virtualx-engine/scene/3d
2024-04-10 14:12:25 +02:00
..
physics Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
bone_attachment_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
camera_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
camera_3d.h
cpu_particles_3d.cpp Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
cpu_particles_3d.h
decal.cpp Allow Decal Emission Energy values above 128 in the inspector 2024-04-04 21:19:17 +02:00
decal.h
fog_volume.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
label_3d.cpp Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
mesh_instance_3d.h Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Don't access Node3D/Node2D/Control global transform in reparent unless needed 2024-02-29 14:07:48 +01:00
node_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
occluder_instance_3d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physical_bone_simulator_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
reflection_probe.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
reflection_probe.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Fix deprecated=no build 2024-04-06 23:13:38 +08:00
skeleton_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_ik_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_ik_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_modifier_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_modifier_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
soft_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
soft_body_3d.h
sprite_3d.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
sprite_3d.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visible_on_screen_notifier_3d.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
xr_body_modifier_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
xr_face_modifier_3d.cpp
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
xr_hand_modifier_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
xr_nodes.cpp Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
xr_nodes.h Expose profile_changed signal to XRController3D 2024-03-06 16:48:25 -06:00