virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
render_forward_clustered.cpp
render_forward_clustered.h
scene_shader_forward_clustered.cpp Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
scene_shader_forward_clustered.h
SCsub