virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn 4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Properly calculate penumbra for soft shadows with reverse z 2024-04-25 17:06:49 -07:00
scene_forward_clustered_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00