4f929a0fdf
recognize them.
177 lines
4.6 KiB
XML
177 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_action" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_bitmask" qualifiers="const">
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<return type="BitMap">
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</return>
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<description>
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</description>
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</method>
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<method name="get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture_pressed" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_visibility_mode" qualifiers="const">
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<return type="int" enum="TouchScreenButton.VisibilityMode">
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</return>
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<description>
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</description>
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</method>
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<method name="is_passby_press_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_shape_centered" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_shape_visible" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_action">
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<return type="void">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bitmask">
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<return type="void">
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</return>
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<argument index="0" name="bitmask" type="BitMap">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_passby_press">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Shape2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shape_centered">
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<return type="void">
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</return>
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<argument index="0" name="bool" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shape_visible">
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<return type="void">
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</return>
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<argument index="0" name="bool" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture_pressed">
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<return type="void">
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</return>
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<argument index="0" name="texture_pressed" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_visibility_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="TouchScreenButton.VisibilityMode">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="action" type="String" setter="set_action" getter="get_action" brief="">
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</member>
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<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" brief="">
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</member>
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<member name="normal" type="Texture" setter="set_texture" getter="get_texture" brief="">
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</member>
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<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" brief="">
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</member>
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<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" brief="">
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</member>
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<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" brief="">
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</member>
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<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" brief="">
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</member>
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<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" brief="">
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</member>
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<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" brief="" enum="TouchScreenButton.VisibilityMode">
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</member>
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</members>
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<signals>
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<signal name="pressed">
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<description>
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</description>
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</signal>
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<signal name="released">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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