RD::TextureView rd_view;
|
|
{ //attempt register
|
|
rd_format.format = rt->color_format;
|
|
rd_format.width = rt->size.width;
|
|
rd_format.height = rt->size.height;
|
|
rd_format.depth = 1;
|
|
rd_format.array_layers = 1;
|
|
rd_format.mipmaps = 1;
|
|
rd_format.texture_type = RD::TEXTURE_TYPE_2D;
|
|
rd_format.samples = RD::TEXTURE_SAMPLES_1;
|
|
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
rd_format.shareable_formats.push_back(rt->color_format);
|
|
rd_format.shareable_formats.push_back(rt->color_format_srgb);
|
|
}
|
|
|
|
rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
|
|
ERR_FAIL_COND(rt->color.is_null());
|
|
|
|
Vector<RID> fb_textures;
|
|
fb_textures.push_back(rt->color);
|
|
rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
|
|
if (rt->framebuffer.is_null()) {
|
|
_clear_render_target(rt);
|
|
ERR_FAIL_COND(rt->framebuffer.is_null());
|
|
}
|
|
|
|
{ //update texture
|
|
|
|
Texture *tex = texture_owner.getornull(rt->texture);
|
|
|
|
//free existing textures
|
|
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
|
|
RD::get_singleton()->free(tex->rd_texture);
|
|
}
|
|
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
|
|
RD::get_singleton()->free(tex->rd_texture_srgb);
|
|
}
|
|
|
|
tex->rd_texture = RID();
|
|
tex->rd_texture_srgb = RID();
|
|
|
|
//create shared textures to the color buffer,
|
|
//so transparent can be supported
|
|
RD::TextureView view;
|
|
view.format_override = rt->color_format;
|
|
if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
|
|
view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
|
|
}
|
|
tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
|
|
if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
|
|
view.format_override = rt->color_format_srgb;
|
|
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
|
|
}
|
|
tex->rd_view = view;
|
|
tex->width = rt->size.width;
|
|
tex->height = rt->size.height;
|
|
tex->width_2d = rt->size.width;
|
|
tex->height_2d = rt->size.height;
|
|
tex->rd_format = rt->color_format;
|
|
tex->rd_format_srgb = rt->color_format_srgb;
|
|
tex->format = rt->image_format;
|
|
|
|
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
|
|
for (int i = 0; i < proxies.size(); i++) {
|
|
texture_proxy_update(proxies[i], rt->texture);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
|
|
ERR_FAIL_COND(rt->backbuffer.is_valid());
|
|
|
|
uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
|
|
RD::TextureFormat tf;
|
|
tf.format = rt->color_format;
|
|
tf.width = rt->size.width;
|
|
tf.height = rt->size.height;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
tf.mipmaps = mipmaps_required;
|
|
|
|
rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
|
|
|
|
{
|
|
Vector<RID> fb_tex;
|
|
fb_tex.push_back(rt->backbuffer_mipmap0);
|
|
rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
|
|
}
|
|
|
|
if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
|
|
//the new one will require the backbuffer.
|
|
RD::get_singleton()->free(rt->framebuffer_uniform_set);
|
|
rt->framebuffer_uniform_set = RID();
|
|
}
|
|
//create mipmaps
|
|
for (uint32_t i = 1; i < mipmaps_required; i++) {
|
|
RenderTarget::BackbufferMipmap mm;
|
|
{
|
|
mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
|
|
}
|
|
|
|
{
|
|
Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
|
|
|
|
RD::TextureFormat mmtf = tf;
|
|
mmtf.width = mm_size.width;
|
|
mmtf.height = mm_size.height;
|
|
mmtf.mipmaps = 1;
|
|
|
|
mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
|
|
}
|
|
|
|
rt->backbuffer_mipmaps.push_back(mm);
|
|
}
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_create() {
|
|
RenderTarget render_target;
|
|
|
|
render_target.was_used = false;
|
|
render_target.clear_requested = false;
|
|
|
|
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
|
|
render_target.flags[i] = false;
|
|
}
|
|
_update_render_target(&render_target);
|
|
return render_target_owner.make_rid(render_target);
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
|
|
//unused for this render target
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->size.x = p_width;
|
|
rt->size.y = p_height;
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
return rt->texture;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->flags[p_flag] = p_value;
|
|
_update_render_target(rt);
|
|
}
|
|
|
|
bool RendererStorageRD::render_target_was_used(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
return rt->was_used;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->was_used = false;
|
|
}
|
|
|
|
Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Size2());
|
|
|
|
return rt->size;
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
return rt->framebuffer;
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
return rt->color;
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
return rt->backbuffer;
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
if (!rt->backbuffer.is_valid()) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
return rt->backbuffer_fb;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->clear_requested = true;
|
|
rt->clear_color = p_clear_color;
|
|
}
|
|
|
|
bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, false);
|
|
return rt->clear_requested;
|
|
}
|
|
|
|
Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Color());
|
|
return rt->clear_color;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->clear_requested = false;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (!rt->clear_requested) {
|
|
return;
|
|
}
|
|
Vector<Color> clear_colors;
|
|
clear_colors.push_back(rt->clear_color);
|
|
RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
|
|
RD::get_singleton()->draw_list_end();
|
|
rt->clear_requested = false;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
|
|
return;
|
|
}
|
|
|
|
rt->sdf_oversize = p_size;
|
|
rt->sdf_scale = p_scale;
|
|
|
|
_render_target_clear_sdf(rt);
|
|
}
|
|
|
|
Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
|
|
Size2i margin;
|
|
int scale;
|
|
switch (rt->sdf_oversize) {
|
|
case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
|
|
scale = 100;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
|
|
scale = 120;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
|
|
scale = 150;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
|
|
scale = 200;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
margin = (rt->size * scale / 100) - rt->size;
|
|
|
|
Rect2i r(Vector2i(), rt->size);
|
|
r.position -= margin;
|
|
r.size += margin * 2;
|
|
|
|
return r;
|
|
}
|
|
|
|
Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
|
|
const RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, Rect2i());
|
|
|
|
return _render_target_get_sdf_rect(rt);
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
if (rt->sdf_buffer_read.is_null()) {
|
|
// no texture, create a dummy one for the 2D uniform set
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_2D;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
zeromem(pv.ptrw(), 16 * 4);
|
|
Vector<Vector<uint8_t>> vpv;
|
|
|
|
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
return rt->sdf_buffer_read;
|
|
}
|
|
|
|
void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
|
|
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
|
|
if (rt->sdf_buffer_read.is_valid()) {
|
|
RD::get_singleton()->free(rt->sdf_buffer_read);
|
|
rt->sdf_buffer_read = RID();
|
|
}
|
|
|
|
Size2i size = _render_target_get_sdf_rect(rt).size;
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tformat.width = size.width;
|
|
tformat.height = size.height;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_2D;
|
|
|
|
rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
|
|
|
|
{
|
|
Vector<RID> write_fb;
|
|
write_fb.push_back(rt->sdf_buffer_write);
|
|
rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
|
|
}
|
|
|
|
int scale;
|
|
switch (rt->sdf_scale) {
|
|
case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
|
|
scale = 100;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
|
|
scale = 50;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
|
|
scale = 25;
|
|
} break;
|
|
default: {
|
|
scale = 100;
|
|
} break;
|
|
}
|
|
|
|
rt->process_size = size * scale / 100;
|
|
rt->process_size.x = MAX(rt->process_size.x, 1);
|
|
rt->process_size.y = MAX(rt->process_size.y, 1);
|
|
|
|
tformat.format = RD::DATA_FORMAT_R16G16_UINT;
|
|
tformat.width = rt->process_size.width;
|
|
tformat.height = rt->process_size.height;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
|
|
rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
|
|
rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
|
|
|
|
tformat.format = RD::DATA_FORMAT_R16_UNORM;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
|
|
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
|
|
|
|
{
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 1;
|
|
u.ids.push_back(rt->sdf_buffer_write);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 2;
|
|
u.ids.push_back(rt->sdf_buffer_read);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 3;
|
|
u.ids.push_back(rt->sdf_buffer_process[0]);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 4;
|
|
u.ids.push_back(rt->sdf_buffer_process[1]);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
|
|
SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
|
|
rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
|
|
if (rt->sdf_buffer_read.is_valid()) {
|
|
RD::get_singleton()->free(rt->sdf_buffer_read);
|
|
rt->sdf_buffer_read = RID();
|
|
}
|
|
if (rt->sdf_buffer_write_fb.is_valid()) {
|
|
RD::get_singleton()->free(rt->sdf_buffer_write);
|
|
RD::get_singleton()->free(rt->sdf_buffer_process[0]);
|
|
RD::get_singleton()->free(rt->sdf_buffer_process[1]);
|
|
rt->sdf_buffer_write = RID();
|
|
rt->sdf_buffer_write_fb = RID();
|
|
rt->sdf_buffer_process[0] = RID();
|
|
rt->sdf_buffer_process[1] = RID();
|
|
rt->sdf_buffer_process_uniform_sets[0] = RID();
|
|
rt->sdf_buffer_process_uniform_sets[1] = RID();
|
|
}
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
|
|
if (rt->sdf_buffer_write_fb.is_null()) {
|
|
_render_target_allocate_sdf(rt);
|
|
}
|
|
|
|
return rt->sdf_buffer_write_fb;
|
|
}
|
|
void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
|
|
|
|
RenderTargetSDF::PushConstant push_constant;
|
|
|
|
Rect2i r = _render_target_get_sdf_rect(rt);
|
|
|
|
push_constant.size[0] = r.size.width;
|
|
push_constant.size[1] = r.size.height;
|
|
push_constant.stride = 0;
|
|
push_constant.shift = 0;
|
|
push_constant.base_size[0] = r.size.width;
|
|
push_constant.base_size[1] = r.size.height;
|
|
|
|
bool shrink = false;
|
|
|
|
switch (rt->sdf_scale) {
|
|
case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
|
|
push_constant.size[0] >>= 1;
|
|
push_constant.size[1] >>= 1;
|
|
push_constant.shift = 1;
|
|
shrink = true;
|
|
} break;
|
|
case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
|
|
push_constant.size[0] >>= 2;
|
|
push_constant.size[1] >>= 2;
|
|
push_constant.shift = 2;
|
|
shrink = true;
|
|
} break;
|
|
default: {
|
|
};
|
|
}
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
/* Load */
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
|
|
|
|
/* Process */
|
|
|
|
int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
|
|
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
bool swap = false;
|
|
|
|
//jumpflood
|
|
while (stride > 0) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
|
|
push_constant.stride = stride;
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
|
|
stride /= 2;
|
|
swap = !swap;
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
}
|
|
|
|
/* Store */
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (!rt->backbuffer.is_valid()) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
region.size = rt->size;
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
}
|
|
|
|
//single texture copy for backbuffer
|
|
//RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
|
|
effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
|
|
|
|
if (!p_gen_mipmaps) {
|
|
return;
|
|
}
|
|
|
|
//then mipmap blur
|
|
RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
|
|
|
|
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
|
|
region.position.x >>= 1;
|
|
region.position.y >>= 1;
|
|
region.size.x = MAX(1, region.size.x >> 1);
|
|
region.size.y = MAX(1, region.size.y >> 1);
|
|
|
|
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
|
|
effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
|
|
prev_texture = mm.mipmap;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (!rt->backbuffer.is_valid()) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
region.size = rt->size;
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
}
|
|
|
|
//single texture copy for backbuffer
|
|
effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
|
|
}
|
|
|
|
void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
if (!rt->backbuffer.is_valid()) {
|
|
_create_render_target_backbuffer(rt);
|
|
}
|
|
|
|
Rect2i region;
|
|
if (p_region == Rect2i()) {
|
|
region.size = rt->size;
|
|
} else {
|
|
region = Rect2i(Size2i(), rt->size).intersection(p_region);
|
|
if (region.size == Size2i()) {
|
|
return; //nothing to do
|
|
}
|
|
}
|
|
|
|
//then mipmap blur
|
|
RID prev_texture = rt->backbuffer_mipmap0;
|
|
|
|
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
|
|
region.position.x >>= 1;
|
|
region.position.y >>= 1;
|
|
region.size.x = MAX(1, region.size.x >> 1);
|
|
region.size.y = MAX(1, region.size.y >> 1);
|
|
|
|
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
|
|
effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
|
|
prev_texture = mm.mipmap;
|
|
}
|
|
}
|
|
|
|
RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
return rt->framebuffer_uniform_set;
|
|
}
|
|
RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND_V(!rt, RID());
|
|
return rt->backbuffer_uniform_set;
|
|
}
|
|
|
|
void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->framebuffer_uniform_set = p_uniform_set;
|
|
}
|
|
void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_render_target);
|
|
ERR_FAIL_COND(!rt);
|
|
rt->backbuffer_uniform_set = p_uniform_set;
|
|
}
|
|
|
|
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
|
if (mesh_owner.owns(p_base)) {
|
|
Mesh *mesh = mesh_owner.getornull(p_base);
|
|
p_instance->update_dependency(&mesh->dependency);
|
|
} else if (multimesh_owner.owns(p_base)) {
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_base);
|
|
p_instance->update_dependency(&multimesh->dependency);
|
|
if (multimesh->mesh.is_valid()) {
|
|
base_update_dependency(multimesh->mesh, p_instance);
|
|
}
|
|
} else if (reflection_probe_owner.owns(p_base)) {
|
|
ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
|
|
p_instance->update_dependency(&rp->dependency);
|
|
} else if (decal_owner.owns(p_base)) {
|
|
Decal *decal = decal_owner.getornull(p_base);
|
|
p_instance->update_dependency(&decal->dependency);
|
|
} else if (gi_probe_owner.owns(p_base)) {
|
|
GIProbe *gip = gi_probe_owner.getornull(p_base);
|
|
p_instance->update_dependency(&gip->dependency);
|
|
} else if (lightmap_owner.owns(p_base)) {
|
|
Lightmap *lm = lightmap_owner.getornull(p_base);
|
|
p_instance->update_dependency(&lm->dependency);
|
|
} else if (light_owner.owns(p_base)) {
|
|
Light *l = light_owner.getornull(p_base);
|
|
p_instance->update_dependency(&l->dependency);
|
|
} else if (particles_owner.owns(p_base)) {
|
|
Particles *p = particles_owner.getornull(p_base);
|
|
p_instance->update_dependency(&p->dependency);
|
|
} else if (particles_collision_owner.owns(p_base)) {
|
|
ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
|
|
p_instance->update_dependency(&pc->dependency);
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
|
|
ERR_FAIL_COND(!skeleton);
|
|
|
|
p_instance->update_dependency(&skeleton->dependency);
|
|
}
|
|
|
|
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
|
|
if (mesh_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_MESH;
|
|
}
|
|
if (multimesh_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_MULTIMESH;
|
|
}
|
|
if (reflection_probe_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_REFLECTION_PROBE;
|
|
}
|
|
if (decal_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_DECAL;
|
|
}
|
|
if (gi_probe_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_GI_PROBE;
|
|
}
|
|
if (light_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_LIGHT;
|
|
}
|
|
if (lightmap_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_LIGHTMAP;
|
|
}
|
|
if (particles_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES;
|
|
}
|
|
if (particles_collision_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES_COLLISION;
|
|
}
|
|
|
|
return RS::INSTANCE_NONE;
|
|
}
|
|
|
|
void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
|
|
if (!decal_atlas.textures.has(p_texture)) {
|
|
DecalAtlas::Texture t;
|
|
t.users = 1;
|
|
t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
|
|
decal_atlas.textures[p_texture] = t;
|
|
decal_atlas.dirty = true;
|
|
} else {
|
|
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
|
|
t->users++;
|
|
if (p_panorama_to_dp) {
|
|
t->panorama_to_dp_users++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
|
|
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
|
|
ERR_FAIL_COND(!t);
|
|
t->users--;
|
|
if (p_panorama_to_dp) {
|
|
ERR_FAIL_COND(t->panorama_to_dp_users == 0);
|
|
t->panorama_to_dp_users--;
|
|
}
|
|
if (t->users == 0) {
|
|
decal_atlas.textures.erase(p_texture);
|
|
//do not mark it dirty, there is no need to since it remains working
|
|
}
|
|
}
|
|
|
|
RID RendererStorageRD::decal_atlas_get_texture() const {
|
|
return decal_atlas.texture;
|
|
}
|
|
|
|
RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
|
|
return decal_atlas.texture_srgb;
|
|
}
|
|
|
|
void RendererStorageRD::_update_decal_atlas() {
|
|
if (!decal_atlas.dirty) {
|
|
return; //nothing to do
|
|
}
|
|
|
|
decal_atlas.dirty = false;
|
|
|
|
if (decal_atlas.texture.is_valid()) {
|
|
RD::get_singleton()->free(decal_atlas.texture);
|
|
decal_atlas.texture = RID();
|
|
decal_atlas.texture_srgb = RID();
|
|
decal_atlas.texture_mipmaps.clear();
|
|
}
|
|
|
|
int border = 1 << decal_atlas.mipmaps;
|
|
|
|
if (decal_atlas.textures.size()) {
|
|
//generate atlas
|
|
Vector<DecalAtlas::SortItem> itemsv;
|
|
itemsv.resize(decal_atlas.textures.size());
|
|
int base_size = 8;
|
|
const RID *K = nullptr;
|
|
|
|
int idx = 0;
|
|
while ((K = decal_atlas.textures.next(K))) {
|
|
DecalAtlas::SortItem &si = itemsv.write[idx];
|
|
|
|
Texture *src_tex = texture_owner.getornull(*K);
|
|
|
|
si.size.width = (src_tex->width / border) + 1;
|
|
si.size.height = (src_tex->height / border) + 1;
|
|
si.pixel_size = Size2i(src_tex->width, src_tex->height);
|
|
|
|
if (base_size < si.size.width) {
|
|
base_size = nearest_power_of_2_templated(si.size.width);
|
|
}
|
|
|
|
si.texture = *K;
|
|
idx++;
|
|
}
|
|
|
|
//sort items by size
|
|
itemsv.sort();
|
|
|
|
//attempt to create atlas
|
|
int item_count = itemsv.size();
|
|
DecalAtlas::SortItem *items = itemsv.ptrw();
|
|
|
|
int atlas_height = 0;
|
|
|
|
while (true) {
|
|
Vector<int> v_offsetsv;
|
|
v_offsetsv.resize(base_size);
|
|
|
|
int *v_offsets = v_offsetsv.ptrw();
|
|
zeromem(v_offsets, sizeof(int) * base_size);
|
|
|
|
int max_height = 0;
|
|
|
|
for (int i = 0; i < item_count; i++) {
|
|
//best fit
|
|
DecalAtlas::SortItem &si = items[i];
|
|
int best_idx = -1;
|
|
int best_height = 0x7FFFFFFF;
|
|
for (int j = 0; j <= base_size - si.size.width; j++) {
|
|
int height = 0;
|
|
for (int k = 0; k < si.size.width; k++) {
|
|
int h = v_offsets[k + j];
|
|
if (h > height) {
|
|
height = h;
|
|
if (height > best_height) {
|
|
break; //already bad
|
|
}
|
|
}
|
|
}
|
|
|
|
if (height < best_height) {
|
|
best_height = height;
|
|
best_idx = j;
|
|
}
|
|
}
|
|
|
|
//update
|
|
for (int k = 0; k < si.size.width; k++) {
|
|
v_offsets[k + best_idx] = best_height + si.size.height;
|
|
}
|
|
|
|
si.pos.x = best_idx;
|
|
si.pos.y = best_height;
|
|
|
|
if (si.pos.y + si.size.height > max_height) {
|
|
max_height = si.pos.y + si.size.height;
|
|
}
|
|
}
|
|
|
|
if (max_height <= base_size * 2) {
|
|
atlas_height = max_height;
|
|
break; //good ratio, break;
|
|
}
|
|
|
|
base_size *= 2;
|
|
}
|
|
|
|
decal_atlas.size.width = base_size * border;
|
|
decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
|
|
|
|
for (int i = 0; i < item_count; i++) {
|
|
DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
|
|
t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
|
|
t->uv_rect.size = items[i].pixel_size;
|
|
|
|
t->uv_rect.position /= Size2(decal_atlas.size);
|
|
t->uv_rect.size /= Size2(decal_atlas.size);
|
|
}
|
|
} else {
|
|
//use border as size, so it at least has enough mipmaps
|
|
decal_atlas.size.width = border;
|
|
decal_atlas.size.height = border;
|
|
}
|
|
|
|
//blit textures
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = decal_atlas.size.width;
|
|
tformat.height = decal_atlas.size.height;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tformat.mipmaps = decal_atlas.mipmaps;
|
|
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
|
|
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
|
|
|
|
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
|
|
RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
|
|
|
|
{
|
|
//create the framebuffer
|
|
|
|
Size2i s = decal_atlas.size;
|
|
|
|
for (int i = 0; i < decal_atlas.mipmaps; i++) {
|
|
DecalAtlas::MipMap mm;
|
|
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
|
|
Vector<RID> fb;
|
|
fb.push_back(mm.texture);
|
|
mm.fb = RD::get_singleton()->framebuffer_create(fb);
|
|
mm.size = s;
|
|
decal_atlas.texture_mipmaps.push_back(mm);
|
|
|
|
s.width = MAX(1, s.width >> 1);
|
|
s.height = MAX(1, s.height >> 1);
|
|
}
|
|
{
|
|
//create the SRGB variant
|
|
RD::TextureView rd_view;
|
|
rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
|
|
decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
|
|
}
|
|
}
|
|
|
|
RID prev_texture;
|
|
for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
|
|
const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
|
|
|
|
Color clear_color(0, 0, 0, 0);
|
|
|
|
if (decal_atlas.textures.size()) {
|
|
if (i == 0) {
|
|
Vector<Color> cc;
|
|
cc.push_back(clear_color);
|
|
|
|
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
|
|
|
|
const RID *K = nullptr;
|
|
while ((K = decal_atlas.textures.next(K))) {
|
|
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
|
|
Texture *src_tex = texture_owner.getornull(*K);
|
|
effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
|
|
}
|
|
|
|
RD::get_singleton()->draw_list_end();
|
|
|
|
prev_texture = mm.texture;
|
|
} else {
|
|
effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
|
|
prev_texture = mm.texture;
|
|
}
|
|
} else {
|
|
RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
|
|
int32_t idx = 0;
|
|
while (idx + p_elements <= global_variables.buffer_size) {
|
|
if (global_variables.buffer_usage[idx].elements == 0) {
|
|
bool valid = true;
|
|
for (uint32_t i = 1; i < p_elements; i++) {
|
|
if (global_variables.buffer_usage[idx + i].elements > 0) {
|
|
valid = false;
|
|
idx += i + global_variables.buffer_usage[idx + i].elements;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
continue; //if not valid, idx is in new position
|
|
}
|
|
|
|
return idx;
|
|
} else {
|
|
idx += global_variables.buffer_usage[idx].elements;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
|
|
switch (p_type) {
|
|
case RS::GLOBAL_VAR_TYPE_BOOL: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
bool b = p_value;
|
|
bv.x = b ? 1.0 : 0.0;
|
|
bv.y = 0.0;
|
|
bv.z = 0.0;
|
|
bv.w = 0.0;
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_BVEC2: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
uint32_t bvec = p_value;
|
|
bv.x = (bvec & 1) ? 1.0 : 0.0;
|
|
bv.y = (bvec & 2) ? 1.0 : 0.0;
|
|
bv.z = 0.0;
|
|
bv.w = 0.0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_BVEC3: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
uint32_t bvec = p_value;
|
|
bv.x = (bvec & 1) ? 1.0 : 0.0;
|
|
bv.y = (bvec & 2) ? 1.0 : 0.0;
|
|
bv.z = (bvec & 4) ? 1.0 : 0.0;
|
|
bv.w = 0.0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_BVEC4: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
uint32_t bvec = p_value;
|
|
bv.x = (bvec & 1) ? 1.0 : 0.0;
|
|
bv.y = (bvec & 2) ? 1.0 : 0.0;
|
|
bv.z = (bvec & 4) ? 1.0 : 0.0;
|
|
bv.w = (bvec & 8) ? 1.0 : 0.0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_INT: {
|
|
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
|
|
int32_t v = p_value;
|
|
bv.x = v;
|
|
bv.y = 0;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_IVEC2: {
|
|
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
|
|
Vector2i v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_IVEC3: {
|
|
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
|
|
Vector3i v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = v.z;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_IVEC4: {
|
|
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
|
|
Vector<int32_t> v = p_value;
|
|
bv.x = v.size() >= 1 ? v[0] : 0;
|
|
bv.y = v.size() >= 2 ? v[1] : 0;
|
|
bv.z = v.size() >= 3 ? v[2] : 0;
|
|
bv.w = v.size() >= 4 ? v[3] : 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_RECT2I: {
|
|
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
|
|
Rect2i v = p_value;
|
|
bv.x = v.position.x;
|
|
bv.y = v.position.y;
|
|
bv.z = v.size.x;
|
|
bv.w = v.size.y;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_UINT: {
|
|
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
|
|
uint32_t v = p_value;
|
|
bv.x = v;
|
|
bv.y = 0;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_UVEC2: {
|
|
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
|
|
Vector2i v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_UVEC3: {
|
|
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
|
|
Vector3i v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = v.z;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_UVEC4: {
|
|
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
|
|
Vector<int32_t> v = p_value;
|
|
bv.x = v.size() >= 1 ? v[0] : 0;
|
|
bv.y = v.size() >= 2 ? v[1] : 0;
|
|
bv.z = v.size() >= 3 ? v[2] : 0;
|
|
bv.w = v.size() >= 4 ? v[3] : 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_FLOAT: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
float v = p_value;
|
|
bv.x = v;
|
|
bv.y = 0;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_VEC2: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
Vector2 v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = 0;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_VEC3: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
Vector3 v = p_value;
|
|
bv.x = v.x;
|
|
bv.y = v.y;
|
|
bv.z = v.z;
|
|
bv.w = 0;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_VEC4: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
Plane v = p_value;
|
|
bv.x = v.normal.x;
|
|
bv.y = v.normal.y;
|
|
bv.z = v.normal.z;
|
|
bv.w = v.d;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_COLOR: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
Color v = p_value;
|
|
bv.x = v.r;
|
|
bv.y = v.g;
|
|
bv.z = v.b;
|
|
bv.w = v.a;
|
|
|
|
GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
|
|
v = v.to_linear();
|
|
bv_linear.x = v.r;
|
|
bv_linear.y = v.g;
|
|
bv_linear.z = v.b;
|
|
bv_linear.w = v.a;
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_RECT2: {
|
|
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
|
|
Rect2 v = p_value;
|
|
bv.x = v.position.x;
|
|
bv.y = v.position.y;
|
|
bv.z = v.size.x;
|
|
bv.w = v.size.y;
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_MAT2: {
|
|
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
|
|
Vector<float> m2 = p_value;
|
|
if (m2.size() < 4) {
|
|
m2.resize(4);
|
|
}
|
|
bv[0].x = m2[0];
|
|
bv[0].y = m2[1];
|
|
bv[0].z = 0;
|
|
bv[0].w = 0;
|
|
|
|
bv[1].x = m2[2];
|
|
bv[1].y = m2[3];
|
|
bv[1].z = 0;
|
|
bv[1].w = 0;
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_MAT3: {
|
|
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
|
|
Basis v = p_value;
|
|
bv[0].x = v.elements[0][0];
|
|
bv[0].y = v.elements[1][0];
|
|
bv[0].z = v.elements[2][0];
|
|
bv[0].w = 0;
|
|
|
|
bv[1].x = v.elements[0][1];
|
|
bv[1].y = v.elements[1][1];
|
|
bv[1].z = v.elements[2][1];
|
|
bv[1].w = 0;
|
|
|
|
bv[2].x = v.elements[0][2];
|
|
bv[2].y = v.elements[1][2];
|
|
bv[2].z = v.elements[2][2];
|
|
bv[2].w = 0;
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_MAT4: {
|
|
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
|
|
|
|
Vector<float> m2 = p_value;
|
|
if (m2.size() < 16) {
|
|
m2.resize(16);
|
|
}
|
|
|
|
bv[0].x = m2[0];
|
|
bv[0].y = m2[1];
|
|
bv[0].z = m2[2];
|
|
bv[0].w = m2[3];
|
|
|
|
bv[1].x = m2[4];
|
|
bv[1].y = m2[5];
|
|
bv[1].z = m2[6];
|
|
bv[1].w = m2[7];
|
|
|
|
bv[2].x = m2[8];
|
|
bv[2].y = m2[9];
|
|
bv[2].z = m2[10];
|
|
bv[2].w = m2[11];
|
|
|
|
bv[3].x = m2[12];
|
|
bv[3].y = m2[13];
|
|
bv[3].z = m2[14];
|
|
bv[3].w = m2[15];
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
|
|
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
|
|
Transform2D v = p_value;
|
|
bv[0].x = v.elements[0][0];
|
|
bv[0].y = v.elements[0][1];
|
|
bv[0].z = 0;
|
|
bv[0].w = 0;
|
|
|
|
bv[1].x = v.elements[1][0];
|
|
bv[1].y = v.elements[1][1];
|
|
bv[1].z = 0;
|
|
bv[1].w = 0;
|
|
|
|
bv[2].x = v.elements[2][0];
|
|
bv[2].y = v.elements[2][1];
|
|
bv[2].z = 1;
|
|
bv[2].w = 0;
|
|
|
|
} break;
|
|
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
|
|
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
|
|
Transform v = p_value;
|
|
bv[0].x = v.basis.elements[0][0];
|
|
bv[0].y = v.basis.elements[1][0];
|
|
bv[0].z = v.basis.elements[2][0];
|
|
bv[0].w = 0;
|
|
|
|
bv[1].x = v.basis.elements[0][1];
|
|
bv[1].y = v.basis.elements[1][1];
|
|
bv[1].z = v.basis.elements[2][1];
|
|
bv[1].w = 0;
|
|
|
|
bv[2].x = v.basis.elements[0][2];
|
|
bv[2].y = v.basis.elements[1][2];
|
|
bv[2].z = v.basis.elements[2][2];
|
|
bv[2].w = 0;
|
|
|
|
bv[3].x = v.origin.x;
|
|
bv[3].y = v.origin.y;
|
|
bv[3].z = v.origin.z;
|
|
bv[3].w = 1;
|
|
|
|
} break;
|
|
default: {
|
|
ERR_FAIL();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
|
|
int32_t prev_chunk = -1;
|
|
|
|
for (int32_t i = 0; i < p_elements; i++) {
|
|
int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
|
|
if (chunk != prev_chunk) {
|
|
if (!global_variables.buffer_dirty_regions[chunk]) {
|
|
global_variables.buffer_dirty_regions[chunk] = true;
|
|
global_variables.buffer_dirty_region_count++;
|
|
}
|
|
}
|
|
|
|
prev_chunk = chunk;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
|
|
ERR_FAIL_COND(global_variables.variables.has(p_name));
|
|
GlobalVariables::Variable gv;
|
|
gv.type = p_type;
|
|
gv.value = p_value;
|
|
gv.buffer_index = -1;
|
|
|
|
if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
|
|
//is texture
|
|
global_variables.must_update_texture_materials = true; //normally there are none
|
|
} else {
|
|
gv.buffer_elements = 1;
|
|
if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
|
|
//color needs to elements to store srgb and linear
|
|
gv.buffer_elements = 2;
|
|
}
|
|
if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
|
|
//color needs to elements to store srgb and linear
|
|
gv.buffer_elements = 3;
|
|
}
|
|
if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
|
|
//color needs to elements to store srgb and linear
|
|
gv.buffer_elements = 4;
|
|
}
|
|
|
|
//is vector, allocate in buffer and update index
|
|
gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
|
|
ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
|
|
global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
|
|
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
|
|
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
|
|
|
|
global_variables.must_update_buffer_materials = true; //normally there are none
|
|
}
|
|
|
|
global_variables.variables[p_name] = gv;
|
|
}
|
|
|
|
void RendererStorageRD::global_variable_remove(const StringName &p_name) {
|
|
if (!global_variables.variables.has(p_name)) {
|
|
return;
|
|
}
|
|
GlobalVariables::Variable &gv = global_variables.variables[p_name];
|
|
|
|
if (gv.buffer_index >= 0) {
|
|
global_variables.buffer_usage[gv.buffer_index].elements = 0;
|
|
global_variables.must_update_buffer_materials = true;
|
|
} else {
|
|
global_variables.must_update_texture_materials = true;
|
|
}
|
|
|
|
global_variables.variables.erase(p_name);
|
|
}
|
|
|
|
Vector<StringName> RendererStorageRD::global_variable_get_list() const {
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
|
|
}
|
|
|
|
const StringName *K = nullptr;
|
|
Vector<StringName> names;
|
|
while ((K = global_variables.variables.next(K))) {
|
|
names.push_back(*K);
|
|
}
|
|
names.sort_custom<StringName::AlphCompare>();
|
|
return names;
|
|
}
|
|
|
|
void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
|
|
ERR_FAIL_COND(!global_variables.variables.has(p_name));
|
|
GlobalVariables::Variable &gv = global_variables.variables[p_name];
|
|
gv.value = p_value;
|
|
if (gv.override.get_type() == Variant::NIL) {
|
|
if (gv.buffer_index >= 0) {
|
|
//buffer
|
|
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
|
|
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
|
|
} else {
|
|
//texture
|
|
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
|
|
Material *material = material_owner.getornull(E->get());
|
|
ERR_CONTINUE(!material);
|
|
_material_queue_update(material, false, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
|
|
if (!global_variables.variables.has(p_name)) {
|
|
return; //variable may not exist
|
|
}
|
|
GlobalVariables::Variable &gv = global_variables.variables[p_name];
|
|
|
|
gv.override = p_value;
|
|
|
|
if (gv.buffer_index >= 0) {
|
|
//buffer
|
|
if (gv.override.get_type() == Variant::NIL) {
|
|
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
|
|
} else {
|
|
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
|
|
}
|
|
|
|
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
|
|
} else {
|
|
//texture
|
|
//texture
|
|
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
|
|
Material *material = material_owner.getornull(E->get());
|
|
ERR_CONTINUE(!material);
|
|
_material_queue_update(material, false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
|
|
}
|
|
|
|
if (!global_variables.variables.has(p_name)) {
|
|
return Variant();
|
|
}
|
|
|
|
return global_variables.variables[p_name].value;
|
|
}
|
|
|
|
RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
|
|
if (!global_variables.variables.has(p_name)) {
|
|
return RS::GLOBAL_VAR_TYPE_MAX;
|
|
}
|
|
|
|
return global_variables.variables[p_name].type;
|
|
}
|
|
|
|
RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
|
|
}
|
|
|
|
return global_variable_get_type_internal(p_name);
|
|
}
|
|
|
|
void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
|
|
List<PropertyInfo> settings;
|
|
ProjectSettings::get_singleton()->get_property_list(&settings);
|
|
|
|
for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
|
|
if (E->get().name.begins_with("shader_globals/")) {
|
|
StringName name = E->get().name.get_slice("/", 1);
|
|
Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
|
|
|
|
ERR_CONTINUE(!d.has("type"));
|
|
ERR_CONTINUE(!d.has("value"));
|
|
|
|
String type = d["type"];
|
|
|
|
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
|
|
"bool",
|
|
"bvec2",
|
|
"bvec3",
|
|
"bvec4",
|
|
"int",
|
|
"ivec2",
|
|
"ivec3",
|
|
"ivec4",
|
|
"rect2i",
|
|
"uint",
|
|
"uvec2",
|
|
"uvec3",
|
|
"uvec4",
|
|
"float",
|
|
"vec2",
|
|
"vec3",
|
|
"vec4",
|
|
"color",
|
|
"rect2",
|
|
"mat2",
|
|
"mat3",
|
|
"mat4",
|
|
"transform_2d",
|
|
"transform",
|
|
"sampler2D",
|
|
"sampler2DArray",
|
|
"sampler3D",
|
|
"samplerCube",
|
|
};
|
|
|
|
RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
|
|
|
|
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
|
|
if (global_var_type_names[i] == type) {
|
|
gvtype = RS::GlobalVariableType(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
|
|
|
|
Variant value = d["value"];
|
|
|
|
if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
|
|
//textire
|
|
if (!p_load_textures) {
|
|
value = RID();
|
|
continue;
|
|
}
|
|
|
|
String path = value;
|
|
RES resource = ResourceLoader::load(path);
|
|
ERR_CONTINUE(resource.is_null());
|
|
value = resource;
|
|
}
|
|
|
|
if (global_variables.variables.has(name)) {
|
|
//has it, update it
|
|
global_variable_set(name, value);
|
|
} else {
|
|
global_variable_add(name, gvtype, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::global_variables_clear() {
|
|
global_variables.variables.clear(); //not right but for now enough
|
|
}
|
|
|
|
RID RendererStorageRD::global_variables_get_storage_buffer() const {
|
|
return global_variables.buffer;
|
|
}
|
|
|
|
int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
|
|
ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
|
|
int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
|
|
global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
|
|
ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
|
|
global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
|
|
return pos;
|
|
}
|
|
|
|
void RendererStorageRD::global_variables_instance_free(RID p_instance) {
|
|
ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
|
|
int32_t pos = global_variables.instance_buffer_pos[p_instance];
|
|
if (pos >= 0) {
|
|
global_variables.buffer_usage[pos].elements = 0;
|
|
}
|
|
global_variables.instance_buffer_pos.erase(p_instance);
|
|
}
|
|
|
|
void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
|
|
if (!global_variables.instance_buffer_pos.has(p_instance)) {
|
|
return; //just not allocated, ignore
|
|
}
|
|
int32_t pos = global_variables.instance_buffer_pos[p_instance];
|
|
|
|
if (pos < 0) {
|
|
return; //again, not allocated, ignore
|
|
}
|
|
ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
|
|
ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
|
|
|
|
ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
|
|
ShaderLanguage::TYPE_MAX, //nil
|
|
ShaderLanguage::TYPE_BOOL, //bool
|
|
ShaderLanguage::TYPE_INT, //int
|
|
ShaderLanguage::TYPE_FLOAT, //float
|
|
ShaderLanguage::TYPE_MAX, //string
|
|
ShaderLanguage::TYPE_VEC2, //vec2
|
|
ShaderLanguage::TYPE_IVEC2, //vec2i
|
|
ShaderLanguage::TYPE_VEC4, //rect2
|
|
ShaderLanguage::TYPE_IVEC4, //rect2i
|
|
ShaderLanguage::TYPE_VEC3, // vec3
|
|
ShaderLanguage::TYPE_IVEC3, //vec3i
|
|
ShaderLanguage::TYPE_MAX, //xform2d not supported here
|
|
ShaderLanguage::TYPE_VEC4, //plane
|
|
ShaderLanguage::TYPE_VEC4, //quat
|
|
ShaderLanguage::TYPE_MAX, //aabb not supported here
|
|
ShaderLanguage::TYPE_MAX, //basis not supported here
|
|
ShaderLanguage::TYPE_MAX, //xform not supported here
|
|
ShaderLanguage::TYPE_VEC4 //color
|
|
};
|
|
|
|
ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
|
|
|
|
ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
|
|
|
|
pos += p_index;
|
|
|
|
_fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
|
|
_global_variable_mark_buffer_dirty(pos, 1);
|
|
}
|
|
|
|
void RendererStorageRD::_update_global_variables() {
|
|
if (global_variables.buffer_dirty_region_count > 0) {
|
|
uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
|
|
if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
|
|
// 25% of regions dirty, just update all buffer
|
|
RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
|
|
zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
|
|
} else {
|
|
uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
|
|
|
|
for (uint32_t i = 0; i < total_regions; i++) {
|
|
if (global_variables.buffer_dirty_regions[i]) {
|
|
RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
|
|
|
|
global_variables.buffer_dirty_regions[i] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
global_variables.buffer_dirty_region_count = 0;
|
|
}
|
|
|
|
if (global_variables.must_update_buffer_materials) {
|
|
// only happens in the case of a buffer variable added or removed,
|
|
// so not often.
|
|
for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
|
|
Material *material = material_owner.getornull(E->get());
|
|
ERR_CONTINUE(!material); //wtf
|
|
|
|
_material_queue_update(material, true, false);
|
|
}
|
|
|
|
global_variables.must_update_buffer_materials = false;
|
|
}
|
|
|
|
if (global_variables.must_update_texture_materials) {
|
|
// only happens in the case of a buffer variable added or removed,
|
|
// so not often.
|
|
for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
|
|
Material *material = material_owner.getornull(E->get());
|
|
ERR_CONTINUE(!material); //wtf
|
|
|
|
_material_queue_update(material, false, true);
|
|
print_line("update material texture?");
|
|
}
|
|
|
|
global_variables.must_update_texture_materials = false;
|
|
}
|
|
}
|
|
|
|
void RendererStorageRD::update_dirty_resources() {
|
|
_update_global_variables(); //must do before materials, so it can queue them for update
|
|
_update_queued_materials();
|
|
_update_dirty_multimeshes();
|
|
_update_dirty_skeletons();
|
|
_update_decal_atlas();
|
|
}
|
|
|
|
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
|
|
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RendererStorageRD::free(RID p_rid) {
|
|
if (texture_owner.owns(p_rid)) {
|
|
Texture *t = texture_owner.getornull(p_rid);
|
|
|
|
ERR_FAIL_COND_V(t->is_render_target, false);
|
|
|
|
if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
|
|
//erase this first, as it's a dependency of the one below
|
|
RD::get_singleton()->free(t->rd_texture_srgb);
|
|
}
|
|
if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
|
|
RD::get_singleton()->free(t->rd_texture);
|
|
}
|
|
|
|
if (t->is_proxy && t->proxy_to.is_valid()) {
|
|
Texture *proxy_to = texture_owner.getornull(t->proxy_to);
|
|
if (proxy_to) {
|
|
proxy_to->proxies.erase(p_rid);
|
|
}
|
|
}
|
|
|
|
if (decal_atlas.textures.has(p_rid)) {
|
|
decal_atlas.textures.erase(p_rid);
|
|
//there is not much a point of making it dirty, just let it be.
|
|
}
|
|
|
|
for (int i = 0; i < t->proxies.size(); i++) {
|
|
Texture *p = texture_owner.getornull(t->proxies[i]);
|
|
ERR_CONTINUE(!p);
|
|
p->proxy_to = RID();
|
|
p->rd_texture = RID();
|
|
p->rd_texture_srgb = RID();
|
|
}
|
|
|
|
if (t->canvas_texture) {
|
|
memdelete(t->canvas_texture);
|
|
}
|
|
texture_owner.free(p_rid);
|
|
|
|
} else if (canvas_texture_owner.owns(p_rid)) {
|
|
CanvasTexture *ct = canvas_texture_owner.getornull(p_rid);
|
|
memdelete(ct);
|
|
canvas_texture_owner.free(p_rid);
|
|
} else if (shader_owner.owns(p_rid)) {
|
|
Shader *shader = shader_owner.getornull(p_rid);
|
|
//make material unreference this
|
|
while (shader->owners.size()) {
|
|
material_set_shader(shader->owners.front()->get()->self, RID());
|
|
}
|
|
//clear data if exists
|
|
if (shader->data) {
|
|
memdelete(shader->data);
|
|
}
|
|
shader_owner.free(p_rid);
|
|
|
|
} else if (material_owner.owns(p_rid)) {
|
|
Material *material = material_owner.getornull(p_rid);
|
|
if (material->update_requested) {
|
|
_update_queued_materials();
|
|
}
|
|
material_set_shader(p_rid, RID()); //clean up shader
|
|
material->dependency.deleted_notify(p_rid);
|
|
|
|
material_owner.free(p_rid);
|
|
} else if (mesh_owner.owns(p_rid)) {
|
|
mesh_clear(p_rid);
|
|
mesh_set_shadow_mesh(p_rid, RID());
|
|
Mesh *mesh = mesh_owner.getornull(p_rid);
|
|
mesh->dependency.deleted_notify(p_rid);
|
|
if (mesh->instances.size()) {
|
|
ERR_PRINT("deleting mesh with active instances");
|
|
}
|
|
if (mesh->shadow_owners.size()) {
|
|
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
|
|
Mesh *shadow_owner = E->get();
|
|
shadow_owner->shadow_mesh = RID();
|
|
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
|
|
}
|
|
}
|
|
mesh_owner.free(p_rid);
|
|
} else if (mesh_instance_owner.owns(p_rid)) {
|
|
MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
|
|
_mesh_instance_clear(mi);
|
|
mi->mesh->instances.erase(mi->I);
|
|
mi->I = nullptr;
|
|
|
|
mesh_instance_owner.free(p_rid);
|
|
memdelete(mi);
|
|
|
|
} else if (multimesh_owner.owns(p_rid)) {
|
|
_update_dirty_multimeshes();
|
|
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
|
|
MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
|
|
multimesh->dependency.deleted_notify(p_rid);
|
|
multimesh_owner.free(p_rid);
|
|
} else if (skeleton_owner.owns(p_rid)) {
|
|
_update_dirty_skeletons();
|
|
skeleton_allocate_data(p_rid, 0);
|
|
Skeleton *skeleton = skeleton_owner.getornull(p_rid);
|
|
skeleton->dependency.deleted_notify(p_rid);
|
|
skeleton_owner.free(p_rid);
|
|
} else if (reflection_probe_owner.owns(p_rid)) {
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
|
|
reflection_probe->dependency.deleted_notify(p_rid);
|
|
reflection_probe_owner.free(p_rid);
|
|
} else if (decal_owner.owns(p_rid)) {
|
|
Decal *decal = decal_owner.getornull(p_rid);
|
|
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
|
|
if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
|
|
texture_remove_from_decal_atlas(decal->textures[i]);
|
|
}
|
|
}
|
|
decal->dependency.deleted_notify(p_rid);
|
|
decal_owner.free(p_rid);
|
|
} else if (gi_probe_owner.owns(p_rid)) {
|
|
gi_probe_allocate_data(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
|
|
GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
|
|
gi_probe->dependency.deleted_notify(p_rid);
|
|
gi_probe_owner.free(p_rid);
|
|
} else if (lightmap_owner.owns(p_rid)) {
|
|
lightmap_set_textures(p_rid, RID(), false);
|
|
Lightmap *lightmap = lightmap_owner.getornull(p_rid);
|
|
lightmap->dependency.deleted_notify(p_rid);
|
|
lightmap_owner.free(p_rid);
|
|
|
|
} else if (light_owner.owns(p_rid)) {
|
|
light_set_projector(p_rid, RID()); //clear projector
|
|
// delete the texture
|
|
Light *light = light_owner.getornull(p_rid);
|
|
light->dependency.deleted_notify(p_rid);
|
|
light_owner.free(p_rid);
|
|
|
|
} else if (particles_owner.owns(p_rid)) {
|
|
Particles *particles = particles_owner.getornull(p_rid);
|
|
_particles_free_data(particles);
|
|
particles->dependency.deleted_notify(p_rid);
|
|
particles_owner.free(p_rid);
|
|
} else if (particles_collision_owner.owns(p_rid)) {
|
|
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
|
|
|
|
if (particles_collision->heightfield_texture.is_valid()) {
|
|
RD::get_singleton()->free(particles_collision->heightfield_texture);
|
|
}
|
|
particles_collision->dependency.deleted_notify(p_rid);
|
|
particles_collision_owner.free(p_rid);
|
|
} else if (particles_collision_instance_owner.owns(p_rid)) {
|
|
particles_collision_instance_owner.free(p_rid);
|
|
} else if (render_target_owner.owns(p_rid)) {
|
|
RenderTarget *rt = render_target_owner.getornull(p_rid);
|
|
|
|
_clear_render_target(rt);
|
|
|
|
if (rt->texture.is_valid()) {
|
|
Texture *tex = texture_owner.getornull(rt->texture);
|
|
tex->is_render_target = false;
|
|
free(rt->texture);
|
|
}
|
|
|
|
render_target_owner.free(p_rid);
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
EffectsRD *RendererStorageRD::get_effects() {
|
|
return &effects;
|
|
}
|
|
|
|
void RendererStorageRD::capture_timestamps_begin() {
|
|
RD::get_singleton()->capture_timestamp("Frame Begin");
|
|
}
|
|
|
|
void RendererStorageRD::capture_timestamp(const String &p_name) {
|
|
RD::get_singleton()->capture_timestamp(p_name);
|
|
}
|
|
|
|
uint32_t RendererStorageRD::get_captured_timestamps_count() const {
|
|
return RD::get_singleton()->get_captured_timestamps_count();
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
|
|
return RD::get_singleton()->get_captured_timestamps_frame();
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
|
|
}
|
|
|
|
String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_name(p_index);
|
|
}
|
|
|
|
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
|
|
|
|
RendererStorageRD::RendererStorageRD() {
|
|
base_singleton = this;
|
|
|
|
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
shader_data_request_func[i] = nullptr;
|
|
}
|
|
|
|
static_assert(sizeof(GlobalVariables::Value) == 16);
|
|
|
|
global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
|
|
global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
|
|
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
|
|
zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
|
|
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
|
|
global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
|
|
zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
|
|
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
|
|
|
|
material_update_list = nullptr;
|
|
{ //create default textures
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_2D;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 255);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
|
|
//take the chance and initialize decal atlas to something
|
|
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
decal_atlas.texture_srgb = decal_atlas.texture;
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 128);
|
|
pv.set(i * 4 + 1, 128);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 128);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
{
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
{ //create default cubemap
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.array_layers = 6;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
for (int i = 0; i < 6; i++) {
|
|
vpv.push_back(pv);
|
|
}
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
{ //create default cubemap array
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.array_layers = 6;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
for (int i = 0; i < 6; i++) {
|
|
vpv.push_back(pv);
|
|
}
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
{ //create default cubemap white array
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.array_layers = 6;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 255);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
for (int i = 0; i < 6; i++) {
|
|
vpv.push_back(pv);
|
|
}
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
{ //create default 3D
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.depth = 4;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_3D;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(64 * 4);
|
|
for (int i = 0; i < 64; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
{ //create default array
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.array_layers = 1;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
|
|
Vector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 255);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<Vector<uint8_t>> vpv;
|
|
vpv.push_back(pv);
|
|
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
}
|
|
|
|
//default samplers
|
|
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
|
|
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
|
|
RD::SamplerState sampler_state;
|
|
switch (i) {
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.max_lod = 0;
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.max_lod = 0;
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.use_anisotropy = true;
|
|
sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.use_anisotropy = true;
|
|
sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
|
|
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
switch (j) {
|
|
case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
|
|
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
|
|
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
|
|
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
|
|
} break;
|
|
case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
|
|
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
|
|
}
|
|
}
|
|
|
|
//default rd buffers
|
|
{
|
|
Vector<uint8_t> buffer;
|
|
{
|
|
buffer.resize(sizeof(float) * 3);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 0.0;
|
|
fptr[1] = 0.0;
|
|
fptr[2] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //normal
|
|
buffer.resize(sizeof(float) * 3);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 1.0;
|
|
fptr[1] = 0.0;
|
|
fptr[2] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //tangent
|
|
buffer.resize(sizeof(float) * 4);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 1.0;
|
|
fptr[1] = 0.0;
|
|
fptr[2] = 0.0;
|
|
fptr[3] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //color
|
|
buffer.resize(sizeof(float) * 4);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 1.0;
|
|
fptr[1] = 1.0;
|
|
fptr[2] = 1.0;
|
|
fptr[3] = 1.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //tex uv 1
|
|
buffer.resize(sizeof(float) * 2);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 0.0;
|
|
fptr[1] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
{ //tex uv 2
|
|
buffer.resize(sizeof(float) * 2);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 0.0;
|
|
fptr[1] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
|
|
buffer.resize(sizeof(float) * 4);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 0.0;
|
|
fptr[1] = 0.0;
|
|
fptr[2] = 0.0;
|
|
fptr[3] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //bones
|
|
buffer.resize(sizeof(uint32_t) * 4);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
uint32_t *fptr = (uint32_t *)w;
|
|
fptr[0] = 0;
|
|
fptr[1] = 0;
|
|
fptr[2] = 0;
|
|
fptr[3] = 0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
|
|
{ //weights
|
|
buffer.resize(sizeof(float) * 4);
|
|
{
|
|
uint8_t *w = buffer.ptrw();
|
|
float *fptr = (float *)w;
|
|
fptr[0] = 0.0;
|
|
fptr[1] = 0.0;
|
|
fptr[2] = 0.0;
|
|
fptr[3] = 0.0;
|
|
}
|
|
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
|
|
}
|
|
}
|
|
|
|
{
|
|
Vector<String> sdf_versions;
|
|
sdf_versions.push_back(""); //one only
|
|
giprobe_sdf_shader.initialize(sdf_versions);
|
|
giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
|
|
giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
|
|
giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
|
|
}
|
|
|
|
using_lightmap_array = true; // high end
|
|
if (using_lightmap_array) {
|
|
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
|
|
|
|
if (textures_per_stage <= 256) {
|
|
lightmap_textures.resize(32);
|
|
} else {
|
|
lightmap_textures.resize(1024);
|
|
}
|
|
|
|
for (int i = 0; i < lightmap_textures.size(); i++) {
|
|
lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
|
|
}
|
|
}
|
|
|
|
lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
|
|
|
|
/* Particles */
|
|
|
|
{
|
|
// Initialize particles
|
|
Vector<String> particles_modes;
|
|
particles_modes.push_back("");
|
|
particles_shader.shader.initialize(particles_modes, String());
|
|
}
|
|
shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
|
|
material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
|
|
|
|
{
|
|
ShaderCompilerRD::DefaultIdentifierActions actions;
|
|
|
|
actions.renames["COLOR"] = "PARTICLE.color";
|
|
actions.renames["VELOCITY"] = "PARTICLE.velocity";
|
|
//actions.renames["MASS"] = "mass"; ?
|
|
actions.renames["ACTIVE"] = "PARTICLE.is_active";
|
|
actions.renames["RESTART"] = "restart";
|
|
actions.renames["CUSTOM"] = "PARTICLE.custom";
|
|
actions.renames["TRANSFORM"] = "PARTICLE.xform";
|
|
actions.renames["TIME"] = "FRAME.time";
|
|
actions.renames["LIFETIME"] = "params.lifetime";
|
|
actions.renames["DELTA"] = "local_delta";
|
|
actions.renames["NUMBER"] = "particle";
|
|
actions.renames["INDEX"] = "index";
|
|
//actions.renames["GRAVITY"] = "current_gravity";
|
|
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
|
|
actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
|
|
actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
|
|
actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
|
|
actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
|
|
actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
|
|
actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
|
|
actions.renames["RESTART_POSITION"] = "restart_position";
|
|
actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
|
|
actions.renames["RESTART_VELOCITY"] = "restart_velocity";
|
|
actions.renames["RESTART_COLOR"] = "restart_color";
|
|
actions.renames["RESTART_CUSTOM"] = "restart_custom";
|
|
actions.renames["emit_subparticle"] = "emit_subparticle";
|
|
actions.renames["COLLIDED"] = "collided";
|
|
actions.renames["COLLISION_NORMAL"] = "collision_normal";
|
|
actions.renames["COLLISION_DEPTH"] = "collision_depth";
|
|
actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
|
|
|
|
actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
|
|
actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
|
|
actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
|
|
actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
|
|
|
|
actions.sampler_array_name = "material_samplers";
|
|
actions.base_texture_binding_index = 1;
|
|
actions.texture_layout_set = 3;
|
|
actions.base_uniform_string = "material.";
|
|
actions.base_varying_index = 10;
|
|
|
|
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
|
|
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
|
|
actions.global_buffer_array_variable = "global_variables.data";
|
|
|
|
particles_shader.compiler.initialize(actions);
|
|
}
|
|
|
|
{
|
|
// default material and shader for particles shader
|
|
particles_shader.default_shader = shader_allocate();
|
|
shader_initialize(particles_shader.default_shader);
|
|
shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
|
|
particles_shader.default_material = material_allocate();
|
|
material_initialize(particles_shader.default_material);
|
|
material_set_shader(particles_shader.default_material, particles_shader.default_shader);
|
|
|
|
ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
|
|
particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 1;
|
|
u.ids.resize(12);
|
|
RID *ids_ptr = u.ids.ptrw();
|
|
ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 2;
|
|
u.ids.push_back(global_variables_get_storage_buffer());
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
|
|
}
|
|
|
|
default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
|
|
|
|
{
|
|
Vector<String> copy_modes;
|
|
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
|
|
copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
|
|
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
|
|
|
|
particles_shader.copy_shader.initialize(copy_modes);
|
|
|
|
particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
|
|
|
|
for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
|
|
particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
|
|
}
|
|
}
|
|
|
|
{
|
|
Vector<String> sdf_modes;
|
|
sdf_modes.push_back("\n#define MODE_LOAD\n");
|
|
sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
|
|
sdf_modes.push_back("\n#define MODE_PROCESS\n");
|
|
sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
|
|
sdf_modes.push_back("\n#define MODE_STORE\n");
|
|
sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
|
|
|
|
rt_sdf.shader.initialize(sdf_modes);
|
|
|
|
rt_sdf.shader_version = rt_sdf.shader.version_create();
|
|
|
|
for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
|
|
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
|
|
}
|
|
}
|
|
{
|
|
Vector<String> skeleton_modes;
|
|
skeleton_modes.push_back("\n#define MODE_2D\n");
|
|
skeleton_modes.push_back("");
|
|
|
|
skeleton_shader.shader.initialize(skeleton_modes);
|
|
skeleton_shader.version = skeleton_shader.shader.version_create();
|
|
for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
|
|
skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
|
|
skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
|
|
}
|
|
|
|
{
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 0;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.ids.push_back(default_rd_storage_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
|
|
}
|
|
}
|
|
}
|
|
|
|
RendererStorageRD::~RendererStorageRD() {
|
|
memdelete_arr(global_variables.buffer_values);
|
|
memdelete_arr(global_variables.buffer_usage);
|
|
memdelete_arr(global_variables.buffer_dirty_regions);
|
|
RD::get_singleton()->free(global_variables.buffer);
|
|
|
|
//def textures
|
|
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
|
|
RD::get_singleton()->free(default_rd_textures[i]);
|
|
}
|
|
|
|
//def samplers
|
|
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
|
|
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
|
|
RD::get_singleton()->free(default_rd_samplers[i][j]);
|
|
}
|
|
}
|
|
|
|
//def buffers
|
|
for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
|
|
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
|
|
}
|
|
|
|
giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
|
|
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
|
|
rt_sdf.shader.version_free(rt_sdf.shader_version);
|
|
|
|
skeleton_shader.shader.version_free(skeleton_shader.version);
|
|
|
|
RenderingServer::get_singleton()->free(particles_shader.default_material);
|
|
RenderingServer::get_singleton()->free(particles_shader.default_shader);
|
|
|
|
RD::get_singleton()->free(default_rd_storage_buffer);
|
|
|
|
if (decal_atlas.textures.size()) {
|
|
ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
|
|
}
|
|
|
|
if (decal_atlas.texture.is_valid()) {
|
|
RD::get_singleton()->free(decal_atlas.texture);
|
|
}
|
|
}
|