d5789e09eb
Co-authored-by: Clay John <claynjohn@gmail.com>
106 lines
4.8 KiB
C++
106 lines
4.8 KiB
C++
/**************************************************************************/
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/* rendering_context_driver.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDERING_CONTEXT_DRIVER_H
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#define RENDERING_CONTEXT_DRIVER_H
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#include "core/object/object.h"
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#include "servers/display_server.h"
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class RenderingDeviceDriver;
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class RenderingContextDriver {
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public:
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typedef uint64_t SurfaceID;
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private:
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HashMap<DisplayServer::WindowID, SurfaceID> window_surface_map;
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public:
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SurfaceID surface_get_from_window(DisplayServer::WindowID p_window) const;
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Error window_create(DisplayServer::WindowID p_window, const void *p_platform_data);
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void window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height);
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void window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode);
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DisplayServer::VSyncMode window_get_vsync_mode(DisplayServer::WindowID p_window) const;
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void window_destroy(DisplayServer::WindowID p_window);
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public:
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enum Vendor {
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VENDOR_UNKNOWN = 0x0,
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VENDOR_AMD = 0x1002,
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VENDOR_IMGTEC = 0x1010,
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VENDOR_APPLE = 0x106B,
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VENDOR_NVIDIA = 0x10DE,
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VENDOR_ARM = 0x13B5,
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VENDOR_MICROSOFT = 0x1414,
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VENDOR_QUALCOMM = 0x5143,
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VENDOR_INTEL = 0x8086
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};
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enum DeviceType {
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DEVICE_TYPE_OTHER = 0x0,
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DEVICE_TYPE_INTEGRATED_GPU = 0x1,
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DEVICE_TYPE_DISCRETE_GPU = 0x2,
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DEVICE_TYPE_VIRTUAL_GPU = 0x3,
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DEVICE_TYPE_CPU = 0x4,
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DEVICE_TYPE_MAX = 0x5
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};
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struct Workarounds {
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bool avoid_compute_after_draw = false;
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};
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struct Device {
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String name = "Unknown";
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Vendor vendor = VENDOR_UNKNOWN;
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DeviceType type = DEVICE_TYPE_OTHER;
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Workarounds workarounds;
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};
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virtual ~RenderingContextDriver();
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virtual Error initialize() = 0;
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virtual const Device &device_get(uint32_t p_device_index) const = 0;
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virtual uint32_t device_get_count() const = 0;
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virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const = 0;
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virtual RenderingDeviceDriver *driver_create() = 0;
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virtual void driver_free(RenderingDeviceDriver *p_driver) = 0;
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virtual SurfaceID surface_create(const void *p_platform_data) = 0;
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virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) = 0;
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virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) = 0;
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virtual DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const = 0;
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virtual uint32_t surface_get_width(SurfaceID p_surface) const = 0;
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virtual uint32_t surface_get_height(SurfaceID p_surface) const = 0;
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virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) = 0;
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virtual bool surface_get_needs_resize(SurfaceID p_surface) const = 0;
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virtual void surface_destroy(SurfaceID p_surface) = 0;
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virtual bool is_debug_utils_enabled() const = 0;
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};
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#endif // RENDERING_CONTEXT_DRIVER_H
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