118 lines
4.5 KiB
C++
118 lines
4.5 KiB
C++
/*************************************************************************/
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/* path_3d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_EDITOR_PLUGIN_H
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#define PATH_EDITOR_PLUGIN_H
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#include "editor/node_3d_editor_gizmos.h"
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#include "scene/3d/path_3d.h"
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class Path3DGizmo : public EditorNode3DGizmo {
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GDCLASS(Path3DGizmo, EditorNode3DGizmo);
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Path3D *path;
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mutable Vector3 original;
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mutable float orig_in_length;
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mutable float orig_out_length;
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public:
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virtual String get_handle_name(int p_idx) const override;
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virtual Variant get_handle_value(int p_idx) override;
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virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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virtual void redraw() override;
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Path3DGizmo(Path3D *p_path = nullptr);
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};
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class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
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protected:
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Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
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public:
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String get_name() const override;
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int get_priority() const override;
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Path3DGizmoPlugin();
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};
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class Path3DEditorPlugin : public EditorPlugin {
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GDCLASS(Path3DEditorPlugin, EditorPlugin);
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Separator *sep;
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Button *curve_create;
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Button *curve_edit;
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Button *curve_del;
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Button *curve_close;
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MenuButton *handle_menu;
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EditorNode *editor;
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Path3D *path;
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void _mode_changed(int p_idx);
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void _close_curve();
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void _handle_option_pressed(int p_option);
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bool handle_clicked;
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bool mirror_handle_angle;
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bool mirror_handle_length;
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enum HandleOption {
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HANDLE_OPTION_ANGLE,
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HANDLE_OPTION_LENGTH
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};
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Path3D *get_edited_path() { return path; }
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static Path3DEditorPlugin *singleton;
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virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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virtual String get_name() const override { return "Path3D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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bool mirror_angle_enabled() { return mirror_handle_angle; }
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bool mirror_length_enabled() { return mirror_handle_length; }
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bool is_handle_clicked() { return handle_clicked; }
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void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
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Path3DEditorPlugin(EditorNode *p_node);
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~Path3DEditorPlugin();
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};
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#endif // PATH_EDITOR_PLUGIN_H
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