3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
348 lines
10 KiB
XML
348 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html
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http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="call_group" qualifiers="vararg">
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<return type="Variant">
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</return>
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<argument index="0" name="group" type="String">
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</argument>
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<argument index="1" name="method" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="call_group_flags" qualifiers="vararg">
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<return type="Variant">
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</return>
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<argument index="0" name="flags" type="int">
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</argument>
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<argument index="1" name="group" type="String">
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</argument>
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<argument index="2" name="method" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="change_scene">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="change_scene_to">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="packed_scene" type="PackedScene">
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</argument>
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<description>
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</description>
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</method>
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<method name="create_timer">
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<return type="SceneTreeTimer">
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</return>
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<argument index="0" name="time_sec" type="float">
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</argument>
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<argument index="1" name="pause_mode_process" type="bool" default="true">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_network_connected_peers" qualifiers="const">
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<return type="PoolIntArray">
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</return>
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<description>
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</description>
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</method>
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<method name="get_network_unique_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_node_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_nodes_in_group">
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<return type="Array">
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</return>
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<argument index="0" name="group" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_rpc_sender_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="has_group" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_network_peer" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
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</description>
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</method>
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<method name="is_input_handled">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_network_server" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
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</description>
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</method>
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<method name="notify_group">
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<return type="void">
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</return>
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<argument index="0" name="group" type="String">
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</argument>
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<argument index="1" name="notification" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="notify_group_flags">
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<return type="void">
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</return>
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<argument index="0" name="call_flags" type="int">
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</argument>
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<argument index="1" name="group" type="String">
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</argument>
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<argument index="2" name="notification" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="queue_delete">
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<return type="void">
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</return>
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<argument index="0" name="obj" type="Object">
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</argument>
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<description>
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</description>
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</method>
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<method name="quit">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="reload_current_scene">
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<return type="int" enum="Error">
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</return>
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<description>
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</description>
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</method>
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<method name="set_auto_accept_quit">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_group">
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<return type="void">
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</return>
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<argument index="0" name="group" type="String">
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</argument>
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<argument index="1" name="property" type="String">
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</argument>
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<argument index="2" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_group_flags">
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<return type="void">
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</return>
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<argument index="0" name="call_flags" type="int">
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</argument>
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<argument index="1" name="group" type="String">
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</argument>
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<argument index="2" name="property" type="String">
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</argument>
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<argument index="3" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_as_handled">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="set_quit_on_go_back">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_screen_stretch">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="SceneTree.StretchMode">
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</argument>
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<argument index="1" name="aspect" type="int" enum="SceneTree.StretchAspect">
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</argument>
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<argument index="2" name="minsize" type="Vector2">
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</argument>
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<argument index="3" name="shrink" type="float" default="1">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
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</member>
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<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint">
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</member>
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<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint">
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</member>
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<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
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</member>
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<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
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The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
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</member>
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<member name="paused" type="bool" setter="set_pause" getter="is_paused">
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
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</member>
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<member name="root" type="Viewport" setter="" getter="get_root">
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</member>
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<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling">
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</member>
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</members>
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<signals>
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<signal name="connected_to_server">
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<description>
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</description>
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</signal>
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<signal name="connection_failed">
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<description>
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</description>
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</signal>
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<signal name="files_dropped">
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<argument index="0" name="files" type="PoolStringArray">
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</argument>
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<argument index="1" name="screen" type="int">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="idle_frame">
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<description>
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</description>
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</signal>
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<signal name="network_peer_connected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="network_peer_disconnected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="node_added">
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<argument index="0" name="node" type="Object">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="node_configuration_warning_changed">
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<argument index="0" name="node" type="Object">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="node_removed">
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<argument index="0" name="node" type="Object">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="physics_frame">
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<description>
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</description>
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</signal>
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<signal name="screen_resized">
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<description>
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</description>
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</signal>
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<signal name="server_disconnected">
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<description>
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</description>
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</signal>
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<signal name="tree_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags">
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</constant>
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<constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags">
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</constant>
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<constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags">
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</constant>
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<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
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</constant>
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<constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode">
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</constant>
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<constant name="STRETCH_MODE_2D" value="1" enum="StretchMode">
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</constant>
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<constant name="STRETCH_MODE_VIEWPORT" value="2" enum="StretchMode">
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</constant>
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<constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect">
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</constant>
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<constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect">
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</constant>
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<constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect">
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</constant>
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<constant name="STRETCH_ASPECT_KEEP_HEIGHT" value="3" enum="StretchAspect">
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</constant>
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<constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect">
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</constant>
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</constants>
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</class>
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