virtualx-engine/drivers/wasapi/audio_driver_wasapi.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

130 lines
4.4 KiB
C++

/*************************************************************************/
/* audio_driver_wasapi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_WASAPI_H
#define AUDIO_DRIVER_WASAPI_H
#ifdef WASAPI_ENABLED
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
#include <audioclient.h>
#include <mmdeviceapi.h>
#include <windows.h>
class AudioDriverWASAPI : public AudioDriver {
class AudioDeviceWASAPI {
public:
IAudioClient *audio_client;
IAudioRenderClient *render_client;
IAudioCaptureClient *capture_client;
bool active;
WORD format_tag;
WORD bits_per_sample;
unsigned int channels;
unsigned int frame_size;
String device_name;
String new_device;
AudioDeviceWASAPI() :
audio_client(NULL),
render_client(NULL),
capture_client(NULL),
active(false),
format_tag(0),
bits_per_sample(0),
channels(0),
frame_size(0),
device_name("Default"),
new_device("Default") {
}
};
AudioDeviceWASAPI audio_input;
AudioDeviceWASAPI audio_output;
Mutex *mutex;
Thread *thread;
Vector<int32_t> samples_in;
unsigned int channels;
int mix_rate;
int buffer_frames;
bool thread_exited;
mutable bool exit_thread;
static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
static void thread_func(void *p_udata);
Error init_render_device(bool reinit = false);
Error init_capture_device(bool reinit = false);
Error finish_render_device();
Error finish_capture_device();
Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit);
Error audio_device_finish(AudioDeviceWASAPI *p_device);
Array audio_device_get_list(bool p_capture);
public:
virtual const char *get_name() const {
return "WASAPI";
}
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual Array get_device_list();
virtual String get_device();
virtual void set_device(String device);
virtual void lock();
virtual void unlock();
virtual void finish();
virtual Error capture_start();
virtual Error capture_stop();
virtual Array capture_get_device_list();
virtual void capture_set_device(const String &p_name);
virtual String capture_get_device();
AudioDriverWASAPI();
};
#endif // AUDIO_DRIVER_WASAPI_H
#endif