4f8d7cae26
This also tweaks EditorFileDialog to use the same shortcut, while making it select the path text after focusing (like in most file managers). Ctrl + L / Cmd + Shift + G can also now be used to focus on the property name in the project settings editor, as well in the Input Map, Autoload, Shader Globals and Global Groups tabs.
140 lines
5.7 KiB
C++
140 lines
5.7 KiB
C++
/**************************************************************************/
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/* project_settings_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_SETTINGS_EDITOR_H
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#define PROJECT_SETTINGS_EDITOR_H
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#include "core/config/project_settings.h"
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#include "editor/action_map_editor.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_data.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/group_settings_editor.h"
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#include "editor/import_defaults_editor.h"
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#include "editor/localization_editor.h"
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#include "editor/shader_globals_editor.h"
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#include "scene/gui/tab_container.h"
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class FileSystemDock;
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class ProjectSettingsEditor : public AcceptDialog {
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GDCLASS(ProjectSettingsEditor, AcceptDialog);
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static ProjectSettingsEditor *singleton;
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ProjectSettings *ps = nullptr;
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Timer *timer = nullptr;
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TabContainer *tab_container = nullptr;
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VBoxContainer *general_editor = nullptr;
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SectionedInspector *general_settings_inspector = nullptr;
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ActionMapEditor *action_map_editor = nullptr;
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LocalizationEditor *localization_editor = nullptr;
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EditorAutoloadSettings *autoload_settings = nullptr;
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ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr;
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GroupSettingsEditor *group_settings = nullptr;
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EditorPluginSettings *plugin_settings = nullptr;
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LineEdit *search_box = nullptr;
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CheckButton *advanced = nullptr;
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HBoxContainer *custom_properties = nullptr;
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LineEdit *property_box = nullptr;
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OptionButton *feature_box = nullptr;
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OptionButton *type_box = nullptr;
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Button *add_button = nullptr;
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Button *del_button = nullptr;
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Label *restart_label = nullptr;
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TextureRect *restart_icon = nullptr;
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PanelContainer *restart_container = nullptr;
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Button *restart_close_button = nullptr;
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ImportDefaultsEditor *import_defaults_editor = nullptr;
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EditorData *data = nullptr;
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void _advanced_toggled(bool p_button_pressed);
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void _update_advanced(bool p_is_advanced);
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void _property_box_changed(const String &p_text);
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void _update_property_box();
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void _feature_selected(int p_index);
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void _select_type(Variant::Type p_type);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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String _get_setting_name() const;
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void _setting_edited(const String &p_name);
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void _setting_selected(const String &p_path);
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void _add_setting();
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void _delete_setting();
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void _tabs_tab_changed(int p_tab);
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void _focus_current_search_box();
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void _focus_current_path_box();
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void _editor_restart_request();
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void _editor_restart();
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void _editor_restart_close();
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void _add_feature_overrides();
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void _action_added(const String &p_name);
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void _action_edited(const String &p_name, const Dictionary &p_action);
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void _action_removed(const String &p_name);
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void _action_renamed(const String &p_old_name, const String &p_new_name);
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void _action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before);
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void _update_action_map_editor();
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void _update_theme();
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void _input_filter_focused();
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void _input_filter_unfocused();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static ProjectSettingsEditor *get_singleton() { return singleton; }
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void popup_project_settings(bool p_clear_filter = false);
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void set_plugins_page();
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void set_general_page(const String &p_category);
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void update_plugins();
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EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
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GroupSettingsEditor *get_group_settings() { return group_settings; }
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TabContainer *get_tabs() { return tab_container; }
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void queue_save();
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void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
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ProjectSettingsEditor(EditorData *p_data);
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};
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#endif // PROJECT_SETTINGS_EDITOR_H
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