virtualx-engine/main/tests/test_theme.cpp
2022-08-06 13:53:07 +02:00

303 lines
9.1 KiB
C++

/*************************************************************************/
/* test_theme.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_theme.h"
#include "core/os/os.h"
#include "main/tests/test_tools.h"
#include "scene/resources/theme.h"
#define CHECK(X) \
if (!(X)) { \
OS::get_singleton()->print("\tFAIL at line %d: %s\n", __LINE__, #X); \
return false; \
} else { \
OS::get_singleton()->print("\tPASS\n"); \
}
namespace TestTheme {
class Fixture {
public:
struct DataEntry {
Theme::DataType type;
Variant value;
} valid_data[Theme::DATA_TYPE_MAX] = {
{ Theme::DATA_TYPE_COLOR, Color() },
{ Theme::DATA_TYPE_CONSTANT, 42 },
{ Theme::DATA_TYPE_FONT, Variant() },
{ Theme::DATA_TYPE_ICON, Variant() },
{ Theme::DATA_TYPE_STYLEBOX, Variant() },
};
const StringName valid_item_name = "valid_item_name";
const StringName valid_type_name = "ValidTypeName";
// Part of `valid_data` initialization is moved here so that it compiles in Visual Studio 2017.
// See issue #63975.
Fixture() {
valid_data[Theme::DATA_TYPE_FONT].value = Ref<Font>(memnew(BitmapFont));
valid_data[Theme::DATA_TYPE_ICON].value = Ref<Texture>(memnew(ImageTexture));
valid_data[Theme::DATA_TYPE_STYLEBOX].value = Ref<StyleBox>(memnew(StyleBoxFlat));
}
};
bool test_good_theme_type_names() {
Fixture fixture;
StringName names[] = {
"", // Empty name.
"CapitalizedName",
"snake_cased_name",
"42",
"_Underscore_",
};
// add_type
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->add_type(name);
CHECK(!ed.has_error);
}
// set_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_theme_item(entry.type, fixture.valid_item_name, name, entry.value);
CHECK(!ed.has_error);
}
}
// add_theme_item_type
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->add_theme_item_type(entry.type, name);
CHECK(!ed.has_error);
}
}
// set_type_variation
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_type_variation(fixture.valid_type_name, name);
CHECK(ed.has_error == (name == StringName()));
}
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_type_variation(name, fixture.valid_type_name);
CHECK(ed.has_error == (name == StringName()));
}
return true;
}
bool test_bad_theme_type_names() {
Fixture fixture;
StringName names[] = {
"With/Slash",
"With Space",
"With@various$symbols!",
String::utf8("contains_汉字"),
};
// add_type
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->add_type(name);
CHECK(ed.has_error);
}
// set_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_theme_item(entry.type, fixture.valid_item_name, name, entry.value);
CHECK(ed.has_error);
}
}
// add_theme_item_type
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->add_theme_item_type(entry.type, name);
CHECK(ed.has_error);
}
}
// set_type_variation
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_type_variation(fixture.valid_type_name, name);
CHECK(ed.has_error);
}
for (const StringName &name : names) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_type_variation(name, fixture.valid_type_name);
CHECK(ed.has_error);
}
return true;
}
bool test_good_theme_item_names() {
Fixture fixture;
StringName names[] = {
"CapitalizedName",
"snake_cased_name",
"42",
"_Underscore_",
};
// set_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_theme_item(entry.type, name, fixture.valid_type_name, entry.value);
CHECK(!ed.has_error);
CHECK(theme->has_theme_item(entry.type, name, fixture.valid_type_name));
}
}
// rename_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
theme->set_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name, entry.value);
ErrorDetector ed;
theme->rename_theme_item(entry.type, fixture.valid_item_name, name, fixture.valid_type_name);
CHECK(!ed.has_error);
CHECK(!theme->has_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name));
CHECK(theme->has_theme_item(entry.type, name, fixture.valid_type_name));
}
}
return true;
}
bool test_bad_theme_item_names() {
Fixture fixture;
StringName names[] = {
"", // Empty name.
"With/Slash",
"With Space",
"With@various$symbols!",
String::utf8("contains_汉字"),
};
// set_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
ErrorDetector ed;
theme->set_theme_item(entry.type, name, fixture.valid_type_name, entry.value);
CHECK(ed.has_error);
CHECK(!theme->has_theme_item(entry.type, name, fixture.valid_type_name));
}
}
// rename_theme_item
for (const StringName &name : names) {
for (const Fixture::DataEntry &entry : fixture.valid_data) {
Ref<Theme> theme = memnew(Theme);
theme->set_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name, entry.value);
ErrorDetector ed;
theme->rename_theme_item(entry.type, fixture.valid_item_name, name, fixture.valid_type_name);
CHECK(ed.has_error);
CHECK(theme->has_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name));
CHECK(!theme->has_theme_item(entry.type, name, fixture.valid_type_name));
}
}
return true;
}
typedef bool (*TestFunc)();
TestFunc test_funcs[] = {
test_good_theme_type_names,
test_bad_theme_type_names,
test_good_theme_item_names,
test_bad_theme_item_names,
nullptr
};
MainLoop *test() {
int count = 0;
int passed = 0;
while (true) {
if (!test_funcs[count]) {
break;
}
bool pass = test_funcs[count]();
if (pass) {
passed++;
}
OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED");
count++;
}
OS::get_singleton()->print("\n\n\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("***TOTALS!***\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
return nullptr;
}
} // namespace TestTheme