c5bd0c37ce
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
615 lines
24 KiB
Python
615 lines
24 KiB
Python
import os
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import os.path
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import sys
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import re
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import glob
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import string
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import datetime
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import subprocess
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from compat import iteritems
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def add_source_files(self, sources, filetype, lib_env=None, shared=False):
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if isinstance(filetype, basestring):
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dir_path = self.Dir('.').abspath
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filetype = glob.glob(dir_path + "/" + filetype)
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for path in filetype:
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sources.append(self.Object(path))
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def add_module_version_string(self,s):
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self.module_version_string += "." + s
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def update_version(module_version_string=""):
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build_name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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build_name = os.getenv("BUILD_NAME")
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print("Using custom build name: " + build_name)
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import version
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# NOTE: It is safe to generate this file here, since this is still executed serially
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f = open("core/version_generated.gen.h", "w")
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f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
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f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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if hasattr(version, 'patch'):
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
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f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
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f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
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f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
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f.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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fhash = open("core/version_hash.gen.h", "w")
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githash = ""
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if os.path.isfile(".git/HEAD"):
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head = open(".git/HEAD", "r").readline().strip()
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if head.startswith("ref: "):
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head = ".git/" + head[5:]
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if os.path.isfile(head):
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githash = open(head, "r").readline().strip()
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else:
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githash = head
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fhash.write("#define VERSION_HASH \"" + githash + "\"")
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fhash.close()
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def parse_cg_file(fname, uniforms, sizes, conditionals):
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fs = open(fname, "r")
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line = fs.readline()
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while line:
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if re.match(r"^\s*uniform", line):
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res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
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type = res.groups(1)
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name = res.groups(2)
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uniforms.append(name)
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if type.find("texobj") != -1:
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sizes.append(1)
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else:
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t = re.match(r"float(\d)x(\d)", type)
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if t:
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sizes.append(int(t.groups(1)) * int(t.groups(2)))
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else:
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t = re.match(r"float(\d)", type)
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sizes.append(int(t.groups(1)))
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if line.find("[branch]") != -1:
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conditionals.append(name)
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line = fs.readline()
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fs.close()
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def detect_modules():
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module_list = []
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includes_cpp = ""
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register_cpp = ""
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unregister_cpp = ""
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files = glob.glob("modules/*")
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files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
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for x in files:
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if not os.path.isdir(x):
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continue
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if not os.path.exists(x + "/config.py"):
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continue
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x = x.replace("modules/", "") # rest of world
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x = x.replace("modules\\", "") # win32
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module_list.append(x)
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try:
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with open("modules/" + x + "/register_types.h"):
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includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
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register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
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register_cpp += '\tregister_' + x + '_types();\n'
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register_cpp += '#endif\n'
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unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
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unregister_cpp += '\tunregister_' + x + '_types();\n'
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unregister_cpp += '#endif\n'
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except IOError:
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pass
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modules_cpp = """
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// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
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#include "register_module_types.h"
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""" + includes_cpp + """
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void register_module_types() {
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""" + register_cpp + """
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}
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void unregister_module_types() {
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""" + unregister_cpp + """
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}
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"""
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("modules/register_module_types.gen.cpp", "w") as f:
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f.write(modules_cpp)
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return module_list
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def win32_spawn(sh, escape, cmd, args, env):
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import subprocess
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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startupinfo = subprocess.STARTUPINFO()
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for e in env:
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if type(env[e]) != type(""):
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env[e] = str(env[e])
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print("=====")
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print(err)
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print("=====")
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return rv
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"""
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def win32_spawn(sh, escape, cmd, args, spawnenv):
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import win32file
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import win32event
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import win32process
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import win32security
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for var in spawnenv:
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spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
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sAttrs = win32security.SECURITY_ATTRIBUTES()
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StartupInfo = win32process.STARTUPINFO()
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newargs = ' '.join(map(escape, args[1:]))
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cmdline = cmd + " " + newargs
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# check for any special operating system commands
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if cmd == 'del':
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for arg in args[1:]:
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win32file.DeleteFile(arg)
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exit_code = 0
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else:
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# otherwise execute the command.
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hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
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win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
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exit_code = win32process.GetExitCodeProcess(hProcess)
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win32file.CloseHandle(hProcess);
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win32file.CloseHandle(hThread);
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return exit_code
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"""
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def android_add_flat_dir(self, dir):
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if (dir not in self.android_flat_dirs):
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self.android_flat_dirs.append(dir)
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def android_add_maven_repository(self, url):
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if (url not in self.android_maven_repos):
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self.android_maven_repos.append(url)
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def android_add_dependency(self, depline):
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if (depline not in self.android_dependencies):
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self.android_dependencies.append(depline)
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def android_add_java_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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if (base_path not in self.android_java_dirs):
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self.android_java_dirs.append(base_path)
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def android_add_res_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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if (base_path not in self.android_res_dirs):
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self.android_res_dirs.append(base_path)
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def android_add_asset_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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if (base_path not in self.android_asset_dirs):
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self.android_asset_dirs.append(base_path)
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def android_add_aidl_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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if (base_path not in self.android_aidl_dirs):
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self.android_aidl_dirs.append(base_path)
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def android_add_jni_dir(self, subpath):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
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if (base_path not in self.android_jni_dirs):
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self.android_jni_dirs.append(base_path)
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def android_add_gradle_plugin(self, plugin):
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if (plugin not in self.android_gradle_plugins):
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self.android_gradle_plugins.append(plugin)
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def android_add_gradle_classpath(self, classpath):
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if (classpath not in self.android_gradle_classpath):
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self.android_gradle_classpath.append(classpath)
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def android_add_default_config(self, config):
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if (config not in self.android_default_config):
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self.android_default_config.append(config)
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def android_add_to_manifest(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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with open(base_path, "r") as f:
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self.android_manifest_chunk += f.read()
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def android_add_to_permissions(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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with open(base_path, "r") as f:
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self.android_permission_chunk += f.read()
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def android_add_to_attributes(self, file):
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base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
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with open(base_path, "r") as f:
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self.android_appattributes_chunk += f.read()
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def disable_module(self):
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self.disabled_modules.append(self.current_module)
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def use_windows_spawn_fix(self, platform=None):
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if (os.name != "nt"):
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return # not needed, only for windows
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# On Windows, due to the limited command line length, when creating a static library
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# from a very high number of objects SCons will invoke "ar" once per object file;
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# that makes object files with same names to be overwritten so the last wins and
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# the library looses symbols defined by overwritten objects.
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# By enabling quick append instead of the default mode (replacing), libraries will
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# got built correctly regardless the invocation strategy.
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# Furthermore, since SCons will rebuild the library from scratch when an object file
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# changes, no multiple versions of the same object file will be present.
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self.Replace(ARFLAGS='q')
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def mySubProcess(cmdline, env):
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print("=====")
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print(err)
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print("=====")
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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rv = 0
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env = {str(key): str(value) for key, value in iteritems(env)}
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if len(cmdline) > 32000 and cmd.endswith("ar"):
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3, len(args)):
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rv = mySubProcess(cmdline + args[i], env)
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if rv:
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break
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else:
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rv = mySubProcess(cmdline, env)
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return rv
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self['SPAWN'] = mySpawn
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def split_lib(self, libname, src_list = None, env_lib = None):
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env = self
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num = 0
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cur_base = ""
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max_src = 64
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list = []
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lib_list = []
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if src_list == None:
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src_list = getattr(env, libname + "_sources")
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if type(env_lib) == type(None):
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env_lib = env
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for f in src_list:
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fname = ""
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if type(f) == type(""):
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fname = env.File(f).path
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else:
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fname = env.File(f)[0].path
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fname = fname.replace("\\", "/")
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base = string.join(fname.split("/")[:2], "/")
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if base != cur_base and len(list) > max_src:
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if num > 0:
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lib = env_lib.add_library(libname + str(num), list)
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lib_list.append(lib)
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list = []
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num = num + 1
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cur_base = base
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list.append(f)
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lib = env_lib.add_library(libname + str(num), list)
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lib_list.append(lib)
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if len(lib_list) > 0:
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if os.name == 'posix' and sys.platform == 'msys':
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env.Replace(ARFLAGS=['rcsT'])
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lib = env_lib.add_library(libname + "_collated", lib_list)
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lib_list = [lib]
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lib_base = []
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env_lib.add_source_files(lib_base, "*.cpp")
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lib = env_lib.add_library(libname, lib_base)
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lib_list.insert(0, lib)
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env.Prepend(LIBS=lib_list)
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def save_active_platforms(apnames, ap):
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for x in ap:
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names = ['logo']
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if os.path.isfile(x + "/run_icon.png"):
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names.append('run_icon')
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for name in names:
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pngf = open(x + "/" + name + ".png", "rb")
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b = pngf.read(1)
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str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
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while len(b) == 1:
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str += hex(ord(b))
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b = pngf.read(1)
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if (len(b) == 1):
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str += ","
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str += "};\n"
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pngf.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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wf = x + "/" + name + ".gen.h"
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with open(wf, "w") as pngw:
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pngw.write(str)
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def no_verbose(sys, env):
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colors = {}
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# Colors are disabled in non-TTY environments such as pipes. This means
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# that if output is redirected to a file, it will not contain color codes
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if sys.stdout.isatty():
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colors['cyan'] = '\033[96m'
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colors['purple'] = '\033[95m'
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colors['blue'] = '\033[94m'
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colors['green'] = '\033[92m'
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colors['yellow'] = '\033[93m'
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colors['red'] = '\033[91m'
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colors['end'] = '\033[0m'
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else:
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colors['cyan'] = ''
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colors['purple'] = ''
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colors['blue'] = ''
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colors['green'] = ''
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colors['yellow'] = ''
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colors['red'] = ''
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colors['end'] = ''
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compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
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java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
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compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
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link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
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link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
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ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
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link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
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java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
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env.Append(CXXCOMSTR=[compile_source_message])
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env.Append(CCCOMSTR=[compile_source_message])
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env.Append(SHCCCOMSTR=[compile_shared_source_message])
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env.Append(SHCXXCOMSTR=[compile_shared_source_message])
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env.Append(ARCOMSTR=[link_library_message])
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env.Append(RANLIBCOMSTR=[ranlib_library_message])
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env.Append(SHLINKCOMSTR=[link_shared_library_message])
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env.Append(LINKCOMSTR=[link_program_message])
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env.Append(JARCOMSTR=[java_library_message])
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env.Append(JAVACCOMSTR=[java_compile_source_message])
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def detect_visual_c_compiler_version(tools_env):
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# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
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# (see the SCons documentation for more information on what it does)...
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# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
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# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
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# the proper vc version that will be called
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# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
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# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
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# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
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# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
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# the following string values:
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# "" Compiler not detected
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# "amd64" Native 64 bit compiler
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# "amd64_x86" 64 bit Cross Compiler for 32 bit
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# "x86" Native 32 bit compiler
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# "x86_amd64" 32 bit Cross Compiler for 64 bit
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# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
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# and similar architectures/compilers
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# Set chosen compiler to "not detected"
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vc_chosen_compiler_index = -1
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vc_chosen_compiler_str = ""
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# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
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if 'VCINSTALLDIR' in tools_env:
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# print("Checking VCINSTALLDIR")
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# find() works with -1 so big ifs below are needed... the simplest solution, in fact
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# First test if amd64 and amd64_x86 compilers are present in the path
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vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
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if(vc_amd64_compiler_detection_index > -1):
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
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vc_chosen_compiler_str = "amd64"
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vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
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if(vc_amd64_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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# Now check the 32 bit compilers
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vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
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if(vc_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_x86_compiler_detection_index
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vc_chosen_compiler_str = "x86"
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vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
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if(vc_x86_amd64_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
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vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
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vc_chosen_compiler_str = "x86_amd64"
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# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
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if 'VCTOOLSINSTALLDIR' in tools_env:
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# Newer versions have a different path available
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vc_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X64;")
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if(vc_amd64_compiler_detection_index > -1):
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
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vc_chosen_compiler_str = "amd64"
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vc_amd64_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X86;")
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if(vc_amd64_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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vc_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X86;")
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if(vc_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_x86_compiler_detection_index
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vc_chosen_compiler_str = "x86"
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vc_x86_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X64;")
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if(vc_x86_amd64_compiler_detection_index > -1
|
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
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vc_chosen_compiler_str = "x86_amd64"
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|
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return vc_chosen_compiler_str
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def find_visual_c_batch_file(env):
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from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
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version = get_default_version(env)
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(host_platform, target_platform,req_target_platform) = get_host_target(env)
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return find_batch_file(env, version, host_platform, target_platform)[0]
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def generate_cpp_hint_file(filename):
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if os.path.isfile(filename):
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# Don't overwrite an existing hint file since the user may have customized it.
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pass
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else:
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try:
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with open(filename, "w") as fd:
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fd.write("#define GDCLASS(m_class, m_inherits)\n")
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except IOError:
|
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print("Could not write cpp.hint file.")
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|
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def generate_vs_project(env, num_jobs):
|
|
batch_file = find_visual_c_batch_file(env)
|
|
if batch_file:
|
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def build_commandline(commands):
|
|
common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
|
|
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
|
'set "tools=yes"',
|
|
'(if "$(Configuration)"=="release" (set "tools=no"))',
|
|
'call "' + batch_file + '" !plat!']
|
|
|
|
result = " ^& ".join(common_build_prefix + [commands])
|
|
return result
|
|
|
|
env.AddToVSProject(env.core_sources)
|
|
env.AddToVSProject(env.main_sources)
|
|
env.AddToVSProject(env.modules_sources)
|
|
env.AddToVSProject(env.scene_sources)
|
|
env.AddToVSProject(env.servers_sources)
|
|
env.AddToVSProject(env.editor_sources)
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|
|
|
# windows allows us to have spaces in paths, so we need
|
|
# to double quote off the directory. However, the path ends
|
|
# in a backslash, so we need to remove this, lest it escape the
|
|
# last double quote off, confusing MSBuild
|
|
env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
|
|
env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
|
|
env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
|
|
|
|
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
|
# required for Visual Studio to understand that it needs to generate an NMAKE
|
|
# project. Do not modify without knowing what you are doing.
|
|
debug_variants = ['debug|Win32'] + ['debug|x64']
|
|
release_variants = ['release|Win32'] + ['release|x64']
|
|
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
|
|
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
|
|
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
env.MSVSProject(
|
|
target=['#godot' + env['MSVSPROJECTSUFFIX']],
|
|
incs=env.vs_incs,
|
|
srcs=env.vs_srcs,
|
|
runfile=targets,
|
|
buildtarget=targets,
|
|
auto_build_solution=1,
|
|
variant=variants)
|
|
else:
|
|
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|
|
|
|
def add_shared_library(env, name, sources, **args):
|
|
library = env.SharedLibrary(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
def add_library(env, name, sources, **args):
|
|
library = env.Library(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
def add_program(env, name, sources, **args):
|
|
program = env.Program(name, sources, **args)
|
|
env.NoCache(program)
|
|
return program
|
|
|
|
def CommandNoCache(env, target, sources, command, **args):
|
|
result = env.Command(target, sources, command, **args)
|
|
env.NoCache(result)
|
|
return result
|