.. |
bokeh_dof.cpp
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
bokeh_dof.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
copy_effects.cpp
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
copy_effects.h
|
Split raster barrier into vertex and fragment barrier
|
2023-07-15 12:30:32 +10:00 |
debug_effects.cpp
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
debug_effects.h
|
Improve visual feedback when using the motion vectors debug view option.
|
2023-08-28 10:14:21 -03:00 |
fsr.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
fsr.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
luminance.cpp
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
luminance.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
resolve.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
resolve.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
roughness_limiter.cpp
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
roughness_limiter.h
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
SCsub
|
|
|
sort_effects.cpp
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
sort_effects.h
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
ss_effects.cpp
|
Fix various typos with codespell
|
2023-08-07 13:09:47 +02:00 |
ss_effects.h
|
Add render buffer support to screen space effects
|
2023-02-10 10:27:59 +11:00 |
taa.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
taa.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
tone_mapper.cpp
|
Fix tonemapper, incorrect vertex count was specified
|
2023-08-11 10:07:16 +10:00 |
tone_mapper.h
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
vrs.cpp
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
vrs.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |