4f929a0fdf
recognize them.
102 lines
4.4 KiB
XML
102 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Shape2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Base class for all 2D Shapes.
|
|
</brief_description>
|
|
<description>
|
|
Base class for all 2D Shapes. All 2D shape types inherit from this.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="collide">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="local_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="with_shape" type="Shape2D">
|
|
</argument>
|
|
<argument index="2" name="shape_xform" type="Transform2D">
|
|
</argument>
|
|
<description>
|
|
Return whether this shape is colliding with another.
|
|
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
|
|
</description>
|
|
</method>
|
|
<method name="collide_and_get_contacts">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="local_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="with_shape" type="Shape2D">
|
|
</argument>
|
|
<argument index="2" name="shape_xform" type="Transform2D">
|
|
</argument>
|
|
<description>
|
|
Return a list of the points where this shape touches another. If there are no collisions, the list is empty.
|
|
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
|
|
</description>
|
|
</method>
|
|
<method name="collide_with_motion">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="local_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="local_motion" type="Vector2">
|
|
</argument>
|
|
<argument index="2" name="with_shape" type="Shape2D">
|
|
</argument>
|
|
<argument index="3" name="shape_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="4" name="shape_motion" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Return whether this shape would collide with another, if a given movement was applied.
|
|
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
|
|
</description>
|
|
</method>
|
|
<method name="collide_with_motion_and_get_contacts">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="local_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="local_motion" type="Vector2">
|
|
</argument>
|
|
<argument index="2" name="with_shape" type="Shape2D">
|
|
</argument>
|
|
<argument index="3" name="shape_xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="4" name="shape_motion" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty.
|
|
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
|
|
</description>
|
|
</method>
|
|
<method name="get_custom_solver_bias" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the custom solver bias.
|
|
</description>
|
|
</method>
|
|
<method name="set_custom_solver_bias">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="bias" type="float">
|
|
</argument>
|
|
<description>
|
|
Use a custom solver bias. No need to change this unless you really know what you are doing.
|
|
The solver bias is a factor controlling how much two objects "rebound" off each other, when colliding, to avoid them getting into each other because of numerical imprecision.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" brief="">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|