4db801aaea
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
51 lines
1.8 KiB
Python
51 lines
1.8 KiB
Python
#!/usr/bin/env python
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Import('env')
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javascript_files = [
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"os_javascript.cpp",
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"audio_driver_javascript.cpp",
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"javascript_main.cpp",
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"audio_server_javascript.cpp",
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"power_javascript.cpp",
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"javascript_eval.cpp",
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]
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env_javascript = env.Clone()
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if env['target'] == "profile":
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env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
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javascript_objects = []
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for x in javascript_files:
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javascript_objects.append(env_javascript.Object(x))
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync','_send_notification']\""])
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# output file name without file extension
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basename = "godot" + env["PROGSUFFIX"]
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target_dir = env.Dir("#bin")
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zip_dir = target_dir.Dir('.javascript_zip')
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zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html')
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implicit_targets = []
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if env['wasm'] == 'yes':
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wasm = target_dir.File(basename + '.wasm')
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implicit_targets.append(wasm)
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zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm))
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prejs = env.File('pre_wasm.js')
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else:
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asmjs_files = [target_dir.File(basename + '.asm.js'), target_dir.File(basename + '.js.mem')]
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implicit_targets.extend(asmjs_files)
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zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
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prejs = env.File('pre_asmjs.js')
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js = env.Program(['#bin/godot'] + implicit_targets, javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js')[0];
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zip_files.append(InstallAs(zip_dir.File('godot.js'), js))
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postjs = env.File('engine.js')
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env.Depends(js, [prejs, postjs])
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env.Append(LINKFLAGS=['--pre-js', prejs.path])
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env.Append(LINKFLAGS=['--post-js', postjs.path])
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Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
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