3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
118 lines
4 KiB
XML
118 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1">
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<brief_description>
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A high-level network interface to simplify multiplayer interactions.
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</brief_description>
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<description>
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Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_connection_status" qualifiers="const">
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<return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
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</return>
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<description>
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Returns the current state of the connection. See [enum ConnectionStatus].
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</description>
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</method>
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<method name="get_packet_peer" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
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</description>
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</method>
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<method name="get_unique_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
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</description>
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</method>
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<method name="poll">
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<return type="void">
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</return>
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<description>
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Waits up to 1 second to receive a new network event.
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</description>
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</method>
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<method name="set_target_peer">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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The peer to which packets will be sent. Default value: [code]0[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections">
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If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
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</member>
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<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode">
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The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
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</member>
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</members>
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<signals>
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<signal name="connection_failed">
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<description>
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Emitted when a connection attempt fails.
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</description>
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</signal>
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<signal name="connection_succeeded">
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<description>
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Emitted when a connection attempt succeeds.
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</description>
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</signal>
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<signal name="peer_connected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted by the server when a client connects.
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</description>
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</signal>
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<signal name="peer_disconnected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted by the server when a client disconnects.
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</description>
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</signal>
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<signal name="server_disconnected">
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<description>
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Emitted by clients when the server disconnects.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
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Packets are sent via unordered UDP packets.
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</constant>
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<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
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Packets are sent via ordered UDP packets.
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</constant>
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<constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
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Packets are sent via TCP packets.
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</constant>
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<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
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The ongoing connection disconnected.
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</constant>
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<constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus">
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A connection attempt is ongoing.
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</constant>
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<constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus">
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The connection attempt succeeded.
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</constant>
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<constant name="TARGET_PEER_BROADCAST" value="0">
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Packets are sent to the server and then redistributed to other peers.
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</constant>
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<constant name="TARGET_PEER_SERVER" value="1">
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Packets are sent to the server alone.
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</constant>
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</constants>
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</class>
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