e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
216 lines
5.9 KiB
Common Lisp
216 lines
5.9 KiB
Common Lisp
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int getPosHash(int4 gridPos, __global float4* pParams)
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{
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int4 gridDim = *((__global int4*)(pParams + 1));
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gridPos.x &= gridDim.x - 1;
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gridPos.y &= gridDim.y - 1;
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gridPos.z &= gridDim.z - 1;
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int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;
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return hash;
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}
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int4 getGridPos(float4 worldPos, __global float4* pParams)
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{
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int4 gridPos;
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int4 gridDim = *((__global int4*)(pParams + 1));
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gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);
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gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);
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gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);
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return gridPos;
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}
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// calculate grid hash value for each body using its AABB
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__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )
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{
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int index = get_global_id(0);
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if(index >= numObjects)
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{
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return;
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}
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float4 bbMin = allpAABB[smallAabbMapping[index]*2];
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float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
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float4 pos;
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pos.x = (bbMin.x + bbMax.x) * 0.5f;
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pos.y = (bbMin.y + bbMax.y) * 0.5f;
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pos.z = (bbMin.z + bbMax.z) * 0.5f;
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pos.w = 0.f;
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// get address in grid
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int4 gridPos = getGridPos(pos, pParams);
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int gridHash = getPosHash(gridPos, pParams);
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// store grid hash and body index
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int2 hashVal;
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hashVal.x = gridHash;
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hashVal.y = index;
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pHash[index] = hashVal;
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}
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__kernel void kClearCellStart( int numCells,
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__global int* pCellStart )
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{
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int index = get_global_id(0);
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if(index >= numCells)
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{
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return;
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}
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pCellStart[index] = -1;
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}
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__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )
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{
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__local int sharedHash[513];
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int index = get_global_id(0);
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int2 sortedData;
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if(index < numObjects)
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{
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sortedData = pHash[index];
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// Load hash data into shared memory so that we can look
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// at neighboring body's hash value without loading
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// two hash values per thread
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sharedHash[get_local_id(0) + 1] = sortedData.x;
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if((index > 0) && (get_local_id(0) == 0))
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{
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// first thread in block must load neighbor body hash
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sharedHash[0] = pHash[index-1].x;
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}
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}
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barrier(CLK_LOCAL_MEM_FENCE);
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if(index < numObjects)
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{
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if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))
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{
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cellStart[sortedData.x] = index;
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}
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}
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}
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int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)
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{
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return (min0.x <= max1.x)&& (min1.x <= max0.x) &&
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(min0.y <= max1.y)&& (min1.y <= max0.y) &&
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(min0.z <= max1.z)&& (min1.z <= max0.z);
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}
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//search for AABB 'index' against other AABBs' in this cell
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void findPairsInCell( int numObjects,
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int4 gridPos,
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int index,
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__global int2* pHash,
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__global int* pCellStart,
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__global float4* allpAABB,
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__global const int* smallAabbMapping,
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__global float4* pParams,
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volatile __global int* pairCount,
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__global int4* pPairBuff2,
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int maxPairs
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)
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{
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int4 pGridDim = *((__global int4*)(pParams + 1));
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int maxBodiesPerCell = pGridDim.w;
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int gridHash = getPosHash(gridPos, pParams);
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// get start of bucket for this cell
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int bucketStart = pCellStart[gridHash];
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if (bucketStart == -1)
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{
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return; // cell empty
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}
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// iterate over bodies in this cell
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int2 sortedData = pHash[index];
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int unsorted_indx = sortedData.y;
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float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];
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float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
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int handleIndex = as_int(min0.w);
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int bucketEnd = bucketStart + maxBodiesPerCell;
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bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;
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for(int index2 = bucketStart; index2 < bucketEnd; index2++)
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{
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int2 cellData = pHash[index2];
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if (cellData.x != gridHash)
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{
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break; // no longer in same bucket
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}
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int unsorted_indx2 = cellData.y;
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//if (unsorted_indx2 < unsorted_indx) // check not colliding with self
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if (unsorted_indx2 != unsorted_indx) // check not colliding with self
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{
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float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];
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float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];
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if(testAABBOverlap(min0, max0, min1, max1))
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{
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if (pairCount)
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{
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int handleIndex2 = as_int(min1.w);
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if (handleIndex<handleIndex2)
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{
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int curPair = atomic_add(pairCount,1);
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if (curPair<maxPairs)
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{
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int4 newpair;
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newpair.x = handleIndex;
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newpair.y = handleIndex2;
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newpair.z = -1;
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newpair.w = -1;
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pPairBuff2[curPair] = newpair;
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}
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}
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}
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}
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}
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}
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}
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__kernel void kFindOverlappingPairs( int numObjects,
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__global float4* allpAABB,
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__global const int* smallAabbMapping,
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__global int2* pHash,
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__global int* pCellStart,
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__global float4* pParams ,
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volatile __global int* pairCount,
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__global int4* pPairBuff2,
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int maxPairs
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)
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{
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int index = get_global_id(0);
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if(index >= numObjects)
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{
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return;
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}
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int2 sortedData = pHash[index];
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int unsorted_indx = sortedData.y;
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float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];
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float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
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float4 pos;
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pos.x = (bbMin.x + bbMax.x) * 0.5f;
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pos.y = (bbMin.y + bbMax.y) * 0.5f;
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pos.z = (bbMin.z + bbMax.z) * 0.5f;
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// get address in grid
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int4 gridPosA = getGridPos(pos, pParams);
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int4 gridPosB;
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// examine only neighbouring cells
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for(int z=-1; z<=1; z++)
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{
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gridPosB.z = gridPosA.z + z;
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for(int y=-1; y<=1; y++)
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{
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gridPosB.y = gridPosA.y + y;
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for(int x=-1; x<=1; x++)
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{
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gridPosB.x = gridPosA.x + x;
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findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);
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}
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}
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}
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}
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