3e20c1347d
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
322 lines
12 KiB
C++
322 lines
12 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_storage_gles3.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZER_STORAGE_OPENGL_H
|
|
#define RASTERIZER_STORAGE_OPENGL_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "core/templates/local_vector.h"
|
|
#include "core/templates/rid_owner.h"
|
|
#include "core/templates/self_list.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "servers/rendering/renderer_storage.h"
|
|
#include "servers/rendering/shader_compiler.h"
|
|
#include "servers/rendering/shader_language.h"
|
|
#include "storage/config.h"
|
|
#include "storage/light_storage.h"
|
|
#include "storage/material_storage.h"
|
|
#include "storage/mesh_storage.h"
|
|
#include "storage/texture_storage.h"
|
|
|
|
// class RasterizerCanvasGLES3;
|
|
// class RasterizerSceneGLES3;
|
|
|
|
class RasterizerStorageGLES3 : public RendererStorage {
|
|
public:
|
|
// RasterizerCanvasGLES3 *canvas;
|
|
// RasterizerSceneGLES3 *scene;
|
|
|
|
GLES3::Config *config = nullptr;
|
|
|
|
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
|
|
p_array[0] = p_mtx.basis.rows[0][0];
|
|
p_array[1] = p_mtx.basis.rows[1][0];
|
|
p_array[2] = p_mtx.basis.rows[2][0];
|
|
p_array[3] = 0;
|
|
p_array[4] = p_mtx.basis.rows[0][1];
|
|
p_array[5] = p_mtx.basis.rows[1][1];
|
|
p_array[6] = p_mtx.basis.rows[2][1];
|
|
p_array[7] = 0;
|
|
p_array[8] = p_mtx.basis.rows[0][2];
|
|
p_array[9] = p_mtx.basis.rows[1][2];
|
|
p_array[10] = p_mtx.basis.rows[2][2];
|
|
p_array[11] = 0;
|
|
p_array[12] = p_mtx.origin.x;
|
|
p_array[13] = p_mtx.origin.y;
|
|
p_array[14] = p_mtx.origin.z;
|
|
p_array[15] = 1;
|
|
}
|
|
|
|
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
|
|
p_array[0] = p_mtx.rows[0][0];
|
|
p_array[1] = p_mtx.rows[1][0];
|
|
p_array[2] = p_mtx.rows[2][0];
|
|
p_array[3] = 0;
|
|
p_array[4] = p_mtx.rows[0][1];
|
|
p_array[5] = p_mtx.rows[1][1];
|
|
p_array[6] = p_mtx.rows[2][1];
|
|
p_array[7] = 0;
|
|
p_array[8] = p_mtx.rows[0][2];
|
|
p_array[9] = p_mtx.rows[1][2];
|
|
p_array[10] = p_mtx.rows[2][2];
|
|
p_array[11] = 0;
|
|
}
|
|
|
|
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
p_array[i * 4 + j] = p_mtx.matrix[i][j];
|
|
}
|
|
}
|
|
}
|
|
|
|
struct Resources {
|
|
GLuint mipmap_blur_fbo;
|
|
GLuint mipmap_blur_color;
|
|
|
|
GLuint radical_inverse_vdc_cache_tex;
|
|
bool use_rgba_2d_shadows;
|
|
|
|
size_t skeleton_transform_buffer_size;
|
|
GLuint skeleton_transform_buffer;
|
|
LocalVector<float> skeleton_transform_cpu_buffer;
|
|
|
|
} resources;
|
|
|
|
struct Info {
|
|
uint64_t texture_mem = 0;
|
|
uint64_t vertex_mem = 0;
|
|
|
|
struct Render {
|
|
uint32_t object_count;
|
|
uint32_t draw_call_count;
|
|
uint32_t material_switch_count;
|
|
uint32_t surface_switch_count;
|
|
uint32_t shader_rebind_count;
|
|
uint32_t vertices_count;
|
|
uint32_t _2d_item_count;
|
|
uint32_t _2d_draw_call_count;
|
|
|
|
void reset() {
|
|
object_count = 0;
|
|
draw_call_count = 0;
|
|
material_switch_count = 0;
|
|
surface_switch_count = 0;
|
|
shader_rebind_count = 0;
|
|
vertices_count = 0;
|
|
_2d_item_count = 0;
|
|
_2d_draw_call_count = 0;
|
|
}
|
|
} render, render_final, snap;
|
|
|
|
Info() {
|
|
render.reset();
|
|
render_final.reset();
|
|
}
|
|
|
|
} info;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////API////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
public:
|
|
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
|
|
|
/* VOXEL GI API */
|
|
|
|
RID voxel_gi_allocate() override;
|
|
void voxel_gi_initialize(RID p_rid) override;
|
|
void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
|
|
|
|
AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
|
|
Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
|
|
|
|
Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
|
|
Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_propagation(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_energy(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_bias(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
|
|
bool voxel_gi_is_interior(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
|
|
bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
|
|
float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
|
|
|
|
uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
|
|
|
|
/* OCCLUDER */
|
|
|
|
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
|
|
|
|
/* FOG VOLUMES */
|
|
|
|
RID fog_volume_allocate() override;
|
|
void fog_volume_initialize(RID p_rid) override;
|
|
|
|
void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
|
|
void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
|
|
void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
|
|
AABB fog_volume_get_aabb(RID p_fog_volume) const override;
|
|
RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
|
|
|
|
/* VISIBILITY NOTIFIER */
|
|
RID visibility_notifier_allocate() override;
|
|
void visibility_notifier_initialize(RID p_notifier) override;
|
|
void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
|
|
void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
|
|
|
|
AABB visibility_notifier_get_aabb(RID p_notifier) const override;
|
|
void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
|
|
|
|
// access from canvas
|
|
// GLES3::RenderTarget * render_target_get(RID p_render_target);
|
|
|
|
/* CANVAS SHADOW */
|
|
|
|
struct CanvasLightShadow {
|
|
RID self;
|
|
int size;
|
|
int height;
|
|
GLuint fbo;
|
|
GLuint depth;
|
|
GLuint distance; //for older devices
|
|
};
|
|
|
|
RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
|
|
|
|
RID canvas_light_shadow_buffer_create(int p_width);
|
|
|
|
/* LIGHT SHADOW MAPPING */
|
|
/*
|
|
struct CanvasOccluder {
|
|
RID self;
|
|
|
|
GLuint vertex_id; // 0 means, unconfigured
|
|
GLuint index_id; // 0 means, unconfigured
|
|
LocalVector<Vector2> lines;
|
|
int len;
|
|
};
|
|
|
|
RID_Owner<CanvasOccluder> canvas_occluder_owner;
|
|
|
|
RID canvas_light_occluder_create();
|
|
void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
|
|
*/
|
|
|
|
RS::InstanceType get_base_type(RID p_rid) const override;
|
|
|
|
bool free(RID p_rid) override;
|
|
|
|
void initialize();
|
|
void finalize();
|
|
|
|
void update_memory_info() override;
|
|
uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
|
|
|
|
bool has_os_feature(const String &p_feature) const override;
|
|
|
|
void update_dirty_resources() override;
|
|
|
|
void set_debug_generate_wireframes(bool p_generate) override;
|
|
|
|
// void render_info_begin_capture() override;
|
|
// void render_info_end_capture() override;
|
|
// int get_captured_render_info(RS::RenderInfo p_info) override;
|
|
|
|
// int get_render_info(RS::RenderInfo p_info) override;
|
|
String get_video_adapter_name() const override;
|
|
String get_video_adapter_vendor() const override;
|
|
RenderingDevice::DeviceType get_video_adapter_type() const override;
|
|
String get_video_adapter_api_version() const override;
|
|
|
|
void capture_timestamps_begin() override {}
|
|
void capture_timestamp(const String &p_name) override {}
|
|
uint32_t get_captured_timestamps_count() const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamps_frame() const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
|
|
return 0;
|
|
}
|
|
String get_captured_timestamp_name(uint32_t p_index) const override {
|
|
return String();
|
|
}
|
|
|
|
//bool validate_framebuffer(); // Validate currently bound framebuffer, does not touch global state
|
|
String get_framebuffer_error(GLenum p_status);
|
|
|
|
RasterizerStorageGLES3();
|
|
~RasterizerStorageGLES3();
|
|
};
|
|
|
|
inline String RasterizerStorageGLES3::get_framebuffer_error(GLenum p_status) {
|
|
#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
|
|
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
|
|
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
|
|
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
|
|
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
|
|
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
|
|
return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
|
|
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
|
|
return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
|
|
}
|
|
#endif
|
|
return itos(p_status);
|
|
}
|
|
|
|
#endif // GLES3_ENABLED
|
|
|
|
#endif // RASTERIZER_STORAGE_OPENGL_H
|