virtualx-engine/scene
Hugo Locurcio 4e593b3e9a
Fix VoxelGIData dynamic range property being treated as integer
Floating-point values are accepted as dynamic range settings.

This also clamps the lowest value to 1.0, as there's no practical
use case for going below 1.0 (it introduces clipping without
improving precision).
2021-11-26 00:47:31 +01:00
..
2d Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
3d Fix VoxelGIData dynamic range property being treated as integer 2021-11-26 00:47:31 +01:00
animation Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger
gui Merge pull request #55227 from ator-dev/fix-code-folding 2021-11-25 22:21:46 +01:00
main Merge pull request #52387 from Calinou/node-rename-path-changed-notification 2021-11-25 17:47:44 +01:00
resources Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub