.. |
effects
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
environment
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shaders
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
storage
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Sort decals and lights based on camera origin
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2023-01-20 09:58:17 -08:00 |
rasterizer_canvas_gles3.cpp
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
rasterizer_canvas_gles3.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
rasterizer_gles3.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rasterizer_gles3.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #71772 from clayjohn/GLES3-li
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2023-01-21 01:43:08 +01:00 |
rasterizer_scene_gles3.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_gles3.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |