virtualx-engine/scene
PouleyKetchoupp 4f8d761be6 Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.

Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
..
2d Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
3d Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
animation GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x 2021-10-04 18:18:32 +02:00
main GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
resources Merge pull request #53378 from clayjohn/hide_render_priority 2021-10-04 19:17:32 +02:00
register_scene_types.cpp Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
scene_string_names.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00