4ffc0d6b3f
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 |
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blur.glsl | ||
blur_inc.glsl | ||
bokeh_dof.glsl | ||
canvas.glsl | ||
canvas_occlusion.glsl | ||
canvas_uniforms_inc.glsl | ||
copy.glsl | ||
cubemap_downsampler.glsl | ||
cubemap_filter.glsl | ||
cubemap_roughness.glsl | ||
giprobe.glsl | ||
giprobe_debug.glsl | ||
giprobe_sdf.glsl | ||
giprobe_write.glsl | ||
luminance_reduce.glsl | ||
roughness_limiter.glsl | ||
scene_high_end.glsl | ||
scene_high_end_inc.glsl | ||
screen_space_reflection.glsl | ||
screen_space_reflection_filter.glsl | ||
screen_space_reflection_scale.glsl | ||
SCsub | ||
sky.glsl | ||
specular_merge.glsl | ||
ssao.glsl | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
subsurface_scattering.glsl | ||
tonemap.glsl |