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4f95912d8a
virtualx-engine
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Rémi Verschelde
2b2c372dbc
Merge pull request
#70122
from clayjohn/VRS-r8uint
...
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17 12:22:03 +01:00
..
effects
Merge pull request
#56804
from Calinou/ssr-add-max-roughness-cutoff
2022-12-15 09:20:29 +01:00
environment
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
forward_clustered
Merge pull request
#69522
from clayjohn/IBL-black-metal
2022-12-03 12:46:30 +01:00
forward_mobile
Merge pull request
#69522
from clayjohn/IBL-black-metal
2022-12-03 12:46:30 +01:00
blit.glsl
canvas.glsl
Fix drawing of 2D skeletons in the RD renderer.
2022-11-18 23:36:40 -08:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
Merge pull request
#67746
from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl
Improved consistency between vector field texture and world space
2022-10-27 15:43:24 +02:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
Ensure that rim lighting uses a exponent base greater than zero
2022-12-12 13:41:28 -08:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Merge pull request
#68830
from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
sort.glsl