4de29f9c7a
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused. Defaults to false in order to not break existing functionality. |
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.. | ||
canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
node.cpp | ||
node.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_main_loop.cpp | ||
scene_main_loop.h | ||
SCsub | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h |